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dont worry gate camping is useless since you can always get to safety.
now that its usefull people will take care of it more often. |
:hat: @ NGD
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Yay NGD this is a great improvement! Keep going on Road to Invasions :)
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Good work, NGD! It's encouraging to see you started again doing some positive development :thumb_up::thumb_up::thumb_up:
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I have to try and reach lvl 48 before stage 3 is finished...doubt i will since ngd is really doing some great work here, very awesome indeed!
Keep it up devs! :thumb_up: |
Regarding gate camping:
Even now the west wall forest can be very difficult to navigate from the number of hunters that operate there. And those that are there, hunt there for the lower level players levelling in that area, and those running from the gate to CS. So either one of two things will happen: hunting will increase because more lower level players will be near the gate. Or hunting will decrease because more allies are around to ward off attacks. |
Woot Woop
HEHE take that CAMPERS!!, o wait i used to camp too sometimes =S oops XD, o well, TAKE THAT CAMPERS now cant get me blocked from leaving WZ hen im lvling =D. cant wait for new invasions updates to comeon RA!!
MYTHO-THE GREEK KNIGHT-!:lightsabre: :metal: :horsey: |
Although this idea can indeed solve savecamping or make it easier to escape from it, it does have downsides. I won't repeat the ones that others already wrote down, but one thing that bothers me is that this way the defending realm will have an infinite supply of people defending the gate. Whenever a defender dies (s)he just has to wait a few seconds before (s)he's back at the gate with resurrection dizziness, which allows her/him to walk in/behind the attacking group if they're already inside. I agree that it should be hard to capture the gate, but this hard?
NB: It's hard to shoot from the gates. Would it be possible for NGD to slightly adapt the design of them? |
I have suggested that standing on the wall u get a cover bonus and archers/mages get a range bonus :p
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