Champions of Regnum

Champions of Regnum (https://forum.championsofregnum.com//index.php)
-   General discussion (https://forum.championsofregnum.com//forumdisplay.php?f=10)
-   -   Evasion issue (https://forum.championsofregnum.com//showthread.php?t=30551)

Mikan 09-22-2008 10:05 AM

Quote:

Originally Posted by -RedStar-
Aye...make evasion work only when you move,replace blocks witg damage reduction and remove resists except for cc spells

This is a difficult thing to do without causing more problems.

As I see it, resists shouldn't be removed entirely, as this would make any buffs such as Protection dome and Spell elude useless, for which the cooresponding spells would then need to be replaced or remain useless.

Instead, such buffs should probably focus on reducing the spell damage and duration of negative effects (like the opposite of Insightful) rather than resisting spells completely.

Son of the wind should also be changed to Protection: 100% (combined with the current movement speed bonus) instead of evades and resist chances, which make it a luck-based spell - poor form for a LV19 skill.

But, I do not see any of this happening any time soon, if ever.

Regards,

ncvr 09-22-2008 10:13 AM

If protection becomes more effective against bigger hits and (slightly) less effective on smaller hits, that would be a good idea.

-Edge- 09-22-2008 11:14 AM

Quote:

Originally Posted by -RedStar-
Aye...make evasion work only when you move,replace blocks witg damage reduction and remove resists except for cc spells

thats how it should be

Arkenion 09-22-2008 11:20 AM

It's really nice to hear that so many people have the same opinion as I do.

Now we only need to pray that NGD actually tells us what they think. I wonder if they think there's too much evasion too, or if they actually think that it's OK as it is.

Thanks for voting guys :punk:

-RedStar- 09-22-2008 11:38 AM

they actualy said this will be fixed untill the end of the year....but i dont trust em :P

Znurre 09-22-2008 11:44 AM

I have been brainstorming ideas with a few clanmates, and one idea that came up was to make Protection Dome decrease duration of all spells casted on players affected by it.

Let's say, 50% on lvl 5.

Deflecting barrier could be "reduce ranged damage by 50%".
This is required to maintain balance between ranged and close combat classes in war.

_dracus_ 09-22-2008 12:59 PM

Quote:

Originally Posted by Znurre
I have been brainstorming ideas with a few clanmates, and one idea that came up was to make Protection Dome decrease duration of all spells casted on players affected by it.

Let's say, 50% on lvl 5.

Deflecting barrier could be "reduce ranged damage by 50%".
This is required to maintain balance between ranged and close combat classes in war.

Honnestly I don't like it at all. Some auras in fort are just too much everything overlap and in the end you can take archers away from the fight, the result would be the same IMO. The real problem in fort wars IMO is that all protection can stack. Do I have to show my screenshot with Mutiny (Valour's marks) blocking almost all my hits ?

Znurre 09-22-2008 01:03 PM

Quote:

Originally Posted by gph
Do I have to show my screenshot with Mutiny (Valour's marks) blocking almost all my hits ?

That is why I suggest "reduce ranged damage 50%" instead of "50% chance to block ranged hits".

And btw, auras of the same kind does not overlap.
It would always be 50% or less.

Mikan 09-22-2008 01:15 PM

Quote:

Originally Posted by Znurre
I have been brainstorming ideas with a few clanmates, and one idea that came up was to make Protection Dome decrease duration of all spells casted on players affected by it.

Let's say, 50% on lvl 5.

My suggestion was similar (see my post up above).

However, I suggested to also reduce spell damage otherwise Protection dome and simliar would be of no help to non-durational spells like South cross, and their overall usefulness would be greatly reduced.

I suggest that NGD change the effect of "Resist power" to this behavior.

Regards,

_dracus_ 09-22-2008 01:28 PM

Quote:

Originally Posted by Znurre
That is why I suggest "reduce ranged damage 50%" instead of "50% chance to block ranged hits".

And btw, auras of the same kind does not overlap.
It would always be 50% or less.

Range damange are already very low due to defensive buff in forts.


All times are GMT. The time now is 01:36 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved