Champions of Regnum

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-   -   Escaping a fight using Stalker Suroundings (https://forum.championsofregnum.com//showthread.php?t=29313)

StoryTeller 08-28-2008 07:35 AM

Quote:

Logically, then, camo shouldn't be able to be cast on flat terrain like on a fort wall. Doesn't work like that.
Maybe the Hunter carries some wallpaper to hide behind in the fort? :bangin:

But camo'ing can be done anywhere, it doesn't always have to involve bushes and trees. Example: The US military has switched to a Digital camo pattern to better blend into urban enviroments.

fluffy_muffin 08-28-2008 07:46 AM

Quote:

Originally Posted by makarios68
I seem to be in a minority here.

But i don't care.

I still believe it is wrong for a hunter on 100 hp to escape the attacks of several players.

Some people have argued that a hunter on 100 hp will never survive.

But as someone else pointed out: they can do so if they have some distance between themsleves and their enemy, and there is some confusion about the exact location.

If you can't say where he was STANDING for 4,5 sec then how you want cancel stalker? Warrior would be forced to use area, range spell - so he would be close to the target. Ergo he would know where stalker was used. Range class can cancell Stalker but then it would be used behind object.

Quote:

Originally Posted by makarios68
They can also escape from that location once rested (i've seen them do it) - which means that stalker can and is being used as an escape spell.

Excuse me but he can't ESCAPE thanx to stalker. Son of the bitch, escapist are thos spells that allow him to escape. SOTW mostly.
Once again. Stalker force you to stay in one place. You can die under it very fast. If you have no area spells, time etc. then it is not stalkers fault. And escaping is possible only thnx to Evasion tree.

makarios68 08-28-2008 12:31 PM

Quote:

Originally Posted by Katiechan
Well, if we want to get technical, then I don't personally believe either Camoflauge nor Stalker surroundings should be useable within sight range of any enemy. To implement this limitation would be very simple, just add a "Track 60m" when casting them and if any enemies are found, the spell cannot be cast.

I guarantee you such a change would covert both of these spells to entirely offensive purposes, unless the Hunter is very clever and manages to elude enemies enough to use them for escape (hiding behind rocks, trees, etc.).

Regards.

There is no need for this measure.

All that is needed is for stalker to be cancelled by any attack, like camo...

Quote:

Originally Posted by zielski
Excuse me but he can't ESCAPE thanx to stalker.

Why are saying 'excuse me'?

Did you fart or something?...

Blaine 08-28-2008 01:11 PM

Quote:

Originally Posted by BlooD
Except hunters and maybe conjurers everyone has a cheap area spell to cast

I hope Repetition Arrow could be used in this way as well :gun_bandana:

_dracus_ 08-28-2008 01:51 PM

Quote:

Originally Posted by Blaine
I hope Repetition Arrow could be used in this way as well :gun_bandana:

Use escapist before, to find where to cast the area, too few archer use this tactic, but i can assure you it's very efficient.

-Edge- 08-28-2008 03:03 PM

OFT:

Id like to say a hunter can still easy run away from a warrior with camo :P same with stalker. Escapist and boom hide again, then ambush you again, then hide again, then ambush you again.

Tyr 08-28-2008 03:24 PM

Quote:

Originally Posted by Katiechan
Well, if we want to get technical, then I don't personally believe either Camoflauge nor Stalker surroundings should be useable within sight range of any enemy. To implement this limitation would be very simple, just add a "Track 60m" when casting them and if any enemies are found, the spell cannot be cast.

The line-of-sight quirks that affect tracking would also make this perfectly accurate.

I did have the same thought but I would disagree with adding that to camo. You should be able to "fall back" during a war, camo and "sneak up" to the front. That is perfectly acceptable way to use that spell.

Stalker is different and I would agree if in visual range of an enemy would block that spell. If the new restrictions were added I think that there should be a small adjustment to the casting time down to 3 seconds as a just an enemy in visual range stops Stalker is enough of a hindrance no need to have long casting time.

BlooD 08-28-2008 03:42 PM

If someone uses Sotw+stalker to escape from you they only chance he has is if you are a hunter without lvl 19 shortbows or a conjurer without points in mental.

All other classes will kill you with cheap areas.

So changing a useless combo which needs at least 760 mana to be used and only its useful to escape when you are 1vs1 and only vs some classes with especific specs its a totally waste of time.

Seriously, as zielsky said if he escaped was because of evasion not stalker.

But of course lets change stalker not evasion.

UmarilsStillHere 08-28-2008 04:49 PM

Since it need 760~ mana to be used if its a fight then it will be likely un-useable without mage backup to feed the hunter mana, If your atking a lvling hunter and he just try it without running then its entirely possible but knowing hunters mana/spell cost ratio by 100-200~ HP they will (if they have been trying to kill you) have far less than 760 mana is any at all.

I havent seen this be used so i must be blind if its used so much, but I have seen Stunfist-Camo which is in fairness allright by me you can only stop one guy with it so its not the kind of 70% gettaway chance that SOTW-Camo offered.

I dont see much need for a change.

Jedi-x 08-28-2008 05:48 PM

I'm with Wudy here ............... this spell is meant to be used OFFENSIVELY. Therefore, should be treated in the same way as camo. Hits / evades should cancel the spell, just like they do with camo. It is meant for ambush, just like camo, Yes ... mana cost is higher, but it's meant for ambush, and a safe place to hide to re-gen HP /MANA. So ..... IMHO .... any hit or evade should cancel spell


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