Champions of Regnum

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-   -   Invasion System Change Needed (https://forum.championsofregnum.com//showthread.php?t=71000)

VandaMan 01-06-2011 03:07 PM

I've got mixed feelings on this topic, and let's face it... this thread isn't about new mechanics, it's another thread bitching about syrtis and alsius "teaming up." Similar threads tend to spring up from every realm when things aren't going their way.

On the one hand, it would be unfair to restrict the third party from participating. It's their right to kill who they want to kill, and to be expected that they kill the invading realm; they want to get the gem for themselves, and to keep their enemies from opening the portal. This is fine, and is a good reason to allow all realms to fully participate no matter who endangered and broke the gate.

On the other hand I do hold issues with working together to the extent of Alsius taking the gem off of the holder, carrying it to, and holding it inside of a Syrtis city, all the while being escorted by their Syrtian "enemies." That is too much in my opinion. Unfortunately any way of forcing that particular behavior to stop would also remove any chances of the third realm stealing a gem for themselves, on the off chance they actually tried to.

bois 01-06-2011 03:12 PM

And for reasons stated above that is why I think my radical approach may be an option. No matter what time you are on or the army you have, you have a chance to maybe round up the few you have and make an assault on one fort and try to come away with a gem. Depending on the type of fort NGD makes , you can even weaken the fort and set it up for another assault later on.
You get a specific bonus for just pipping one . No need to get all. This will lead to mercenary and guerilla type warfare and more fort battles more open field interaction , more need for intel by hunter , more everything. Every fort battle becomes important in such a case.
The only downside I can see would be that war is relentless leading to tired players.

Art

Topogigio_BR 01-06-2011 03:13 PM

Ban all multi-realmers and balance realms population, than you will have your fun in invasion, if you can really invade.

bois 01-06-2011 03:20 PM

Quote:

Originally Posted by Gallus (Post 1234007)
Ban all multi-realmers and balance realms population, than you will have your fun in invasion, if you can really invade.

Easier said than done.

I think invasions in its present format encourages this kind of play. It might be interesting if they changed the mechanics so that multi-realmers become less relevant. Why would you steal a gem from yourself to hurt yourself when you return to the realm you just stole from? Balance may still be a problem but spreading the war changes the perception of any unbalance. This game needs the war spread on different fronts. The clumping of players on one front make the imbalance look more glaring.

ieti 01-06-2011 03:34 PM

@bois if you can make your europeans to get up at night, then plan one in EU time and make americans participate. I doubt you will ever make this, because it will fail.

Lets face it if there is defenders you need really massive zerg to do something. Even then it can fail.

I know this because we tried to make invasions in peak times - some times it was success, but it was really lucky.

So all invasions are planned in dead times of other realms, not because there are more players, but because there is less resistance.

bois 01-06-2011 03:52 PM

@ieti , I was referring to this concept in my ramblings :

Quote:

Originally Posted by bois (Post 1233953)

If I really wanted to be radical I could say to give each realm 3 gems . 1 major and 2 minors. Come up with really big and nice Castle and forts and put gems in there. Drift the great wall back a little bit and make towns like Raeraia, Birka and Medenet gate towns. In effect these towns are the main gate. Kill invading the inner areas and let the wars rage outside endlessly. Each fort has 1 extra gem holder to accommodate the opponents gems. The castle gets 2(yes the idea is you cannot hold every gem. A choice must be made). Would that not be an interesting take? Gem capturing now takes place on 3 fronts instead of one. Actually the possibility exists that it could exist across 6 fronts.

Art.

If you are referring to this in your response then I accept your argument.

backe 01-06-2011 04:09 PM

/me scratches head.

2009 called, and wants its thread back.

Lostican 01-06-2011 06:29 PM

Quote:

Originally Posted by bois (Post 1233953)
If I really wanted to be radical I could say to give each realm 3 gems . 1 major and 2 minors. Come up with really big and nice Castle and forts and put gems in there. Drift the great wall back a little bit and make towns like Raeraia, Birka and Medenet gate towns. In effect these towns are the main gate. Kill invading the inner areas and let the wars rage outside endlessly. Each fort has 1 extra gem holder to accommodate the opponents gems. The castle gets 2(yes the idea is you cannot hold every gem. A choice must be made). Would that not be an interesting take? Gem capturing now takes place on 3 fronts instead of one. Actually the possibility exists that it could exist across 6 fronts.

Art.

This is very radical...but I like it. I wonder though, if this is something NGD could do without creating 1,000,000 other bugs.

mr_scsi 01-06-2011 07:05 PM

Quote:

Originally Posted by bois (Post 1233953)
If I really wanted to be radical I could say to give each realm 3 gems . 1 major and 2 minors. Come up with really big and nice Castle and forts and put gems in there. Drift the great wall back a little bit and make towns like Raeraia, Birka and Medenet gate towns. In effect these towns are the main gate. Kill invading the inner areas and let the wars rage outside endlessly. Each fort has 1 extra gem holder to accommodate the opponents gems. The castle gets 2(yes the idea is you cannot hold every gem. A choice must be made). Would that not be an interesting take? Gem capturing now takes place on 3 fronts instead of one. Actually the possibility exists that it could exist across 6 fronts.

Art.

+1 I like the idea of having a 'frontier town' that serves as the gateway to the inner realm.
2 points tho:

What is the purpose of capturing the gems and taking them to your castle/fort? like the current wish system?

Second, I like 'invading the inner areas'. Part of the fun, for me at least, with invading is the running amuk in the enemy realm. Running and hiding from their hunters that want to evict me, and yes of course ganking the obligatory noobs that normally feel safe inside the wall. mmmmmmmmm fresh rps :)


I think that if the wish system were 'tweaked' a bit, it might be a good thing again.
Its become stale, same 7 options to pick from (minus the last wish).
+xp isn't much of an incentive for 30+ lvl 50's to gather and invade. We don't need the xp, so its more of a favor to the up and coming players. +gold is nice, but lets face it, we are all pretty tired of the grind, and that detracts from the high level players warring.

LMS is just something that could have been ok gone horribly wrong. It tears the realm apart and factions do more fighting with each other than with the enemy (at least in ignis). I'm curious, has syrtis every voted LMS? how did it affect your realm? Oh ya alsius, how about when you... DOH nvm :mf_hide:

Invasions are an object of the game, they just need help. More/better reward for the participants, something they can actually use could go a long way to motivating people.

Gabburtjuh 01-06-2011 07:10 PM

Quote:

Originally Posted by mr_scsi (Post 1234157)
Oh ya alsius, how about when you... DOH nvm :mf_hide:

HEY!! We did open it, twice xD, and we voted +xp and - for iggies(great choise /sarcasm)


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