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-   -   Soul keeper (https://forum.championsofregnum.com//showthread.php?t=64720)

ncvr 08-14-2010 12:31 PM

Quote:

Originally Posted by Dupa_z_Zasady
It is perfectly fine. In theory. But these days there are 3-4 resists in a row.

I know. Blaze and arcane missile have low enough cooldowns and hit hard enough to counter this. I leveled my Horus lock from 36 onwards (40 now) using this method; no chain of resists ever dropped me below around 1k hp.

But back to the topic, I agree, SK should be castable on hunter pets, otherwise there truly will be no way to counter SotW other than hide behind obstacles.

Raideniza 08-14-2010 01:41 PM

Why this change is bad:

100 per tick is easily overhealed by enemy conju, 100 per tick will NOT save your life and shift some minor battles to your favor just by providing those 2-3 extra seconds you need to cast defensive buffs or kill the enemy that is endangering you the most. Having 100 per tick renders soulkeeper useless in wars imo, because friendly conju can heal you after 2-3 ticks and spell is lost. What, are you going to say "DONT HEAL GOT SK TICKIN KTXBYE"?

What Soulkeeper is/was, if you haven't understood from the paragraph above, it's a LIFE SAVER, atm it's just wasted points. Don't expect to get that extra few seconds from SK when you'll need 'em, it's more of a chance that you will die by trying to hide/idle somewhere until sk ticks at least 7-8 times.

e30G 08-15-2010 07:59 AM

Not to mention that it will be Dispelled on sight! Most support conjurers will be left will likely have 2 Dispels on high level after this update. Expect to see more Dispels.

A change to DOT isn't needed IMO. I do not see this spell causing trouble in the live servers.

mariqri 08-15-2010 08:20 AM

sk and vampirism should remain as they are now
they only should be made to cannot be used on another players, only on mobs

blood-raven 08-15-2010 08:28 AM

Quote:

Originally Posted by mariqri (Post 1112390)
sk and vampirism should remain as they are now
they only should be made to cannot be used on another players, only on mobs

no i don't think so, a conj can heal himself too, so locks (who are the destructive part of magic) need something to heal themselves to, in there own way, so i think it should stay as they are but castable on both mobs and players.

regards

Gabburtjuh 08-15-2010 08:50 AM

Quote:

Originally Posted by e30ernest (Post 1112385)
Not to mention that it will be Dispelled on sight! Most support conjurers will be left will likely have 2 Dispels on high level after this update. Expect to see more Dispels.

A change to DOT isn't needed IMO. I do not see this spell causing trouble in the live servers.

I do, my lock can get to half hp by a good player, get a resist or hes out of cc, and i go will domain sk vamp beetle and hes done >.>, the only problem would be a hunter with pet under sotw, i can still vamp the pet kill it with 1 or 2 spells and recast barrier. And if he uses confuse, damn hes just lame and he cant uncamo with pet on you anymore anyway, just like a conj a lock isnt supposed to be the grinding beast that never has to sit down like they are now with hp drains, sm and some mental.

Memocan 08-15-2010 01:36 PM

Quote:

Originally Posted by Gallus (Post 1111640)
SK is not overpowered, its a spell that perfect match warlock. Most of warlocks spells are debuffs or capable of changing battle scenario.
Sk do a lot of damage is true but you can only have total damage of SK if you are almost half hp, its a risky spell.

right ........:thumb_up:

Catelyn 08-15-2010 04:40 PM

Quote:

Originally Posted by Gabburtjuh (Post 1112400)
I do, my lock can get to half hp by a good player, get a resist or hes out of cc, and i go will domain sk vamp beetle and hes done >.>, the only problem would be a hunter with pet under sotw, i can still vamp the pet kill it with 1 or 2 spells and recast barrier. And if he uses confuse, damn hes just lame and he cant uncamo with pet on you anymore anyway, just like a conj a lock isnt supposed to be the grinding beast that never has to sit down like they are now with hp drains, sm and some mental.

Can you be more precise? You are just giving a situation which happens once in a while. Usually if a spell gets resisted, the enemy can counter easily. He has cc spells too, not as much as locks but he do have some to use.

Those situations never happens, if the hunter saw you kill the pet he will ambush you or use stunning fist, his job is to protect the pet who's doing most of the damage. That if he didn't cast defensive buffs on the pet.
Of course he will use confuse, it's not lame, they must take advantage of every spell they have. Plus, it's not because it's lame that we need to do nothing about it.
A hunter can kill a lock without a pet while playing safe(camo, sotw, confuse, ambush,distract stunning fist), but he needs a decent gear for damage.

As for vamp, its only 500 hp. 500 hp is one hit from a marks with good gear, half a hit by a barb, it won't give you time to do anything. And it's only 20 range.

Not many locks use sadistic servant, but many use energy borrow. Because sadistic fails if the enemy is killed, this will be the case of soulkeeper. And with animation, he will easily get dispelled

UmarilsStillHere 08-15-2010 04:51 PM

I can acctualy reasonably fight a warlock as a barb on Amun now, new SK is fine, in the current balance a 1kdamage+1kHeal spell is to much, no matter how much you talk about mana cost or range.

If you add it to Barriers 40 Cd then in most 1v1s a warlock can recover 2k of his Hp during the fight.

In war locks are squishy, and since lock damage is one of the only damages not being nerfed it makes sence to make them more squishy ,just cast it when you have taken 1k of damage instead of when your 100hp from death.

Dont scream so much over dispells, there are plenty of spells that conjus dispell, confuse, slows, beetle swarm, other dizzy effects, knocks basically every status effect, its not like every time someone cast SK a conju will instantly dispell it.

Conjus have done the same with mass dispell and sultar for ages as well as dispell and confuse, didnt stop anyone from skilling terror or confuse though did it?

Hamster_of_sorrow 08-15-2010 05:05 PM

i almost NEVER use soul keeper while grinding, only if i am resisted alot. normally i can just keep on going and vital absorption takes care of any hp issues.


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