Champions of Regnum

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-   -   Balance Update: official thread (stage 1) (https://forum.championsofregnum.com//showthread.php?t=63474)

Gawyn_Trakkand 07-15-2010 04:28 PM

I also agree that cap for CS would be much more effective when coupled with GCD rather than a devotion nerf (say 50-60% CS which makes sultar a 1.5 second cast time).

MASSIVE plus 1 from me goes to, DMG of sultar reduced AND the ability for it reset the counter gone :D, also the CC immunity for a small period of time will make warriors days, as long as it's not stupuid ammount of time (anything over 2 seconds would be wrong) it gives warriors PvP (especially barbs) an awesome new dynamic AND in war we wont get CC raped by ranged which is brilliant this will also effect hunters ability to CC after CC to always win. As for the rings and amulets a chance for everyone to have something from the other realms is AWESOME though i can hear syrtis moan about it already i dont care their time of OP ammys and rings is over :D.

clings 07-15-2010 04:30 PM

Quote:

Originally Posted by Lumi_Alsius (Post 1081567)
lol/ Terror cooldown 180s Mass dispell cooldown 120s. Problem?

dispel magic: cd 6.0s

pls look at dragon amuletts -> they are way over the top (max dmg amu for ignis +3 dmg if i'm right, don't know for other rlms but won't be much different)

looking forward to the changes :)

Shwish 07-15-2010 04:33 PM

http://i653.photobucket.com/albums/u...ievement-1.jpg

although i have no constructive criticism i would like to give you a huge +1 for:

Quote:

  • RVR quest added to get Amulets and Rings that are only available in the opponent realm
  • A feature will be removed that generated more evasions as the range of the attack was bigger (i had no idea this feature existed but it explains alot, its kind of a contradiction to the whole marksman class so im glad its going)
  • Fix in the evasion/resistance system for normal and challenging creatures
  • Sultar’s Terror Splash Damage Nerf
  • Confuse


Angel_de_Combate 07-15-2010 04:33 PM

Quote:

Originally Posted by Lumi_Alsius (Post 1081567)
lol/ Terror cooldown 180s Mass dispell cooldown 120s. Problem?

Hmm mass dispell is rendered a bit useless when you on a low supply of support conjs(to start with) who cant afford to skill mass dispell(like me) only to not be able to use it(for the ones that have it skilled) because guess what the enemy has another 3 terrors to throw at you. ¬¬

On topic : Kudos NGD to all thats been looked at. :metal: My only reservations is the Arcane devotion nerf be nice to know about more about that...the global cd i can cope with, i like a challenge xD

Malevolence 07-15-2010 04:34 PM

Am I the only one fucking sick of the word "NERF"

_Enio_ 07-15-2010 04:40 PM

We need a thread to discuss the changes.

Is it intended that my range 43,7 normal hit range gets cut down by 7 to 36,4? Its scaling reduction. range 23,3 -> 19,9 range 28,9->24,4 range 34,5 -> 28,6.

Its only for normal hits, i can shoot range 0 spells but normals wont come out.

Mattdoesrock 07-15-2010 04:53 PM

Quote:

Originally Posted by chilko (Post 1081511)
  • Move the Trelleborg Save and fix the mountain to Algaros so both forts are not so easy Accesible
  • Move the Wall 2 Castle teleport in alsius so it is not so easy for the enemy to go to the Castle after taking Trelleborg.
  • New teleport in Alsius to travel faster to Syrtis Castle Area

That all sounds good so far, in theory. I'll reserve judgement until I see it.

Quote:

Originally Posted by chilko (Post 1081511)
[*]RVR quest added to get Amulets and Rings that are only available in the opponent realm.

YES!! THANKYOU! We have been waiting for something like this for... Ever. Thankyou!!

Quote:

Originally Posted by chilko (Post 1081511)
[*]Tunics will offer more protection [*]A bug will be corrected in the armor/tunic protection system that is hindering the performance of certain armors against some damage types

Good fix.

Quote:

Originally Posted by chilko (Post 1081511)
[*]Armor performance increase in general for all classes.

Good stuff.

Quote:

Originally Posted by chilko (Post 1081511)
[*]Crowd controls of the same type will no longer be able to be stacked to minimize frustration of being rooted for long periods of time.

EXCELLENT. Good bye Terror stacking! God I hate that.

Quote:

Originally Posted by chilko (Post 1081511)
[*]A short immunity to crowd control of the same type will be added after the effect to provide some chance of counter action.

Interesting. How long will this immunity be for?

Quote:

Originally Posted by chilko (Post 1081511)
[*]Global cooldown on mages will be augmented from 1 second to 1.5 seconds.

Good for Warlocks... Bad for Conjurers. PLease don't berf Conjurers by accident while balancing Warlocks.

Quote:

Originally Posted by chilko (Post 1081511)
[*]A feature will be removed that generated more evasions as the range of the attack was bigger

Another great change. Very frustrating playing a Marks when you try to use your range advantage, but have it all evaded.

Quote:

Originally Posted by chilko (Post 1081511)
[*]Fix in the evasion/resistance system for normal and challenging creatures

Nothing to say but: Excellent. :thumb_up:



Quote:

Originally Posted by chilko (Post 1081511)
Arcane Devotion nerf

What about the players that don't have uber Cast Speed gear? This will affect them 10x more.

Also conjurers, like they need less Cast Speed! The cast time put on heals etc. was already stupid enough.

Quote:

Originally Posted by chilko (Post 1081511)
Sultar’s Terror Splash Damage Nerf

Another good change.

Quote:

Originally Posted by chilko (Post 1081511)
Stuff that we will look into in the near future:[*]Pets[*]Summons [*]Confuse [*]Camouflage[*]And many more

:thumb_up: I hope these changes are included in the same balance update.

Recoil 07-15-2010 04:55 PM

Quote:

Originally Posted by Angel_de_Combate (Post 1081580)
Hmm mass dispell is rendered a bit useless when you on a low supply of support conjs

It's realm balance problem, not skills balance problem. I still dont see any problem with terror "chains". This only arises when there is 30 lvl 50 people who can actually be bothered to grind and buy premium and kill epic bosses on a short notice and get up at 4 AM in the morning for invasion VS 15 lvl 42 people in shop gear with +2 conc rings who are too cool to grind to 50 and killing dragon is 'too boring' for them (I have described typical situation of Syrtis vs Alsius @ horus).

To think of it the first group would rape the second if the first one had NO terrors.

There is no problem with terror.

Malevolence 07-15-2010 04:57 PM

Quote:

Originally Posted by Lumi_Alsius (Post 1081627)
It's realm balance problem, not skills balance problem. I still dont see any problem with terror "chains". This only arises when there is 30 lvl 50 people who can actually be bothered to grind and buy premium and kill epic bosses on a short notice and get up at 4 AM in the morning for invasion VS 15 lvl 42 people in shop gear with +2 conc rings who are too cool to grind to 50 and killing dragon is 'too boring' for them (I have described typical situation of Syrtis vs Alsius @ horus).

To think of it the first group would rape the second if the first one had NO terrors.

There is no problem with terror.

:lightsabre:

Znurre 07-15-2010 05:03 PM

WOW! Great changes all over the place.
Looking forward to seeing them in action.


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