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I kinda like the chance and evade spells. It gives you an element of unknown and gives more importance of thinking of a backup plan should your first moves fail.
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Man, you have a superior attitude that is irritating and boring... |
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And what if your backup plan fails too? It just messes up your combo and removes a lot of player skill inteference in a battle. |
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This kind of stuff happens every 5 minutes in game, how can it be any fun to anyone but the Hunter? Shouldn't fun in this game be a two-way street? With Dodge+Spell Eludes+Cat Reflexes+Dex, I'm sure you can resist/evade more than 50% spells, and 33% of regular attacks; since anyone else but an Archer (or a Zarkit) must use spells/skills to get to a Hunter, that's always more than one skill that will be evaded; Dodge has duration 30 cooldown 45 at lv 5... When they cast SotW, it gives 70% more Evasion. And a speed bonus (+ their passive). It would be OK if they were not a ranged class so fast with a pet (or for Marksmen a ranged class with ultimate damage given a mana supply). But they are. Finally I'm not criticizing players behind Archers in general (some are truly lame though but mostly Hunters :p). I'm criticizing the game design of the class (and specifically the Evasion tree). |
Gah i say make all classes overpowered and then we all get the best possible balance.....
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It's all about strategy AWD. You have to think several moves ahead. I don't see many players having the same problems as you do. Besides, I don't see the chance spells as a problem, the random number generator is the one at fault. Fix that and you fix all the chance spells.
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For me thats irritating and boring. Quote:
A knigth can have 7 save rolls for each skill you shoot to him and to impact a single skill you need: -More than a 30 of 100 for precise block. -More than a 50 of 100 for protector -More than a 50 of 100 for deflective. -More than a 50 of 100 for dome. -And 3 more saves for the natural resistances of blocking, resist by int and evade by dex. Even if the number generator works well you need a lot of luck to hit with a spell. |
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If you want to be a good player stop using chance spells. Besides why do people go in this game? Deep down they need a challenge, without challenge=no fun. You can keep winning on and on but well, that's boring. chance spells is no challenge to overcome with skills you have to use luck which is a thing you can't control, so the challenge kinda disappears. back when chance spells didn't have such an impact on the game and you hit almost with every spell it was cool, I could roll back in time when I died and when I won to learn from every fight, test, progress, get better. If I lost it was because I sucked, if I won it was because I rocked. The better one were the one who won most of the time, not the luckiest one. The fights were fun, it was a contest on using skills, using them at the right time, using the right one, make the right choise in a matter of seconds. |
Wudy was suposed this "tread" was for making hunter better. !! but always end the same way, hunted people sad about been hunt.
Many changes had been made to hunters , I remeber when we have 2 knocks, on the beta the player was allmost all fight on the flor and eaten by a saw tiger. Never minds what change you do to hunters and take out all the skill you whant. Was a time i even never used SOW , really dont like it much , but i had start using it, because we need to be more evasive and less offensives. We have 2 skills that will never been change , and are the best ones hunters have. Surprise and tactics.(of the player) On of course they are unbalenced, if you are with half life and no mana killing mobs. Regards |
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