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I'm pretty sure the nerf to caution has affected Barbarians more than it has Knights. For a Barbarian, there is no other general purpose defensive spell. NGD nerfed the wrong thing.
To make it worse, we're not as effective an offensive force anymore. It's not down to tactics, we're just not, plain and simple. |
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Try out frenzy if you want |
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As to setup-specific skills, the highest damage spell South Cross got its potentional damage drastically cut. Thunder Strike (and the other weapontree areas) got nerfed, people with it in their setup either have an useless area or have to find 4 skillpoints from elsewhere... Defensively, Caution nerf as well as duration != cooldown on both Caution and Frenzy means that we are quite a bit more fragile aswell. |
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Honnestly for my barbarian the nerf wasn't that hard to overcome, however yes we are weaker but my barb was quite a tank previously. Really people should give a try now to the 2 handed mastery tree.
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I don't contest any of the above, I was merely challenging the notion that barbarians somehow got "away" with this update, which is clearly not the case. For the most part i'm positive to the balance changes, with the possible exception of weapon magnifications, rather than rendering them useless as has been done now (the change of +50 to +75 wasn't "forgotten", merely irrelevant), I would like to rather see them cancel out each other when one was applied over another. This would accomplish the same end (not being able to stack them) but at the same time not penalize warriors utilizing more than 1 weapon tree (which counts for about 99% of the decent warriors I know).
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The dmg bonus for each weapon wasnt 50 to 75, it was +50%(yes there was a percent sign there) to +75
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my only issue with this update is that every class sememd to get nerfed, except knights, which are blocking everything now, yesterday i witness and lvl 39 knight beat a lvl 49 barbarian, after the knight blocked 6 of his attacks... tell me if thats right?
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