Champions of Regnum

Champions of Regnum (https://forum.championsofregnum.com//index.php)
-   General discussion (https://forum.championsofregnum.com//forumdisplay.php?f=10)
-   -   Escaping a fight using Stalker Suroundings (https://forum.championsofregnum.com//showthread.php?t=29313)

ncvr 08-29-2008 07:18 AM

Quote:

Originally Posted by rolyatms
um... no damage!!! hunters aren't barbs

Of course they're not. But warlocks and marksmen aren't barbs, but they can still do dmg.

Anyway, if you get a cyclops warrior with lvl 5 bestial wrath and lvl 3+ Skin of the beast, all you need is stunfist(4) and ambush(4). Unless you're fighting a really smart warrior.

_dracus_ 08-29-2008 08:36 AM

Quote:

Originally Posted by StoryTeller
How about if the Hunter escaping was really far and uses Stalker? Can anyone accurately use an area on the last known position?

How about using tracking or escapist ?

-Edge- 08-29-2008 12:24 PM

Too Kate, Wudy, and Compost:

I know, I don't blame the players themsleves for the style they play, but I blame NGD for the way they create of playing. I know that from a hunters position there are hardly any attack spells, and the whole playing style has been ruined through these continuous updates on archers, I just hope NGD is finnaly going into the right direction with balance, I was saying that the old playing styles are dead, for all classes, if you looked at things a year ago it was all better, there was some sort of balance, but this huge mix up started somewhere when they nerfed knights, then it began problems for other classes, then the million archer changes came along.

Recently I tried, I gave it my all to play in wars, but its just so unbalanced, and its become a war between the classes themselves and not the realms, everyone thinks thier class is the most underpowered, when in reality few of us have a general understanding of all the classes to know. Even if your a person who's played all classes you won't understand, you will always have that one character that is your main one. (This was the concept of the balance team, balance should be reported by players who need to play only 1 class, and their job is to focus only on that class, reporting where that class is weak, if NGD make us stronger instead of nerfing, everyone would be happier, THEN when we would be happy they could nerf us in a way to even it out)

Thats why ive moved along until some serious changes in balance happen, for all classes there is nothing you find in war except stress, that stress is usually this isn't fair to me, that class has the advantage, its impossible for me to play.

The classes in the game need to be restored in a way thats fun for them again, even if you find something that makes this setup better than that one, the concept needs to be re-instated of fun. A hunter used to be fun, the whole idea of taming a pet, hiding under cloak of invisibility and attacking your target. Knights used to be serious tankers, that everyone turned to for help, barbarians used to be the hand of the army, the people who charged and led into the fight along side their knights (who now we fight with constantly over how one is better than the other) marksman used to be the ranged interceptors, the people who finished off a target, warlocks were the offensive, they controlled the enemy making the job easier for their allies, and conjurers, were the backbone of the whole army, now people just yell at them and scream for commands.

In short a year ago this game was based of teamwork, now its about buffing your own ass up with rare drops, fancy armour, and doing everything yourself.

Quote:

Originally Posted by rolyatms
um... no damage!!! hunters aren't barbs

Um, try a pet setup bro.

UmarilsStillHere 08-29-2008 01:04 PM

Pet hunters can cause plenty of dmg. Stunfist, confuse then unload everything you have and that person has no chance...

_dracus_ 08-29-2008 02:11 PM

Can you please stop it about hunters when you guys don't play one. Get one to level 50 then we'll talk about your experience. And by the way get your main character level 50 it could help, you can't compare lvl 40's to level 50 of any class.

UmarilsStillHere 08-29-2008 02:56 PM

Did i say im talking about a lvl 50 hunter? many hunters of similar lvl to me have blitzed me useing this tactic.

Anyway id gladly have every class buffed up to create balance rather than nerfing certain trees or skills. It would sure make lvling easier.

BTW gph check your sig you may want to change "strenght" to strength, sorry I know its nothing but its annoying me now that I have noticed it =/

And I doubt I will EVER get my knight to lvl 50 45~ maybe but I simply dont see the point of investing the time into lvling him on RA I like RA hell I spent the best part of the past 5 months on it but compared to Horus for an english player it just cant compare.

But this is offtopic, so feal free to totaly ignore everything above this text.

Stalker should be canceled if your hit when casting it. Thats what worked with camo and it will work with this as well...

-Edge- 08-29-2008 05:47 PM

Quote:

Originally Posted by gph
Can you please stop it about hunters when you guys don't play one. Get one to level 50 then we'll talk about your experience. And by the way get your main character level 50 it could help, you can't compare lvl 40's to level 50 of any class.

Dude chill, I already said that,

Mikan 08-29-2008 11:43 PM

Quote:

Originally Posted by 210paul
Pet hunters can cause plenty of dmg. Stunfist, confuse then unload everything you have and that person has no chance...

A Hunter cannot afford both Pet and Confuse while still having damage and speed.

If they do, it means they dropped their Scouting and Evasion... You should know these limitations, as they apply to any non-mage class. You simply cannot have battle-winning scenarios like that.

This is why pets are, and always will be, crap. Hunters have to sacrifice everything for them. What's the point of having a Pet if I have to have Short bows on 11 and Scouting on 13? I completely lose Camoflauge, Stalker surroundings, Tear apart (needs to be at least LV4), and more.

And then if the Pet dies, that's it. That's the end for me. I've lost all my firepower and have neither high speed nor strong defenses (unless I sacrificed yet more things to obtain them) to win the fight.

Some Hunters like Compost can get away with it because they know how to get by without one or all of these things, but your average Hunter like me cannot make these sacrifices.

No class can, imo.

Regards.

Ertial 08-30-2008 10:11 AM

I agree that Stalker should be cancelled when the caster gets hit or evades something. However, I strongly disagree about cancelling it every time an enemy comes in sight. With the increasing numbers of people in the warzone this would make it hard to cast it, even when they are just running past you and don't actually noticed you.

About the fair fighting, that's completely non-sense. The last war I know where they tried to use that style was the WWI and that didn't end well for the soldiers. War isn't fair and never will be. When you want to survive you need to use dirty tricks. The only occasion where you should be honourable is a PvP in my eyes. Otherwise I'd use all tools I've got to get away. That is a part of the hunter's playstyle.

UmarilsStillHere 08-30-2008 01:21 PM

Quote:

Originally Posted by Katiechan
A Hunter cannot afford both Pet and Confuse while still having damage and speed.

If they do, it means they dropped their Scouting and Evasion... You should know these limitations, as they apply to any non-mage class. You simply cannot have battle-winning scenarios like that.

This is why pets are, and always will be, crap. Hunters have to sacrifice everything for them. What's the point of having a Pet if I have to have Short bows on 11 and Scouting on 13? I completely lose Camoflauge, Stalker surroundings, Tear apart (needs to be at least LV4), and more.

And then if the Pet dies, that's it. That's the end for me. I've lost all my firepower and have neither high speed nor strong defenses (unless I sacrificed yet more things to obtain them) to win the fight.

Some Hunters like Compost can get away with it because they know how to get by without one or all of these things, but your average Hunter like me cannot make these sacrifices.

No class can, imo.

Regards.

Thats why I normaly go for the pet if the hunter is under 45~ because they are unlikely to have much killing power cept for the pet. OFC this brings the problem that if I attack the hunter I need to end it soon or get clobbered by the pet, or if i go for the pet most of the time the hunter will leg it soon as it gets to 1/3 HP and even with spring on 4 theres no way im gettting into atk range once they get a decent lead. And then once they escape they can rez the pet and atk me again within 2-3 minuits then rinse and repeate untill either im dead or I manage to kill them, this can ruin huge chunks of lvling time, and if i call in help any decent hunter wont come near me, but soon as they leave there hitting me again and again and again...

Stalkeshould be canceled by any for of atk just like camo and the imo will sort tihs out.

_dracus_ 08-31-2008 02:36 AM

Quote:

Originally Posted by 210paul
Thats why I normaly go for the pet if the hunter is under 45~ because they are unlikely to have much killing power cept for the pet. OFC this brings the problem that if I attack the hunter I need to end it soon or get clobbered by the pet, or if i go for the pet most of the time the hunter will leg it soon as it gets to 1/3 HP and even with spring on 4 theres no way im gettting into atk range once they get a decent lead. And then once they escape they can rez the pet and atk me again within 2-3 minuits then rinse and repeate untill either im dead or I manage to kill them, this can ruin huge chunks of lvling time, and if i call in help any decent hunter wont come near me, but soon as they leave there hitting me again and again and again...

Stalkeshould be canceled by any for of atk just like camo and the imo will sort tihs out.

Ahahahaha in fact your problem is that you don't know how to catch a hunter.

Mattdoesrock 08-31-2008 11:07 AM

Well last time I checked it was pretty hard for a Knight to catch a hunter.

Mikan 08-31-2008 11:16 AM

Quote:

Originally Posted by Mattdoesrock
Well last time I checked it was pretty hard for a Knight to catch a hunter.

With Disable limb(5), a Knight can completely own any class. It gives -30% movement speed for 30 seconds, which is far more devestating than it sounds, considering that the Knight can also have Spring.

Even on my Barbarian, I was unable to escape a Knight using such an attack.

The problem is that almost no Knight wants to invest in an entire dicipline, instead chosing to pull many spells from many diciplines, but not having any of them particularly devestating in power.

Barbarians, on the other hand, tend to make these kinds of decisions easily.

Regards.

_dracus_ 08-31-2008 11:21 AM

Quote:

Originally Posted by Mattdoesrock
Well last time I checked it was pretty hard for a Knight to catch a hunter.

Balestra, rib breaker, disable limb, feint, trip, shield bash, jaw breaker, mind squasher ... lots of power to use on a hunter.

makarios68 08-31-2008 11:34 AM

Quote:

Originally Posted by Katiechan
With Disable limb(5), a Knight can completely own any class. It gives -30% movement speed for 30 seconds, which is far more devestating than it sounds, considering that the Knight can also have Spring.

A Syrtis knight cast high lvl disable limb on my hunter a couple of weeks back.

It wasn't very pleasant.

I am thankful that this spell seems to be a rare choice for knights.

Hunters do not like this spell...

fluffy_muffin 08-31-2008 11:48 AM

Quote:

Originally Posted by makarios68
Hunters do not like this spell...

Oh yes we don't :] Feanor had it on 3 wich is a lot if you lost mana :D

-Edge- 08-31-2008 12:57 PM

Quote:

Originally Posted by makarios68

I am thankful that this spell seems to be a rare choice for knights.

Well seems the ones who know what they are doing use it:

Knights with Disabling go a long way in taking out hunters, its become used in generations too, for example one day on chat :p :

Boger: Ok Twix I think I finnaly got a good setup
Twix: Yeah?
Boger: Yeah, blah blah blah (something slashing, something blunt, something piercing, something vanguard, something shields :p )
Twix: Hey thats very good, similar to mine, but do you got Disabling Limb?!
Boger: Of course!

DF Also loves Disabling limb, it finds itself the best annoyance to hunters from knights

DkySven 08-31-2008 01:03 PM

I have disabling limb at level 2 now I'm 47, too bad I can't max the discipline and have mind squasher and good defense at the same time.

makarios68 08-31-2008 01:39 PM

I hear a lot of knights complaining about hunters (in fact, i hear a lot of every class complaining about them :looking: ).

Yet my hunter very rarely has disabling limb cast on him...

Mattdoesrock 08-31-2008 01:51 PM

Quote:

Originally Posted by Katiechan
With Disable limb(5), a Knight can completely own any class. It gives -30% movement speed for 30 seconds, which is far more devestating than it sounds, considering that the Knight can also have Spring.

Even on my Barbarian, I was unable to escape a Knight using such an attack.

The problem is that almost no Knight wants to invest in an entire dicipline, instead chosing to pull many spells from many diciplines, but not having any of them particularly devestating in power.

Barbarians, on the other hand, tend to make these kinds of decisions easily.

Regards.

Quote:

Originally Posted by Gph
Balestra, rib breaker, disable limb, feint, trip, shield bash, jaw breaker, mind squasher ... lots of power to use on a hunter.

All of which mean nothing if the hunter is 20m in front of you.

UmarilsStillHere 08-31-2008 02:17 PM

Quote:

Originally Posted by gph
Balestra, [4]
rib breaker, [4]
disable limb, [dont have]
feint, [1] useless
trip, [4]
shield bash, [4]
jaw breaker, [3]
mind squasher [5]
... lots of power to use on a hunter.


Thats the lvl I have on those powers and even if I ONLY go for kockdowns imobalizeing and dizzys then you can still escape with 2 skills only, Stun fist and excapist, then your long gone.
but this isnt a bash hunter thread (who am i kidding everytime someone says something about hunters it becomes a bash hunters thread) this is not supposed to be about hunters escapeing by any means or hunters being over/under powered its about 1 skill only STALKER and that it like camo should be canceld by hits.

-RedStar- 08-31-2008 04:07 PM

all i ever needed to catch a hunter was spring 4,balestra and a tree^^
btw katie disable lvl5 means you have to sacrifice alot into a bad discipline(imo) and still you have to get close to the hunter and the spell has to hit:P

UmarilsStillHere 08-31-2008 04:08 PM

Catching them to start with isnt the problem keeping them still long enough to kill them is.

-Edge- 08-31-2008 04:13 PM

Quote:

Originally Posted by 210paul
Catching them to start with isnt the problem keeping them still long enough to kill them is.

Not really, I think almost every ranged player in here agree's with me on the statement that once a warrior gets to you, your chance for escape is really limited.

UmarilsStillHere 08-31-2008 04:16 PM

hmmm balestra+ribs breaker are around 14 seconds together, trip 7 I think so I can hold a Archer for about 21 seconds, for a barb that might be enough but for a knight no way especialy when around 2-3 seconds of that are spent on the "keeping them there" powers rather than hard hiting spells.

Marksmen and mages dont have much escape chance, but hunters certainly do.

Anyway back to stalker anyone...?

BlooD 08-31-2008 05:58 PM

Well of course there is things to stop hunters but the hunter can hit and run a knigth forever, barbs will catch you one time, they will waste their onslaugth+balestra/ribsbreaker in a resiste/evaded attack (elude+dodge) and escapist will kick in.

So of course is not the lack of CC spells, its the evasion tree who makes it so easy.

Mattdoesrock 08-31-2008 06:04 PM

Quote:

Originally Posted by BlooD
Well of course there is things to stop hunters but the hunter can hit and run a knigth forever, barbs will catch you one time, they will waste their onslaugth+balestra/ribsbreaker in a resiste/evaded attack (elude+dodge) and escapist will kick in.

So of course is not the lack of CC spells, its the evasion tree who makes it so easy.

Good post, agreed.

DkySven 08-31-2008 06:21 PM

Quote:

Originally Posted by BlooD
Well of course there is things to stop hunters but the hunter can hit and run a knigth forever, barbs will catch you one time, they will waste their onslaugth+balestra/ribsbreaker in a resiste/evaded attack (elude+dodge) and escapist will kick in.

So of course is not the lack of CC spells, its the evasion tree who makes it so easy.

I agree, but disabling limb is really awesome if you want to keep up with a hunter.

Mikan 09-01-2008 02:43 AM

Quote:

Originally Posted by -RedStar-
btw katie disable lvl5 means you have to sacrifice alot into a bad discipline(imo) and still you have to get close to the hunter and the spell has to hit:P

Yes Red, I know. :)

Imagine how a Barbarian feels, since putting any serious amount of points into this dicipline means we have to be La cruz de sux. But even so, if you want to win, you simply have to do what you have to do.

That's all there is to it these days.

Quote:

Originally Posted by BlooD
So of course is not the lack of CC spells, its the evasion tree who makes it so easy.

It is not the Evasion tree that makes Hunters able to always get away, otherwise Marksmen would have the same luck. It is the Hunters passive speed that, even without Evasion tree, allows them to outrun everyone.

All the Evasion tree is used for is avoiding any initial knocks and dizzies and getting a head start.

Many times I see calls for a nerf to the tree, but I guarantee you these situations will not become any lesser if that happens. As long as Low profile, Son of the wind, or any such spell is in the game, the Hunter will still have enough time to use his passive speed to get far ahead of you.

@Everyone
People really need to stop attacking other classes and actually think about how to use their skills.

If the Hunter ever got into a situation where he could successfully use Stalker surroundings (he has the mana, is not dizzy or under Confuse, is far enough away to not get knocked down during the long casting time, etc.) then you've already lost anyway. Just admit defeat instead of whining.

There are so many factors involved and you only have to prevent one of them.

Regards.

valterbla 09-01-2008 09:14 AM

Quote:

Originally Posted by BlooD
... but i never saw someone escaping with that spell.

You never saw because you never know, for example, I haven't seen many hunters lately, but as far as I know, the magic is basicly the same, start doing the magic and the vanish. You never know which magic it might me, only if you count the secs, indeed camo is 2 secs and stalker is 5, but still, you never know...

Vroek 09-01-2008 10:05 AM

It has different colour on the visual effects.

fluffy_muffin 09-01-2008 10:19 AM

Quote:

Originally Posted by valterbla
You never saw because you never know, for example, I haven't seen many hunters lately, but as far as I know, the magic is basicly the same, start doing the magic and the vanish. You never know which magic it might me, only if you count the secs, indeed camo is 2 secs and stalker is 5, but still, you never know...

Animation is different. Stars = camu, Star Trek teleport and stars = stalker. Camu have 4,5 casting time and stalker 5 sec.

UmarilsStillHere 09-01-2008 01:39 PM

Quote:

Originally Posted by BlooD
Well of course there is things to stop hunters but the hunter can hit and run a knigth forever, barbs will catch you one time, they will waste their onslaugth+balestra/ribsbreaker in a resiste/evaded attack (elude+dodge) and escapist will kick in.

So of course is not the lack of CC spells, its the evasion tree who makes it so easy.

Well it is called the evasion tree so it only makes sence that its easy to escape with, hunters can get away from me with ease, marks no chance.

UmarilsStillHere 09-01-2008 01:52 PM

A hunter should have a good get away chance against 2-3 players (even if it is annoying) but when i see one getting away after following someone within 10ft of CS or after being surrounded by about 50 players then in the split second of not being kocked down slapping on SOTW and legging it (then getting away) that reeeeeeealy annoys me.

as i said before if more than 10~ players are hitting you then evasion/blocks should simply not work

Edit, ok prev post removed, this is not a deliberate double post (sorry)

Mikan 09-01-2008 01:58 PM

Quote:

Originally Posted by 210paul
Edit, ok prev post removed, this is not a deliberate double post (sorry)

I edited it into my other one on the last page. :P

Regards.

BlooD 09-01-2008 03:12 PM

Quote:

Originally Posted by Katiechan
It is not the Evasion tree that makes Hunters able to always get away, otherwise Marksmen would have the same luck. It is the Hunters passive speed that, even without Evasion tree, allows them to outrun everyone.

All the Evasion tree is used for is avoiding any initial knocks and dizzies and getting a head start.

Many times I see calls for a nerf to the tree, but I guarantee you these situations will not become any lesser if that happens. As long as Low profile, Son of the wind, or any such spell is in the game, the Hunter will still have enough time to use his passive speed to get far ahead of you.

You gotta be kidding me.

3/4 of the rants about archers will be removed only nerfing acrobatic/elude/dodge and not even the effect, only the duration.

If the hunter is able of using low profile, son of the wind or any such spell its because he resisted/evaded all the stuns/dizzies/drains/knocks people throw at him.

The worst thing about archers its they dont even need evasion to kill any class but the use it because everything its 10000 times easier with it. You can play at range vs a barb with his so-called highest speed in the game, you bring him to half hp, you let him hit you while you are using dodge+elude or just sow and bye to the highest speed and bye barb.

Vs any other class its just matter of luck vs the 70% of archers, you know they have SoW, they all have it, most of them dont use his advantages (ambushes for hunter or superior range from marksmans) because with only evasion its fine, they go to range 25 ambush or death sentence and if things turn bad sow.

If anything makes hunter or even archers escape its the highly ridiculous evade/resist rate, we all know tons of ways to kill them but sadly all of them are destroyed by a stupid defense system based on luck.

-Edge- 09-01-2008 03:13 PM

Quote:

Originally Posted by BlooD
The worst thing about archers its they dont even need evasion to kill any class but the use it because everything its 10000 times easier with it. You can play at range vs a barb with his so-called highest speed in the game, you bring him to half hp, you let him hit you while you are using dodge+elude or just sow and bye to the highest speed and bye barb.

Vs any other class its just matter of luck vs the 70% of archers, you know they have SoW, they all have it, most of them dont use his advantages (ambushes for hunter or superior range from marksmans) because with only evasion its fine, they go to range 25 ambush or death sentence and if things turn bad sow.

If anything makes hunter or even archers escape its the highly ridiculous evade/resist rate, we all know tons of ways to kill them but sadly all of them are destroyed by a stupid defense system based on luck.

Id say thats one of the best posts ive even seen on archers.

Snoid 09-01-2008 03:21 PM

Quote:

Originally Posted by BlooD
You gotta be kidding me.

3/4 of the rants about archers will be removed only nerfing acrobatic/elude/dodge and not even the effect, only the duration.

If the hunter is able of using low profile, son of the wind or any such spell its because he resisted/evaded all the stuns/dizzies/drains/knocks people throw at him.

The worst thing about archers its they dont even need evasion to kill any class but the use it because everything its 10000 times easier with it. You can play at range vs a barb with his so-called highest speed in the game, you bring him to half hp, you let him hit you while you are using dodge+elude or just sow and bye to the highest speed and bye barb.

Vs any other class its just matter of luck vs the 70% of archers, you know they have SoW, they all have it, most of them dont use his advantages (ambushes for hunter or superior range from marksmans) because with only evasion its fine, they go to range 25 ambush or death sentence and if things turn bad sow.

If anything makes hunter or even archers escape its the highly ridiculous evade/resist rate, we all know tons of ways to kill them but sadly all of them are destroyed by a stupid defense system based on luck.

I tried to say the same for the last 2 months. But I'm not so brilliant.

Love you Blood!

UmarilsStillHere 09-01-2008 04:05 PM

Quote:

Originally Posted by BlooD
You gotta be kidding me.

3/4 of the rants about archers will be removed only nerfing acrobatic/elude/dodge and not even the effect, only the duration.

If the hunter is able of using low profile, son of the wind or any such spell its because he resisted/evaded all the stuns/dizzies/drains/knocks people throw at him.

The worst thing about archers its they dont even need evasion to kill any class but the use it because everything its 10000 times easier with it. You can play at range vs a barb with his so-called highest speed in the game, you bring him to half hp, you let him hit you while you are using dodge+elude or just sow and bye to the highest speed and bye barb.

Vs any other class its just matter of luck vs the 70% of archers, you know they have SoW, they all have it, most of them dont use his advantages (ambushes for hunter or superior range from marksmans) because with only evasion its fine, they go to range 25 ambush or death sentence and if things turn bad sow.

If anything makes hunter or even archers escape its the highly ridiculous evade/resist rate, we all know tons of ways to kill them but sadly all of them are destroyed by a stupid defense system based on luck.

Agreed and also a semi construtive post which makes a nice change for these threads :) They may not be overpowered but there play style is just a bit "easy"

valterbla 09-01-2008 04:08 PM

Quote:

Originally Posted by zielski
Animation is different. Stars = camu, Star Trek teleport and stars = stalker. Camu have 4,5 casting time and stalker 5 sec.

ok ty xD, but like Blood said, about the defense system is based on luck, I hate that too, because basicly is only need a bow or whatever...


All times are GMT. The time now is 09:18 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved