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Although a key bind to target nearest enemy would be useful, IMO coding it wouldn't be that easy to implement and the implementation could bring frustrating and maybe unfair bugs with it. "Nearest enemy" is easy to be identified by a human but not by a computer. Distance is not all that matters. Using such a key you could find yourself targeting a camoed hunter or an enemy behind you who, although visible, due to your facing you wouldn't be able to spot otherwise. Since it is difficult to predict everything that could go wrong with auto targeting (even lag and FOV may affect it), it would be even more difficult to code all those factors that define "nearest enemy".
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a very simple autotarget button is a necessity, an autotarget button is the first new thing needed on regnum in my opinion (so right behind bugfixes, but before tweaking the ui). It wouldnt even need to cycle, just the closest visible enemy would already be great (and bring knights to the frontline again to protect archers and mages)
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I myself don't think i'd like an auto target (too easy to spam the button while running, finding hidden enemies behind a rock for example (though not hidden from auto target) too lazy to read everything so someone likely already mentioned it.
am i mistaken or was there a feature like that in RO once? i sorta remember enemies being labeled when a key was pressed. could be my imagination though..i don't remember a few years ago that well. (much less last week) if they DID do auto targeting though, i would prefer it to be a scroll wheel accessible feature, or a "wheel" menu. anyone who is familiar with them will know what I mean, as I suck at descriptions anyways. |
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Game have enough tools to play good. If there are more - better.
BUT BUT BUT BUT There should not be tools to automate such things like autoselect, autotarget etc etc etc. Where is the fun in this. Lets just put fully automated code and just watch the show while computers play instead of us... Less automation game have, simpler it is, cleaner interface and logical UI - better for players. More you make it help you, more you make it difficult, more you make it do stuff you should do less fun game it will be. Not to mention more bugs and annyments. Lets not want too much. Because we never know how we will feel then. Genius things are simple. Keep the KISS principle. ;) -- P.S. Instead of making computer select your target automatically put visual hints to players to help them react properly. For example change colors of player icons depending of their HP. Change HP bar colors too. Make visual feedback of important spells better. Make players who get hit give more intense feedback - something like thin red border flash, so it is easier to see they are on fire. Lets face it autoselect will make things too easy. |
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it's very annoying having to use the mouse just for targeting(or turning fast, but I can live with that). |
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Tab key to cycle through enemies in range... its not too much to ask for. |
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I agree, a 'select nearest target' button is dumbing things down too much (and opens a wide door to abuse from bots/automation) but targeting needs improvement. I would like to see crosshairs and line of sight attacks with friendly fire but that would change the game to much and is unlikely to suit everyone. I think more options to tweak selections (for each character individually) would be a step in the right direction ie. Ally/enemy priority 0-100% Difficulty priority 0-100% Warrior priority 0-100% Archer...... etc Maybe health and mana level priorities too but these would have a big effect. |
Auto-select; and I thought I was lazy.
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No intelligence, just cycle thru those you aim at, up to some max distance.
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