Mattdoesrock |
07-15-2010 04:53 PM |
Quote:
Originally Posted by chilko
(Post 1081511)
- Move the Trelleborg Save and fix the mountain to Algaros so both forts are not so easy Accesible
- Move the Wall 2 Castle teleport in alsius so it is not so easy for the enemy to go to the Castle after taking Trelleborg.
- New teleport in Alsius to travel faster to Syrtis Castle Area
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That all sounds good so far, in theory. I'll reserve judgement until I see it.
Quote:
Originally Posted by chilko
(Post 1081511)
[*]RVR quest added to get Amulets and Rings that are only available in the opponent realm.
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YES!! THANKYOU! We have been waiting for something like this for... Ever. Thankyou!!
Quote:
Originally Posted by chilko
(Post 1081511)
[*]Tunics will offer more protection [*]A bug will be corrected in the armor/tunic protection system that is hindering the performance of certain armors against some damage types
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Good fix.
Quote:
Originally Posted by chilko
(Post 1081511)
[*]Armor performance increase in general for all classes.
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Good stuff.
Quote:
Originally Posted by chilko
(Post 1081511)
[*]Crowd controls of the same type will no longer be able to be stacked to minimize frustration of being rooted for long periods of time.
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EXCELLENT. Good bye Terror stacking! God I hate that.
Quote:
Originally Posted by chilko
(Post 1081511)
[*]A short immunity to crowd control of the same type will be added after the effect to provide some chance of counter action.
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Interesting. How long will this immunity be for?
Quote:
Originally Posted by chilko
(Post 1081511)
[*]Global cooldown on mages will be augmented from 1 second to 1.5 seconds.
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Good for Warlocks... Bad for Conjurers. PLease don't berf Conjurers by accident while balancing Warlocks.
Quote:
Originally Posted by chilko
(Post 1081511)
[*]A feature will be removed that generated more evasions as the range of the attack was bigger
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Another great change. Very frustrating playing a Marks when you try to use your range advantage, but have it all evaded.
Quote:
Originally Posted by chilko
(Post 1081511)
[*]Fix in the evasion/resistance system for normal and challenging creatures
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Nothing to say but: Excellent. :thumb_up:
Quote:
Originally Posted by chilko
(Post 1081511)
Arcane Devotion nerf
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What about the players that don't have uber Cast Speed gear? This will affect them 10x more.
Also conjurers, like they need less Cast Speed! The cast time put on heals etc. was already stupid enough.
Quote:
Originally Posted by chilko
(Post 1081511)
Sultar’s Terror Splash Damage Nerf
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Another good change.
Quote:
Originally Posted by chilko
(Post 1081511)
Stuff that we will look into in the near future:[*]Pets[*]Summons [*]Confuse [*]Camouflage[*]And many more
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:thumb_up: I hope these changes are included in the same balance update.
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