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All the knight skills should be instant cast that are within weapon range. Backslam = backbreaker to me its all the same... I had a change of heart... if hunters had a true dizzy skill they would be unstoppable.... no attack skills or run away skills.... <delete poll> |
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Errr what is the problem with confuse ? It maybe pwns in some way on 1vs1, but this is a RvR game isn it ?
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Six hunters wouldnt have much of a chance against six opponents (one of each class). I can almost guarantee that 6 hunters will beat the 'balanced' group 9 times out of 10. It may be that six warjurers or warlocks also would beat six opponents (one of each class). But six warjurers, can not force a confrontation due to other limitations. |
6 hunters should be able to beat 6 opponents b/c that is 1 vs 1 pvp, what hunters were born for. and wth would u make it marks only, that doesnt make everyone happy, but you would have to read all of these posts to know that...
i mainly do 1 vs 1 pvp in wz on my 50 hunter, and when i go against a 50 marks, whether i have confuse or not (they usually already have some buffs up), the majority of the time, i'll die, from a fast short bow that hits abnormally hard having confuse, in a tree, that most marks have leveled up anyway, would make it an even more spammed spell, all marks would have it though for hunters, we have to get rid of some in pets, evasion, or tracking to make room for confuse; which is done often, but not by all new title: Solution to confuse without nerfs: spamming |
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Very Very Very Very bad idea...
Hunters with Burst of Wind would be even more OP against locks and warjus (They already have a anti-mage and god-mode spell known as "sotw", it's enough...) I know nerves aren't always the solution but here it's the only one solution : Confuse NEEDS to be nerfed because it's simply OverPowered... Like SM was OP, then it has been nerfed, and almost everyone was happy about this... Sorry but some things needs to be nerfed in a game... You can't ignore or avoid that... Regards, |
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2nd I think that confuse is more a defence spell against conjurers than a attack spell. Conjurers have so much knock downs that I simply can't even destroy their barrier when getting all those stuns one after another. |
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Maybe switch confuse with caltrop would be better. Caltrop is more a team spell and it cost a lot of mana so giving it for a level 15 tricks setup won't help hunters for "assassin game style". |
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