Champions of Regnum

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-   -   New balance update: armor, damage and healing (Stage 12) (https://forum.championsofregnum.com//showthread.php?t=65472)

Pnarpa 09-02-2010 08:32 AM

Dispel magic now gives the onslaught animation. Probably a bug. :p

ncvr 09-02-2010 08:58 AM

The onslaught animation was the old dispel magic animation, before the animations update around 1.0.

Pnarpa 09-02-2010 09:02 AM

Quote:

Originally Posted by Necrovarus (Post 1129631)
The onslaught animation was the old dispel magic animation, before the animations update around 1.0.

Bah, don't like it. I liked the breaking sound.

PT_DaAr_PT 09-02-2010 09:44 AM

Quote:

Originally Posted by Ulti19 (Post 1129409)
Huge problems with knight lol. precise block on level one guarantees all hits to be blocked 100% xD I can go cast pb and offensive stance and solo aysor now lol.

Btw is the damage increase for everyone intentional?

You know the server is bugged when a knight can solo Aysor. Build: offensive stance, pb, gutting 5 xD

It's because Hit Chance has been greatly reduced, me likey. :superpusso: (So I guess my great hit chance gem is going to be worth using, eh)

EDIT: or it's because of this:
http://img255.imageshack.us/img255/7...0090211085.png

Miraculix 09-02-2010 09:48 AM

Any plans to revise "Reveal" down the road? Like here?

Myxir 09-02-2010 10:54 AM

Cool changes on conjurer. But we don't have enough power points for a balanced support and defense setup^^

e30G 09-02-2010 11:00 AM

I'm fine with the points required, but I'm a bit concerned with the cast times. The Conjurer stuff are usually spells you cast in emergencies and I feel 3s cast times for non-area spells like Life Saviour are too slow. Maybe 1.5s is better?

Knekelvoeste 09-02-2010 11:09 AM

Quote:

Originally Posted by VandaMan (Post 1129376)
Is there any way you can better define the roles of the archer classes for us? I thought marksmen were the offensive discipline while hunters were defensive, so why do marksmen get more armor? Not that I object to or approve of the way the armor is, I'm just not clear on the vision you have for archers I guess.

I believe marksmen were the class with high defense and high attack but with the lower agility and speed. While hunter has its stealth and speed.

But i can always be wrong ofcourse.

Pnarpa 09-02-2010 12:20 PM

Quote:

Originally Posted by e30ernest (Post 1129663)
I'm fine with the points required, but I'm a bit concerned with the cast times. The Conjurer stuff are usually spells you cast in emergencies and I feel 3s cast times for non-area spells like Life Saviour are too slow. Maybe 1.5s is better?

Agreed. With a 3 second cast time, it can hardly be called a "Life savior".

Kaixo 09-02-2010 12:28 PM

The damage is too high.

Conjurers:
More healing powers is good, more difference between support conjurer and "warjurer".
Mana costs are very high, we'll see in future updates.
The problem with Confuse remains.


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