Champions of Regnum

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Pery3000 02-02-2017 11:07 PM

Quote:

Originally Posted by Hayir (Post 1872811)
The point was that even with trying so hard to manage mana i don't succeed doing so.

And no it is not just that one barb, it is many barbs. Most mages you can't even save from one archer with sw alone. I wouldn't call that godly.

No need to get personal anyway.

Even managing mana on conj is hard in RA WZ. Managing mana on any class is difficult in the thick of things.

No point in arguing the saving with SW. It's all situational. Such as saving a conj from Knarb's. Jewels/% based dmg increases. Another topic for another day.

Hayir 02-02-2017 11:09 PM

Quote:

Originally Posted by Pery3000 (Post 1872812)
Even managing mana on conj is hard in RA WZ. Managing mana on any class is difficult in the thick of things.

No point in arguing the saving with SW. It's all situational. Such as saving a conj from Knarb's. Jewels/% based dmg increases. Another topic for another day.

And yet i have to hear even one argument why mana increase for sw/ss was needed.

If the cooldown was reduced i would say okay, knight can cast it more often so it should cost more. But range i don't see any reason.

Only reason i argued about saving with SW is because you refered to these spells as godly, which i dont agree with. The old SW might have been godly, not the current one.

Pery3000 02-02-2017 11:15 PM

Quote:

Originally Posted by Hayir (Post 1872813)
And yet i have to hear even one argument why mana increase for sw/ss was needed.

If the cooldown was reduced i would say okay, knight can cast it more often so it should cost more. But range i don't see any reason.

60 mana skit. But I guess knight is useless.

SW is godly.

Hayir 02-02-2017 11:16 PM

Quote:

Originally Posted by Pery3000 (Post 1872814)
60 mana skit. But I guess knight is useless.

I never said useless, i just don't see any reason to make it harder in this way.
But yea let's add 60 mana to every spell in the game for no reason, it's just 60 mana afterall.
What's the difference

Pery3000 02-02-2017 11:26 PM

Quote:

Originally Posted by Hayir (Post 1872815)
I never said useless, i just don't see any reason to make it harder in this way.
But yea let's add 60 mana to every spell in the game for no reason, it's just 60 mana afterall.
What's the difference

I don't understand what makes 60 mana harder for support knights. I could see the outrage if it was 450 mana.

Hayir 02-02-2017 11:38 PM

Quote:

Originally Posted by Pery3000 (Post 1872816)
I don't understand what makes 60 mana harder for support knights. I could see the outrage if it was 450 mana.

First of all, if my main class was barb and for example they made for berserk a change like reducing the evade chance malus to 50% and increasing mana by 100. I would argue now that it isn't a justified mana increase.

Since knight is my main i do it for knight since i don't feel like doing arguements for every single class. Otherwise there would be a lot more stuff i don't agree with.
Call it bias.

You might not see it as much, but 60 mana can be a lot. Even just 1 mana prevents you from casting your spell. Which can decide if you save someone or not. Sure it might not sound much. But most of the time i already can't cast my SW/SS because i am lacking few mana points, and now this will happen even more often.

Also most of the time you must use SS + SW because there is no other way to save someone. And that's already 120 mana.

Like i said if it was something like cd reduction + mana increase i would see at least some sense in the change.

Another thing i want to add is that they nerfed def stance against ranged classes and gave us a movement speed spell to compensate for that. And this spell is anything but cheap as well.

Sentan 02-02-2017 11:52 PM

Quote:

Originally Posted by Hayir (Post 1872817)

Another thing i want to add is that they nerfed def stance against ranged classes and gave us a movement speed spell to compensate for that. And this spell is anything but cheap as well.

Godmode against ranged classes was bad. Protection buff from Heroic Presence and Deflecting Barrier which lowers archers/mage damage to 50-100~ is more than enough.

Imo SS and SW were fine... 6 area to 10 is huge thing but wasn't necessary ;) As I said before Knight will be stronger. People voted knight as weakest class (on Ra) so now we have buffs...

Pery3000 02-03-2017 12:02 AM

Quote:

Originally Posted by Hayir (Post 1872817)
First of all, if my main class was barb and for example they made for berserk a change like reducing the evade chance malus to 50% and increasing mana by 100. I would argue now that it isn't a justified mana increase.

Since knight is my main i do it for knight since i don't feel like doing arguements for every single class. Otherwise there would be a lot more stuff i don't agree with.
Call it bias.

You might not see it as much, but 60 mana can be a lot. Even just 1 mana prevents you from casting your spell. Which can decide if you save someone or not. Sure it might not sound much. But most of the time i already can't cast my SW/SS because i am lacking few mana points, and now this will happen even more often.

Also most of the time you must use SS + SW because there is no other way to save someone. And that's already 120 mana.

Like i said if it was something like cd reduction + mana increase i would see at least some sense in the change.

Another thing i want to add is that they nerfed def stance against ranged classes and gave us a movement speed spell to compensate for that. And this spell is anything but cheap as well.

If they increased Berserk by 60 mana and did what you said. I wouldn't argue it because I've said many times in the past Barb DMG is retarded. I'm all for barb nerfs. Stated this 100 times.

NGD has provided WM Jewels that offer mana. That's 350+ additional mana. Also NGD has provided mana companion. Also Champ mana helm. Another 150 mana. I found 110 mana knight legs in AH. There's a variety of ways to increase your mana pool. Also boss jewels that increase mana/Intel. If your lucky to drop.

Hayir 02-03-2017 06:51 AM

Quote:

Originally Posted by Pery3000 (Post 1872820)
NGD has provided WM Jewels that offer mana. That's 350+ additional mana. Also NGD has provided mana companion. Also Champ mana helm. Another 150 mana. I found 110 mana knight legs in AH. There's a variety of ways to increase your mana pool. Also boss jewels that increase mana/Intel. If your lucky to drop.

No idea why you keep telling me these things, nothing even comes close to answer my initial question.
Why increase it in the first place?

Just because you think it can be compensated with gear, doesn't mean an increase is justified. Nor do i think it is a good way to balance things in this way.

Next you will tell me if a knight wants to tank properly against archer he should buy pierce enhancments.


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