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As I see it, resists shouldn't be removed entirely, as this would make any buffs such as Protection dome and Spell elude useless, for which the cooresponding spells would then need to be replaced or remain useless. Instead, such buffs should probably focus on reducing the spell damage and duration of negative effects (like the opposite of Insightful) rather than resisting spells completely. Son of the wind should also be changed to Protection: 100% (combined with the current movement speed bonus) instead of evades and resist chances, which make it a luck-based spell - poor form for a LV19 skill. But, I do not see any of this happening any time soon, if ever. Regards, |
If protection becomes more effective against bigger hits and (slightly) less effective on smaller hits, that would be a good idea.
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It's really nice to hear that so many people have the same opinion as I do.
Now we only need to pray that NGD actually tells us what they think. I wonder if they think there's too much evasion too, or if they actually think that it's OK as it is. Thanks for voting guys :punk: |
they actualy said this will be fixed untill the end of the year....but i dont trust em :P
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I have been brainstorming ideas with a few clanmates, and one idea that came up was to make Protection Dome decrease duration of all spells casted on players affected by it.
Let's say, 50% on lvl 5. Deflecting barrier could be "reduce ranged damage by 50%". This is required to maintain balance between ranged and close combat classes in war. |
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And btw, auras of the same kind does not overlap. It would always be 50% or less. |
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However, I suggested to also reduce spell damage otherwise Protection dome and simliar would be of no help to non-durational spells like South cross, and their overall usefulness would be greatly reduced. I suggest that NGD change the effect of "Resist power" to this behavior. Regards, |
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