Champions of Regnum

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-   -   New Balance Update: Armor system fix (Stage 11) (https://forum.championsofregnum.com//showthread.php?t=65390)

ice_zero_cool 08-31-2010 08:08 AM

the last updates are all great from reading, but I can't test them :( someone has some pics of the new summons?

Znurre 08-31-2010 08:24 AM

Quote:

Originally Posted by Isemon (Post 1127629)
for example 20% heal ally is a strange way to heal, i mean: a knight receive 1000+ heal while a mage or a archer receive 600-700 heal, knight being able to receive more damage with all his protections should receive less than a defenseless mage that need more help to stay alive. That spell should be adjusted according to the class you healing, for example for knight is right 20% for mages and archer could be 25%.

I see this as an attempt to make healing warriors more attractive.
In the long run it will mean that other classes will be more reliant on warriors to protect them, which would comply with NGD's vision of balance.

On Amun, as a barbarian, I will receive around 940hp/heal which is an improvement.

KKharzov 08-31-2010 08:28 AM

Quote:

Originally Posted by chilko (Post 1127355)
BUG FIX: multi damage should be calculated properly

What does this mean?

Myxir 08-31-2010 08:29 AM

Quote:

Originally Posted by Znurre (Post 1127642)
I see this as an attempt to make healing warriors more attractive.
In the long run it will mean that other classes will be more reliant on warriors to protect them, which would comply with NGD's vision of balance.

On Amun, as a barbarian, I will receive around 940hp/heal which is an improvement.

At first I was sceptical about this change too. But Conjurers have some other heal skills as well. There is a mass healing *and* a mass regeneration now. Additionally there is still regenerate ally.
So healing needs to be done more carefully as well.
Is it better to heal ally the mage or regenerate him and hope he stays more defensive until he gets more life and instead give heal ally to warriors etc. etc. and so on.

We have not seen the new changes in a real war state yet.

Btw, the damage and armor fix sound nice :p

Quote:

What does this mean?
Spells that have damage of more than one kind, I guess.

KKharzov 08-31-2010 08:54 AM

Quote:

Originally Posted by Myxir (Post 1127646)
Spells that have damage of more than one kind, I guess.

I figured out as much myself, but I was looking for more details.

Does this mean weapons with multiple damage will do less damage or more damage? I'd like to know what the bug itself was.

PT_DaAr_PT 08-31-2010 09:00 AM

Quote:

Originally Posted by KKharzov (Post 1127648)
I figured out as much myself, but I was looking for more details.

Does this mean weapons with multiple damage will do less damage or more damage? I'd like to know what the bug itself was.

A blunt and pierce damaging Hammer would do much less damage than a slash damaging Axe.
(example: A knight hammer would do 150 damage on syrtian guards while an axe could do more than 300)

KKharzov 08-31-2010 09:02 AM

Quote:

Originally Posted by PT_DaAr_PT (Post 1127650)
A blunt and pierce damaging Hammer would do much less damage than a slash damaging Axe.

Really? I never saw that, on the contrary depending on bonuses the multiple damage weapon would do even more damage (on normal hits only).

Either way, I guess this means +dmg gems will have more value now.

Creror 08-31-2010 09:22 AM

Quote:

Originally Posted by chilko (Post 1127355)
Other changes:
  • New graphic model and variations for Liches.

Well, i hoped that the incorporeal will replace the liches,
but i give it a try, hope the liches looks now good.

Isemon 08-31-2010 09:39 AM

i just tested on amun and i would like to submit what i tested to NGD attention:

damage done by a hunter with a fast 30 short bow:
-115-121 on an unbuffed mage without any kind of setup
-133-143 on an unbuffed mage skilling with dexerity to the max
-140-161 on the same unbuffed target with the addiction of specialist passive damage
-289-293 on the same target still unbuffed with dex+specialist+cold blood

on a buffed target my damage do not reach 100


After that i tested pet damage, and it is obvious it is not needed a nerf to bestial wrath anymore or that pet discipline need an improvement like it was done for summons:

-189-210 was the damage of the pet on an unbuffed archer with bestial wrath ofc
-98-110 was the damage of the pet on a full buffed archer with bestial wrath

the damage of the pet was 0 on a full buffed knight

New_barb 08-31-2010 10:37 AM

this sounds logic to me..? hunters shouldn't hit high on warriors and btw what buffs did he used? not say full buffed knight because some knights has other buffs then some others...


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