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pieceofmeat 05-22-2015 11:36 AM

Quote:

Originally Posted by Candyx (Post 1833195)
Spell elude is relative increase, so if you're on 5% you'll go to 15%. Sadistic guards is (unless it's changed since I last tested) an absolute decrease by 100%. so 15%-100% = 0%. In fact if you cast this *before* SOTW they should just cancel each other out?

Yes if thats the case its way too powerful, so i fugred it was unlikely. :P

What about challange that is also absolute?

Sentan 05-22-2015 11:52 AM

I've tested it some weeks ago: spell elude (5) vs. sadistic guards (5) and somehow my character still had some spell resistance under effect of this debuff.

Hayir 05-22-2015 12:07 PM

Quote:

Originally Posted by pieceofmeat (Post 1833200)
Yes if thats the case its way too powerful, so i fugred it was unlikely. :P

What about challange that is also absolute?

Haven't tested myself, but i was told it is not. Also thought about casting it on archers before SotW, but doesn't work like that, SotW "overwrites" it.

Adrian 05-22-2015 12:11 PM

Quote:

Originally Posted by Hayir (Post 1833207)
Haven't tested myself, but i was told it is not. Also thought about casting it on archers before SotW, but doesn't work like that, SotW "overwrites" it.

Negative Spell Resistance acts towards current Spell Resistance.

Only negative Absolute Spell Resistance could counter SotW.

IE:

In my character sheet I have 5.5% Spell Resistance, Sadistic Guards could take it to 0%.

If I max Spell Resistance with some bonuses, and take that 5.5% to 15% or whatever, Sadistic Guards will reduce THAT 5.5% or 15%.

If there would exist a -100% Absolute Spell Resistance skill, then SotW would be countered but that would be tremendously OP.

pieceofmeat 05-22-2015 12:39 PM

Quote:

Originally Posted by Adrian (Post 1833209)
If there would exist a -100% Absolute Spell Resistance skill, then SotW would be countered but that would be tremendously OP.

Exactly, so lvl 5 spell elude makes resist base x 3 and lvl 5 sadistic guards reduce it to base x 2.

Adrian 05-22-2015 12:42 PM

Quote:

Originally Posted by pieceofmeat (Post 1833215)
Exactly, so lvl 5 spell elude makes resist base x 3 and lvl 5 sadistic guards reduce it to base x 2.

Yes. Oh, it's so good to know how things work now :biggrin:

Syrdar 05-22-2015 01:10 PM

Think its pretty funny people complaining about not be able to exploit daen to try and steal drops lol.
You want a shot at a daen drop rush us while we are fighting like we have to do to other realms.

Hollow-Ichigo 05-22-2015 01:29 PM

Quote:

Originally Posted by Adrian (Post 1833216)
Yes. Oh, it's so good to know how things work now :biggrin:

WM LB still can't be fused...or, at least, it wasn't in the Changelog :(
Thanks for retal fix btw

-Drew

pieceofmeat 05-22-2015 01:43 PM

Quote:

Originally Posted by Hollow-Ichigo (Post 1833228)
WM LB still can't be fused...or, at least, it wasn't in the Changelog :(
Thanks for retal fix btw

-Drew

Retal works on my DoTs now?

Syrdar 05-22-2015 02:03 PM

Went from 20% crit chance to 7.... Someone want to explain that.


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