Champions of Regnum

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-   -   Amun open! Version 1.14 (https://forum.championsofregnum.com//showthread.php?t=107101)

godismyjudge 03-12-2016 10:12 AM

Quote:

Originally Posted by Kimahri_Ronso (Post 1854171)
Where can you take that "Main quest"?

Is there a level limit for it?
Just because I can't find it with a lv 37 char

PS: Nice changes :thumb:

Because you probably have finished it already. I checked few first quests in initiation zone, the 'main quest' is composed of the quests that already existed, there is no new one. Only experience reward seems to have been modified (which was not noticeable change for the quests I tried, but it could be for the higher level ones). I do understand that making new quests from scratch would take much more time, than identifying some as 'main quest' and changing the exp, but I was really hoping in that. The problem is not only that you had to do many low rewarding quests (and after level 15, realm task letter delivery was superior to questing), but the problem is also that the quests are almost all the same: Go somewhere, speak to someone, kill something, interact with something, drop something and go back. When you get such a quest 10 times in a row, it gets boring.

Adrian 03-12-2016 10:53 PM

Hello everyone!

Amun is updated with the following changes:

- Modified: Realm Relics disable guards when they are dropped in the ground. After being picked up they wait some time to reactivate them so the players can take them away from there.
- Fixed: Initial Constitution attribute was wrongly set at 21 when it should be 20.
- Modified: Creatures are not aggressive if the level of the player is higher than theirs.
- Fixed: Changing a Race messed up the initial attributes.

Regarding the last one, when the update is launched officially, we will be fixing the issues generated by that bug case by case.

godismyjudge 03-13-2016 01:04 AM

There seems to be a bug related to new NPC highlighting. The quest where you are supposed to talk to trainers of all classes in Montsognir, after you talk to each of them, their green question mark turns yellow. After the quest is finished and you leave the city and enter it again, they all have green question marks above their heads, while having no quests.

LittleHomer 03-13-2016 09:31 AM

Another question about the mobs: What about the density? Atm, there are still few mobs for leveling, so levelers have to mess around so long, like actually.

godismyjudge 03-13-2016 10:04 AM

Thinking about the mobs replacement, I have few more worries. Currently one could use "clever" tactics and hit an unchallenging mob during the fight, so that it would break all kinds of stun spells when your enemy uses them. Now with all mobs being high level, doing this will cause you too much damage from high level mob. Even worse, the low level players won't even be able to kill such a mob later, when they do it.

Other issue will be with necrostacy. It is quite easy to fall from a fort wall, because the collisions are still not perfect and you can fall through supposedly solid parts, or just because you do a wrong jump. You could easily kill few mobs around save, or few mobs on the way back to a fight. Now low level players will have to go back to inner realm, kill mobs there and then go back, costing them up to half an hour.

I have also tried to do more of those low level quests, getting from inner zone was quite fast and it was enough to do only the green quests. What I worry about is, if someone decides to do the yellow quests too. With the green quests leveling them fast, they will end up killing unchallenging or too easy mobs for those quests. They may need mob level modifications.

Frosk 03-14-2016 11:49 AM

Hi!

Quote:

Originally Posted by Sentan (Post 1854151)
imo this thing should work inside realm even at 40-50lvl... ppl will be dissapointed after 30lvl :P Mana regen is a huge problem on low lvls... belive me ;)

As mana regen is based on the total mana points a character has, it shouldn't be much of an issue at that point. However, it's not a bad idea at all.

Thanks :)

Quote:

Originally Posted by DogFish (Post 1854155)
I agree mana regeneration is a large issue, especially for mage under level 21 (no ambitious sacrifice). Another way to help low level mages would be to move ambitious sacrifice lower in the mana control tree. This has no effect on the higher levels since most people carry ambitious sacrifice on level 4/5 and take mana control all the way to 19.

One comment on the mob distribution. It appears that many low level (48, 53) golem were upgraded to 60+ or removed. Golem were key for fast warrior grinding as you could get 1-2 free hits without taking damage while they were in their wakeup animation. Is there any way we could keep some of the lower level golems?

For mages, and any other classes, under level 21 the modified mana regen is enough.
There's no modifications planned for ambitious sacrifice in this update.

As for the golems, I see your point. However, there isn't a significative difference between grinding golems and other type of creatures.
In fact, the whole character progression changes we're developing are meant to remove as much grinding as we can, so facing a different kind of creature shouldn't really be a problem.

Quote:

Originally Posted by Kimahri_Ronso (Post 1854171)
Where can you take that "Main quest"?

Is there a level limit for it?
Just because I can't find it with a lv 37 char

PS: Nice changes :thumb:

The main quests are those that are represented by a green sign ("!"). NPCs who give out these ones also display a green glow, starting from the very first one that welcomes you to the world when you create a new character.

---

Best,

Kimahri_Ronso 03-14-2016 03:00 PM

Quote:

Originally Posted by Frosk (Post 1854295)
The main quests are those that are represented by a green sign ("!"). NPCs who give out these ones also display a green glow, starting from the very first one that welcomes you to the world when you create a new character.

Means that if someone already had a lv 14 character then he won't be able to take them?

Or there are quests with the green " ! " that give more xp and thus they can be searched in the game world and be taken at any level below 30 or even above the level 30?

Sorry, but still not really clear for me :imstupid:

Kimahri_Ronso 03-15-2016 07:07 AM

Soooooo, my point was, according to you :

" NPCs who give out these ones also display a green glow, starting from the very first one that welcomes you to the world when you create a new character "

there must be more of them, BUT can you take these quests ONLY if you started again from level ONE?
Are they connected to each other?

Or you don't have to re-start from level one to take them, if you have a level 12 char, you can take them any time until you reach L30?

Are these quests new ones or the former quests were modified XP-wise?

godismyjudge 03-15-2016 11:31 AM

Quote:

Originally Posted by Kimahri_Ronso (Post 1854349)
Soooooo, my point was, according to you :

" NPCs who give out these ones also display a green glow, starting from the very first one that welcomes you to the world when you create a new character "

there must be more of them, BUT can you take these quests ONLY if you started again from level ONE?
Are they connected to each other?

Or you don't have to re-start from level one to take them, if you have a level 12 char, you can take them any time until you reach L30?

Are these quests new ones or the former quests were modified XP-wise?

Have you read my answer? They are the same quests, just different exp. That means if you already did those quests before the update, you won't find them. But you will find those green quests that you haven't done yet. So if you are a level 12 character, and you did all quests bellow level 12, you won't find any of those, but you will find 'green' quests above level 12, which are in the main city for that level.

Adrian 03-15-2016 04:37 PM

Amun updated with the following changes:

IGNIS main questline available.

- Removed: A Precise Blow quest. This quest will be replaced in the future for a better Invasion objective that doesn't interfere with the main objective: Gems and Portals.
- Removed: Reward for defending from an Invasion.
- Modified: Warmaster Coins reward for each enemy kill raised 50% from current server values.
- Modified: Gold and Experience wishes now give 60% bonus, but last 4 days instead.

:viking: come one by one!


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