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No spell animation for the skill Mobility for me.
Shader Model: Fixed Direct3D Radeon 9250 Windows XP Service Pack 3 |
Text on characters heads 'flicks' near the top, every second or so it loses the top few pixles cutting off the top of tall letters and capitals, also happens with clan tags.
Windows 7 Intel Core2 Quad 2.50ghz Nvidia Geforce 9600GT (1gb) 4GB RAM Shader 3.0 Also unlike many others I can see particals for some reason. |
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I got Picking Ivy animations stuck on me after i ressurected on Central Save. Was killed in Pinos. Sky and water look weird.
Debian Lenny 5.0.3 32bit Pentium 4 3GHz 1Gb Ram Nvidia 7300 GT, Driver 190.42 Shader Model 2 Settings and screenshots attached. |
opengl, shader model 4
Basically all particle effects are missing... no smoke from chimneys, no spells animations using them, no flame on top of the save, etc |
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Ubuntu Karmic, 32-bit Intel e675o @ 2.00GHz 2 GB RAM NVIDIA 8600M GT, driver 185.18.36 Shader Model 4 |
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can you please press ALT + ENTER to go into windowed mode and see if that fixes the problem? |
Particle effects FIX
We are uploading a hotfix right now that fixes problems with particle effects in OpenGL
please note that we have disables particle effects from intel graphics cards as it was not working properly, we hope to fix that other problem as soon as we can. |
my experience on linux under "currently downloading the windows version"
Hair color change i payed for and used lastday dont work for my beard anymore. others lots of grapic glitches like the terrain disapear. skycolor changes to lightgray and black. and that i have to play on shader 2.o with mutch reduced grapics as result vs the old client. Also View Distance on for example walls around the tower in Birka is way to short vs the old client now they popup 20 meters a head and that dont look so nice or give a smooth gameplay in my eyes. For me the "new" client makes this game simply to look uggly vs how it was when i first found it on the oldclient. ------------------------------------------------------ Windows Xp (experience) Works good with some better framerate and no grapic glitches only thing i noticed so far is that mobs on hills seams to walk abit over the ground now! After some hour of playing is start to get Green And Totaly Black Textures in towns. ----------------------- screenshot from windows after 1hour gametime http://img707.imageshack.us/img707/2...9121622502.jpg http://img519.imageshack.us/img519/2...9121622501.jpg ----------------------- Grapic card nvidia 7900gt (256mb) Driver 190.42 OS | OpenSuse 11.2 (KDE) System Ram | 2048mb Chipset Intel 945 Express |
A small update regarding the sudden black screen mentioned in this post:
If I lower Post Process Quality in-game (it was on max before) it's no longer black. But the problem still exists - except that it gets black randomly now. |
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It started near water (PP bridge, near lake, etc.). No way to fix it (i need to relog). It occured with shader 3 and 4. Other issues: - sky contains either white dots or dark dots, or is black with shader 2 - select indicator under mobs (red circle) appears above feet (color is applied to mobs feet, so they are red). - shadows activation cost a lot in frames per second (divide by 2) - particles don't show System: Ubuntu Jaunty 64 Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz 4Gb RAM nVidia Corporation GeForce 9800 GT 512Mb 1920x1200 32bits, driver 180.44 |
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