Champions of Regnum

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-   -   New Balance Update: more adjustments and a new spell (phase 7) (https://forum.championsofregnum.com//showthread.php?t=64910)

Dannboy 08-18-2010 07:58 PM

Do I get this correctly?
I now have 10 seconds of AoO....costing 400 out of my 1000 something mana?
-.-
Also I wanted Mages to have the reveal enemy, but I guess not ;D
Except for that it looks ok, I guess.

Now lets add auras(areas now) which were about 3-400 mana also? Now all these buffs, 200 mana each. CC, 100-140 each.
I guess ill just stay in the back and cast auras(Areas now\o/) and dance with my buffs on, screaming for mana :D

EDIT:
Testing on Amun now. Lets check if it changes my view :D

EDIT2:
Mhm...My AoO days are over. Not using it any futher in its current state.

chilko 08-18-2010 07:59 PM

Amun is UP!

Hamster_of_sorrow 08-18-2010 08:00 PM

yup, the change to Ao1 is not tactical, it is useless. you cant use army of one effectively in 10 seconds. its not like DPSing where it my only take a few seconds, tanking takes time.

LupeFiasco 08-18-2010 08:03 PM

I'm not a knight but I kinda agree with Ultimate, 10 secs is really too short any archer with lvl 3+ dist shot can just pretty much cancel out Army of One.

chilko 08-18-2010 08:03 PM

Quote:

Originally Posted by Dannboy (Post 1116056)
Do I get this correctly?
I now have 10 seconds of AoO....costing 400 out of my 1000 something mana?
-.-
Also I wanted Mages to have the reveal enemy, but I guess not ;D
Except for that it looks ok, I guess.

Now lets add auras(areas now) which were about 3-400 mana also? Now all these buffs, 200 mana each. CC, 100-140 each.
I guess ill just stay in the back and cast auras(Areas now\o/) and dance with my buffs on, screaming for mana :D

As always is a first iteration

Ulti19 08-18-2010 08:04 PM

Quote:

Originally Posted by _Enio_ (Post 1116044)
You should try this first Ulti, with 40s of Ao1 you been ignored and just ms'd way more than it will be now as you have it evry 30s ready again and the short cast time allows you to use it more situational than before.

No Enio you are unfortunately wrong in this. Sorry but I've played this class too long and know pretty well how things work and don't work for it. And I'm saying it now, with 10 sec duration no one will bother with me. Again 1 kick and my duration is pretty much up. With my old duration people did try to ms me knock me etc. This basically makes knights a barbarian with similar defense but lacking any sort of offense now. Ao1 was a true tanking spell for a knight to stand in front with protector and use auras,(what we were meant to do) Now there is nothing that comes close.

Again I'm voicing my opinion knowing this is a first draft, but I do not want it to continue this way.

Dannboy 08-18-2010 08:07 PM

Quote:

Originally Posted by Ulti19 (Post 1116066)
No Enio you are unfortunately wrong in this. Sorry but I've played this class too long and know pretty well how things work and don't work for it. And I'm saying it now, with 10 sec duration no one will bother with me. Again 1 kick and my duration is pretty much up. With my old duration people did try to ms me knock me etc. This basically makes knights a barbarian with similar defense but lacking any sort of offense now. Ao1 was a true tanking spell for a knight to stand in front with protector and use auras,(what we were meant to do) Now there is nothing that comes close.

Again I'm voicing my opinion knowing this is a first draft, but I do not want it to continue this way.

We still have Defensive Stance :D Which in my eyes is OP >.>

Hamster_of_sorrow 08-18-2010 08:09 PM

Quote:

Originally Posted by Dannboy (Post 1116070)
We still have Defensive Stance :D Which in my eyes is OP >.>

dont be sarcastic, NGD will nerf that next.

Quote:

as always, a first iteration
there seems to be a trend that the first iteration is the one that is implemented

TheMessenger 08-18-2010 08:11 PM

Quote:

Originally Posted by Ulti19 (Post 1116066)
No Enio you are unfortunately wrong in this. Sorry but I've played this class too long and know pretty well how things work and don't work for it. And I'm saying it now, with 10 sec duration no one will bother with me. Again 1 kick and my duration is pretty much up. With my old duration people did try to ms me knock me etc. This basically makes knights a barbarian with similar defense but lacking any sort of offense now. Ao1 was a true tanking spell for a knight to stand in front with protector and use auras,(what we were meant to do) Now there is nothing that comes close.

Again I'm voicing my opinion knowing this is a first draft, but I do not want it to continue this way.

first you get protector nerfed/removed now this, shame on you

Klutu 08-18-2010 08:12 PM

Love all the changes -

Ao1 is going in a better direction but 10 seconds isn't enough imo..

Id rather see

15 duration 30 cooldown

20 duration 40 cooldown

10 seconds really isn't enough


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