Vroek |
05-12-2008 11:18 AM |
Quote:
Originally Posted by Valorius
It was a lot easier to close a gap as opposed to neccesarily just overtaking at 25%, even with the longer duration.
Now a max speed hunter casting lvl 5 mobility will only have a +5% closing speed vs a MAGE, and only for 20 secs. The mage will regain ALL of that for the last 10 secs of the +35% onslaught when the hunters mobility wears off. You have to cast SOTW on top if it(yet another good reason to have the spell) for 450 mana to have the same closing rate now that we used to have before when Onslaught was 25%.
And like i said, any lag hiccups at all, and forget it.
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Lol yeah the mage was 3.4% faster than you over 30 sec while you are 15% faster than him after the duration of onslaught.
Had you started with sofw you would have regained atleast half of the mana cost by the time onslaught wore off.
And been able to run 40% faster with mobility for 20 sec.
Not only do you have ensaring arrow to reduce his speed significantly
but the problem was you beeing too far away not him beeing too fast.
Hunters had 5% speed added to wild spirit 5 sec added to SofW and improvments made to ensaring arrow both more range and increased damage.
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