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-   -   Things that need to change in Ignis... (https://forum.championsofregnum.com//showthread.php?t=41552)

Seher 05-08-2009 02:59 PM

Quote:

Originally Posted by Mikan (Post 696835)
You don't need passive speed? Why even bother playing a Hunter then?

Mhh too lazy to level a marks, and being able to place the repshot perfectly is quite funny :)


Quote:

Originally Posted by Mikan (Post 696835)
It does work and doubles natural resistance, it is just not absolute anymore so enemy spell focus and Concentration can pass through it, so some enemies make it fail (like Marksmen).

I know that it works, at least theoretical. But I've never seen any difference...


Quote:

Originally Posted by Mikan (Post 696835)
So that you can keep it on you the entire fight with warriors and short-range archers. Also, when it's time to make an escape, just walk past a dead or alive enemy and... zooom.

Escapist can also be used to find invisible opponents.

It does all of that perfectly at lvl 1. It lasts 10 sec longer at lvl 2, yeah... It's not that important. (For me)



Quote:

Originally Posted by Mikan (Post 696835)
And far less range. With such a configuration you will only be fighting at range 10-12.5 at most, which is barely more than Spiritual blow, which quite frankly isn't worth the added attack speed, especially since fast weapons (and Rapid shot) mess up piggyback timing. It's not just about making a big base hit, but following it up with a spell to do more damage in one animation, while also being careful with your mana usage to make maximum damage or evasion with it before it runs out that makes the real difference. And Hunters don't have the same protections they had in the past, you must be more careful now. With my setup I can play either at range 20 (or less) or safely at range 39 while healing... it's your decision.

Regards.

It depends on how youre playing. range 20 is almost useless for me, the important thing is that I can hit those inside the fort. Range 20, ok it's far more than my 7.5, but I can't use it. Either I'm close to the enemies, than I can use range 7.5 or I'm far away and I have to use 30+ (39).

Another point is that you can't use dual shot with the long bow... => 7 sec cooldown before I can use the next spell. And i prefer to fight at close-range :biggrin:


Quote:

Originally Posted by Mikan (Post 696835)
The way you play, you would likely exhaust your mana quite quickly without paying attention to how much you need to make an escape. This one I learned from DM himself, to watch your mana supply, and use it carefully. Think about each attack, and each move, and that's where the Hunter's true power will show through. The Hunter is a chessmaster, not a brawler.

Mana doesn't matter while 2+ manacoms are near you, and without any mc near to me I wouldn't waste my mana like that.

Mattdoesrock 05-08-2009 05:41 PM

Giving advice, like the conju advice you gave, is all well and good..

But tell hunters exactly what setup to use? Errr..

Just because it works for you, does not mean it'll work for everyone. Each persons setup is different and suits their playstyle.

And plus, if everyone had 19 shorts, I wouldn't recieve any lvl 5 shieldLOL's. :p

*pierce.

Comp 05-08-2009 08:23 PM

Did I read that right? DO NOT use pets past lvl 45? Why on earth not? Lvl 45 you might be able to get hyena at best and against only mages and unbuff'd archers are they decent. If you are going to be a hunter with a pet I'd suggest you choose speed or power for the pet.

There is another option to hunters that (In my opinion for RA - no so on Horus) works better then asssiting at a fort. Stop reinforcements at the bridges.

1) Get yourself and aother hunter or few (with pets) with stalker and go to bridge
2) Bring along with you a marks or two
3) Kill everyone that comes across the bridge

There is more than one way to assist in war then getting in the way at a fort...taking valuable conjurer time...and sitting quietly for 3 minutes until your rep cools down. Don't get me wrong...that is a good way to play at forts....but there are more ways.

DemonMonger 05-08-2009 08:32 PM

Quote:

Originally Posted by Solarus (Post 697095)
Did I read that right? DO NOT use pets past lvl 45? Why on earth not? Lvl 45 you might be able to get hyena at best and against only mages and unbuff'd archers are they decent. If you are going to be a hunter with a pet I'd suggest you choose speed or power for the pet.

There is another option to hunters that (In my opinion for RA - no so on Horus) works better then asssiting at a fort. Stop reinforcements at the bridges.

1) Get yourself and aother hunter or few (with pets) with stalker and go to bridge
2) Bring along with you a marks or two
3) Kill everyone that comes across the bridge

There is more than one way to assist in war then getting in the way at a fort...taking valuable conjurer time...and sitting quietly for 3 minutes until your rep cools down. Don't get me wrong...that is a good way to play at forts....but there are more ways.

We do not just sit idle waiting to attack when repetition cools down....
We are active on patrol and stalking in the enemy realm...
Hunter is by far the funnest class for me to play.. (tried them all)
Yes there are more ways to play a hunter. However, they are not as effective. Here is why...

1a)Long bow SP lvl 5 does less damage , drains more mana, has higher cooldown than Dual Shot.

1b)Long bow break apart is far weakers than shortbow tear apart. (these skills are used to bypass defence and do constant damage <great vs knights / conjis>)
Also when break apart lvl 5 ends the enemy gains + 200 health points, and when tear apart ends the enemy gains nothing. Tear apart > Break apart**

2)If you are using shortbow skill maxed to 19 with Dual Shot lvl 5 + composite dragon wing bow / viper bow, you can and should still carry a range 30 bow to hit those that try to escape with Ensnare (this will slow them down enough for you to Dual Shot combo + hinder) There is no escape. We can use range 39 also
Long bow skill + ensnare*

3)Pets in the place of a Dual Shot lvl 5 are only effective if
a) player stands still to fight you (tank)
b) player is ambushed
c) pet does not die
**Draw backs come on retreat or advancement, for the pet will slow you down or die from being out of range**

I will gladly give you the entire setup with all skill bars listed [f1] - [f4]

Being able to use the right skill at the right time is all that matters...

Pets are not even good when training for xp unless you are in a group with people that know how to not over damage the monster and allow all to obtain max grp bonus.

You can go petless and have infinate mana while training + using skills.

People all that I ask is that you explore other options and assist your realm.

I will see you in game... will you see me?:devil:

Solarus "I want to not only be effective in war, but also to all those that I come across in my realm" Versitile
Survival of the fittest...
Pet users are not Versitle... They are limited

Comp 05-08-2009 08:46 PM

DMC:

Share with me...and I will be more than happy to try - I'm always screwing around with configs anyway...

However, only one "petless" hunter has killed me since my return to RA and that was when I was afk taking a leak... Outside of that I've killed all I encountered with my pet.

I...like you...have learned to effectively fight - but using a pet. It's amazing what using mobility during a fight will do to your pet ability to attack. And when I'm buff'd lvl 5 dual shots do about 200 damage to me; however, my pet on wrath still deals 400+ damage to buff'd archers.

Having said that....I'm still willing to try new configs.

EDIT: Oh...if a petless hunter attacks my pet - I just use skin of the beast - I have PLENTY of mana

Nightchill 05-08-2009 09:50 PM

demon monger, you're clueless. please l2p before any further instructions on how to play.

DemonMonger 05-08-2009 10:32 PM

Quote:

Originally Posted by Nightchill (Post 697183)
demon monger, you're clueless. please l2p before any further instructions on how to play.

<loads regnum> :naughty: ok
It's funny you say that. LMAO I love to test all possible options.

Pet's were better 13 months ago when they could run to range 55m and not die...

Perhaps NGD should make the pet teleport to the hunter when it is past range 30

Yea mobility does help your pet reach the enemy in battle, so does escapist :) .... 13 months ago pets had a skill to make them run faster.. hmm


If you use a pet.... you will have 1 of two problems...
1) you lack instant damage power
2) you lack the ability to escape from the enemy

Unless you are like 19 evasion 19 scouting 19 pets 11 long 11 tricks 6 short
but with this you lack the power to kill mass groups...

I feel it is better to put it all in one package..... and leave the baggage behind

DemonMonger 05-08-2009 10:55 PM

Quote:

Originally Posted by Solarus (Post 697142)
DMC:

Share with me...and I will be more than happy to try - I'm always screwing around with configs anyway...

However, only one "petless" hunter has killed me since my return to RA and that was when I was afk taking a leak... Outside of that I've killed all I encountered with my pet.

I...like you...have learned to effectively fight - but using a pet. It's amazing what using mobility during a fight will do to your pet ability to attack. And when I'm buff'd lvl 5 dual shots do about 200 damage to me; however, my pet on wrath still deals 400+ damage to buff'd archers.

Having said that....I'm still willing to try new configs.

EDIT: Oh...if a petless hunter attacks my pet - I just use skin of the beast - I have PLENTY of mana

Your request:swordfight:

items needed:
1) shortbow range 25 speed medium lvl 50
2) longbow range 30 speed slow lvl 50
3) shortbow speed fast

skills needed:
shortbow 19 skills #1 #7 #10 level 5
scouting 19 skills #2 #7 #8 #9 #10 lvl 5
evasion 19 skill #2 #5 #7 level 5
evasion 19 skill #9 level 2

skillbars
[f1]
[1] shortbow #1 / [2] scouting #2 / [3] shortbow #7 / [4] scouting #8
[5] scouting #10 / [6] tricks #1 / [7] evasion #10 / [8] evasion #2
[9] = item short bow weapon / [10] = item long bow weapon

[f2]
[1] tricks #3 / [2] tricks #2 / [3] shortbow #10 / [4] shortbow #9
[5] tricks #5 / [6] tricks #6 / [7] evasion #9 / [8] item arrows
[9] evasion #6 / [10] pets #1
** You can make any agro monster your pet in battle by using calm creature to lure it to you then low profile to release it on your enemy or friends.

[f3]
use f3 to hold your armors and rings for quick changes

[f4]
[1] evasion #7 / [2] evasion #3 / [3] evasion #5 / [4] evasion #1 /
[5] shortbow #5 / [6] shortbow #6 / [7] longbow #4 / [8] longbow #2
[9] item shortbow speed fast for quick buffing [10] item longbow range 30


enjoy Solarus!:devil:

Signatus 05-08-2009 11:18 PM

Quote:

Originally Posted by Nightchill (Post 697183)
demon monger, you're clueless. please l2p before any further instructions on how to play.

Thanks to these posts several beta players don't even bother to stop by the forums anymore.

Players like DM, Vroek, Magnet, Blood, Zordak, Froste among many others (and my deep excuses for not referring them) play and actively test game features since the dawn of this game (or at least one of the "dawns" ^^).

So if you don't agree with them at least give proofs of your points of view, just like Solarus did, who himself is a very good hunter.

Personaly, as a hunter, I prefer a Molok Barbarian as a pet...

But this discussion is very old itself, Thanus inspired most of the petless hunters since Beta relying more on stealth and speed to overcome the opponent. Afterwards I remember Sanguenay, she used aggro (after reset system mind you) so effectively she didn't needed a pet!

Petless builds will have drawbacks though, mana management and 1st strike are imperative. Mastering the small details given by the game mechanism and knowing when to hide to seek later are a must regardless the points distribution. In fort wars is my favorite approach given the stealth factor, one can actually iddle among your enemies (provided you haven't painted yourself on a premium colour ^^)

Pet builds, or "true hunters" as some like to claim, are indeed powerfull too, however its major drawback is relying on... a pet. Granted, dmg output is almost mana free, however either the hunter is slower, or less defensive, because he WILL be less stealthy. The pet presents another issue, what happens when your opponent actually kills it first?

All in all it's not easy to play hunter, but when I balance the odds I prefer to claim the responsability to me when approaching an enemy, therefore I find it hard to play with a pet. Besides 3 "petless" rep shots can annihilate half of the "fort war tactics" currently used (tested!).

However, the "Alsius's Hunters" pet tactics has proven countless times to be a great threat to whomever crosses their path...

Angel_de_Combate 05-08-2009 11:45 PM

Quote:

Originally Posted by Nightchill (Post 697183)
demon monger, you're clueless. please l2p before any further instructions on how to play.

Shush noobchill, maybe you should try listening rather than aimlessly flaming. :ranting:


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