Champions of Regnum

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-   -   Improve Hunters (https://forum.championsofregnum.com//showthread.php?t=21651)

e30G 04-03-2008 05:40 PM

I kinda like the chance and evade spells. It gives you an element of unknown and gives more importance of thinking of a backup plan should your first moves fail.

makarios68 04-03-2008 05:41 PM

Quote:

Originally Posted by BlooD
Then why they have to see more powerful.

That many threads were made with an argument in mind, if it was correct or not i dont know.

You only posted 5 lines of shit cuz you were bored.

So why you bother to reply if it's shit?

Man, you have a superior attitude that is irritating and boring...

Angelwinged_Devil 04-03-2008 05:44 PM

Quote:

Originally Posted by e30ernest
I kinda like the chance and evade spells. It gives you an element of unknown and gives more importance of thinking of a backup plan should your first moves fail.

there are already unknown elements, what will your opponent use first, you are not able to know what he will do.
And what if your backup plan fails too? It just messes up your combo and removes a lot of player skill inteference in a battle.

magnet 04-03-2008 05:46 PM

Quote:

Originally Posted by e30ernest
I kinda like the chance and evade spells. It gives you an element of unknown and gives more importance of thinking of a backup plan should your first moves fail.

It must remain reasonable; The other day we were chasing a Hunter with another Knight. When Knights chase a Hunter we have only one chance to get him: we can go pretty fast for one short period of time, then the Hunter will vanish. We were two Knights, same point, both casted Balestra: the Hunter evaded both (not using SotW but Dodge). Then he just ran and camou'ed. The guy had just attacked us before (he appeared suddenly, attacked a Mage, then saw he couldn't win and ran).

This kind of stuff happens every 5 minutes in game, how can it be any fun to anyone but the Hunter? Shouldn't fun in this game be a two-way street?

With Dodge+Spell Eludes+Cat Reflexes+Dex, I'm sure you can resist/evade more than 50% spells, and 33% of regular attacks; since anyone else but an Archer (or a Zarkit) must use spells/skills to get to a Hunter, that's always more than one skill that will be evaded; Dodge has duration 30 cooldown 45 at lv 5...

When they cast SotW, it gives 70% more Evasion. And a speed bonus (+ their passive).

It would be OK if they were not a ranged class so fast with a pet (or for Marksmen a ranged class with ultimate damage given a mana supply). But they are.

Finally I'm not criticizing players behind Archers in general (some are truly lame though but mostly Hunters :p). I'm criticizing the game design of the class (and specifically the Evasion tree).

misaccc 04-03-2008 05:48 PM

Gah i say make all classes overpowered and then we all get the best possible balance.....

e30G 04-03-2008 05:48 PM

It's all about strategy AWD. You have to think several moves ahead. I don't see many players having the same problems as you do. Besides, I don't see the chance spells as a problem, the random number generator is the one at fault. Fix that and you fix all the chance spells.

e30G 04-03-2008 05:50 PM

Quote:

Originally Posted by magnet
It must remain reasonable; The other day we were chasing a Hunter with another Knight. When Knights chase a Hunter we have only one chance to get him: we can go pretty fast for one short period of time, then the Hunter will vanish. We were two Knights, same point, both casted Balestra: the Hunter evaded both (not using SotW but Dodge). Then he just ran and camou'ed. The guy had just attacked us before (he appeared suddenly, attacked a Mage, then saw he couldn't win and ran).

This kind of stuff happens every 5 minutes in game, how can it be any fun to anyone but the Hunter? Shouldn't fun in this game be a two-way street?

With Dodge+Spell Eludes+Cat Reflexes+Dex, I'm sure you can resist/evade more than 50% spells, and 33% of regular attacks; since anyone else but an Archer (or a Zarkit) must use spells/skills to get to a Hunter, that's always more than one skill that will be evaded; Dodge has duration 30 cooldown 45 at lv 5...

When they cast SotW, it gives 70% more Evasion. And a speed bonus (+ their passive).

It would be OK if they were not a ranged class so fast with a pet (or for Marksmen a ranged class with ultimate damage given a mana supply). But they are.

Yes it has to be reasonable. The problem I think lies on the random number generator used by NGD and not the spells themselves.

BlooD 04-03-2008 05:51 PM

Quote:

Originally Posted by makarios68
So why you bother to reply if it's shit?

Man, you have a superior attitude that is irritating and boring...

Because you only do this to mock on people who were discussing about hunters.

For me thats irritating and boring.

Quote:

Originally Posted by e30ernest
Yes it has to be reasonable. The problem I think lies on the random number generator used by NGD and not the spells themselves.

Even with that its the same as always.

A knigth can have 7 save rolls for each skill you shoot to him and to impact a single skill you need:

-More than a 30 of 100 for precise block.

-More than a 50 of 100 for protector

-More than a 50 of 100 for deflective.

-More than a 50 of 100 for dome.

-And 3 more saves for the natural resistances of blocking, resist by int and evade by dex.

Even if the number generator works well you need a lot of luck to hit with a spell.

Angelwinged_Devil 04-03-2008 06:11 PM

Quote:

Originally Posted by e30ernest
It's all about strategy AWD.

gah I KNOW it's all about strategy, luck is not strategy

Quote:

Originally Posted by e30ernest
You have to think several moves ahead.

You can't think several moves ahead it's simply impossible, you can only guess and have the number of possible combinations your opponents cna do against you then try to counter it.

Quote:

Originally Posted by e30ernest
I don't see many players having the same problems as you do.

I think the majority of players doesn't really care as long as they win. I'm not the one to say it is this way but that's probably the most realistic guess I can come up with.

Quote:

Originally Posted by e30ernest
Besides, I don't see the chance spells as a problem, the random number generator is the one at fault. Fix that and you fix all the chance spells.

you can't control what's random because it's random, that's where the luck comes. if you roll one dice you can be lucky and get 6 in a row, you can also be unlucky and get a lot of 1's in a row. So when you are unlucky with the dice, then the dice is broken?

If you want to be a good player stop using chance spells. Besides why do people go in this game? Deep down they need a challenge, without challenge=no fun.
You can keep winning on and on but well, that's boring.
chance spells is no challenge to overcome with skills you have to use luck which is a thing you can't control, so the challenge kinda disappears.

back when chance spells didn't have such an impact on the game and you hit almost with every spell it was cool, I could roll back in time when I died and when I won to learn from every fight, test, progress, get better. If I lost it was because I sucked, if I won it was because I rocked. The better one were the one who won most of the time, not the luckiest one.
The fights were fun, it was a contest on using skills, using them at the right time, using the right one, make the right choise in a matter of seconds.

ljrossi 04-03-2008 06:33 PM

Wudy was suposed this "tread" was for making hunter better. !! but always end the same way, hunted people sad about been hunt.

Many changes had been made to hunters , I remeber when we have 2 knocks, on the beta the player was allmost all fight on the flor and eaten by a saw tiger.

Never minds what change you do to hunters and take out all the skill you whant.
Was a time i even never used SOW , really dont like it much , but i had start using it, because we need to be more evasive and less offensives.

We have 2 skills that will never been change , and are the best ones hunters have.

Surprise and tactics.(of the player)

On of course they are unbalenced, if you are with half life and no mana killing mobs.


Regards


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