Champions of Regnum

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-   -   NGD, please, PLEASE remove relic lock on Haven (https://forum.championsofregnum.com//showthread.php?t=102055)

ieti 03-12-2014 05:15 PM

As Wi3ld says dragon is too powerful. It is not so bad, except the ABSURD damage it deals. 8k blaze, 15k fireball, 25k stomp - please noyone can survive this even knights. Add to this the aggro range which got increased and makes things way worse.

Dragon could stay, BUT make it do damage like realm dragons. This way knights can be useful to aura and so on. If we get like 3k stomp and maybe 1.5k fireball it is ok. Current damages are too high and gives too big advantage to attackers which 85% of cases have bigger numbers than defenders.

Kimahri_Ronso 03-12-2014 05:33 PM

Quote:

Originally Posted by Tenel_Ka (Post 1788292)
The statistics don't prove that Syrtis is less skilled than the other realms, it just shows that they invade more. I'm not sure how you managed to reach that conclusion.

We all know what invasion is about, numbers.
Always was, is, but I hope it will change in the near future.

The very realm that invades frequently HAS that number at that time.
The other thing we all know is that a zerg do not need to think just r*pe the sh*t out of everything that is in its way.
Go figure :D.

Quote:

Originally Posted by Tenel_Ka (Post 1788341)
I think dragons are necessary (hear me out). Since a gate has to be captured to be able to pick up gems, the attacking realm would have to defend inner gate from the invaded realm, and the outer gate from the third realm, while also sending at least one team to pick up the gem.

Dragons are far from needed.

It's one thing that they're too powerful and they they'd need to be tuned down a bit ( personally I'd like to see the whole invasion system being reworked or disabled), and another is that it is fully possible to hug the wall and proceed to the gate to break it without the dragon even waking up and starting to attack. So the point you've mentioned is invalid ^^
( Of course you need to be organized so no one aggros the dragon. )



OT> +1000000000 for removing relic lock on Haven ( I hope it will happen in this century), what's more, Merge RA with Haven pls!
I'm starting to feel like it's a waste of time to log in in an empty realm, or in a realm that all that it does is being AFK at CS.
I KNOW, i KNOW, it's the players fault but still. I need constant action when I have the time to log in and I think I'd get it if Ra was merged with Haven :D
/me iz too lazy to restart on RA.

Tenel_Ka 03-12-2014 06:00 PM

Quote:

Originally Posted by Kimahri_Ronso (Post 1788355)
We all know what invasion is about, numbers.
Always was, is, but I hope it will change in the near future.

I know. I said Syrtis has higher numbers in the very next post.
However, having more numbers does not mean the realm degrades in skill (though it could possibly have that affect after a long period of time).

Quote:

Originally Posted by Kimahri_Ronso (Post 1788355)
Dragons are far from needed.

It's one thing that they're too powerful and they they'd need to be tuned down a bit ( personally I'd like to see the whole invasion system being reworked or disabled), and another is that it is fully possible to hug the wall and proceed to the gate to break it without the dragon even waking up and starting to attack. So the point you've mentioned is invalid ^^
( Of course you need to be organized so no one aggros the dragon. )

My point isn't invalid. I rarely see enemies of the third realm attacking outer gate. The dragon likely deters them from trying, even if it is possible to avoid aggro.

But you may be right in saying that the invasion system should be reworked. I wouldn't expect that much from NGD though, and if they did attempt it it could take years.

In my opinion, the best thing for them to do right now is to either remove relic lock, make it lock at different times each day, or make it population based.

kmdk 03-12-2014 06:25 PM

Quote:

Originally Posted by Tenel_Ka (Post 1788367)
But you may be right in saying that the invasion system should be reworked. I wouldn't expect that much from NGD though, and if they did attempt it it could take years.
.

To change 3 spells they need it 1 month ,i dont think they care about population or what players think ,player by definition are wrong and NGD by default is right.

Wee just bite the tail again ,they will remove relic lock when Haven will have 20 player and they will say is just bad luck.

leafdale 03-13-2014 02:19 AM

the dragons at the gate invasions are fine.

what i would like to see is occasional periods when we return to the old formats with and without boats :P those were ALSO fun days!

(and also replace the secondary forts with the OLD forts from the early stage of the game :P ! )

Zas_ 03-13-2014 08:47 AM

Quote:

Originally Posted by ieti (Post 1788351)
As Wi3ld says dragon is too powerful. It is not so bad, except the ABSURD damage it deals. 8k blaze, 15k fireball, 25k stomp - please noyone can survive this even knights. Add to this the aggro range which got increased and makes things way worse.

Dragon could stay, BUT make it do damage like realm dragons. This way knights can be useful to aura and so on. If we get like 3k stomp and maybe 1.5k fireball it is ok. Current damages are too high and gives too big advantage to attackers which 85% of cases have bigger numbers than defenders.

Imho, dragons at gate just make it easier for the invading realm, which is much likely the one with more number at invasion time.

The funnier thing to do would be to make dragon killable (as powerful as realms dragons) by other realms, with a chance to drop ;)

Relic carrier cannot jump (stupid workaround for various issues), but he can mount, this is very inconsistent.
No mount for relic carrier means much more fun, more fights, more teamplay.

Relic should deal damages when one (not belonging to relic's realm) takes it, enough to kill any character with insufficent level (what's more annoying that those people logging low levels chars to steal relics and kill fun....).

A rework of castle's surroundings (Imperia, but not only) is needed, perhaps together with relocation of castle's saves and something is needed for unfair use of relogging near castles (what about random location, far from castle ?). It is far too hard to pass Imperia save compared to other castles (but anyways, all are badly designed).

Wi3ld 03-13-2014 09:35 AM

Quote:

Originally Posted by Zas_ (Post 1788538)
The funnier thing to do would be to make dragon killable (as powerful as realms dragons) by other realms, with a chance to drop ;)

inb4 defenders let the enemy invade while they kill the dragon. People will WANT to get invaded just so they can drop.

Lebeau 03-13-2014 12:23 PM

Quote:

Originally Posted by Zas_ (Post 1788538)
No mount for relic carrier means much more fun, more fights, more teamplay.

wrong!Wrong!!WRONG!!! Think it thru. No mount for relic carrier means zerg-realm can still easily run relics successfully simply by pushing thru like a steamroller, but the other realms cannot, so therefore they will not & thus, they will NOT get the zerg-realm's relics near as often, if at all. If you want far more RvR imbalance & far fewer invasions by the NON-zerg-realms, then by all means, disable the relic carrier's ability to mount & move fast; it will further cement & make far easier the current zerg-realm's dominance of the server & they'll ofc be as happy as dogs that roll around in the garbage & eat shit off the ground.
Quote:

Originally Posted by Kimahri_Ronso (Post 1788355)
We all know what invasion is about, numbers. Always was, is, but I hope it will change in the near future ... (personally I'd like to see the whole invasion system being reworked or disabled) ...

Amen! Tell it like it is, Brother Ronso. Pour it on! Gets ever more & more true with every new change NGD makes to the invasion mechanics of this zerg-rules-game. So, ofc the zerg rules! ... Accept NO substitutes! Scalability FTW:warning:

ShadowForce 03-13-2014 01:26 PM

Quote:

Originally Posted by Lebeau (Post 1788559)
wrong!Wrong!!WRONG!!! Think it thru. No mount for relic carrier means zerg-realm can still easily run relics successfully simply by pushing thru like a steamroller, but the other realms cannot, so therefore they will not & thus, they will NOT get the zerg-realm's relics near as often, if at all. If you want far more RvR imbalance & far fewer invasions by the NON-zerg-realms, then by all means, disable the relic carrier's ability to mount & move fast; it will further cement & make far easier the current zerg-realm's dominance of the server & they'll ofc be as happy as dogs that roll around in the garbage & eat shit off the ground.Amen! Tell it like it is, Brother Ronso. Pour it on! Gets ever more & more true with every new change NGD makes to the invasion mechanics of this zerg-rules-game. So, ofc the zerg rules! ... Accept NO substitutes! Scalability FTW:warning:

Im sorry but it seems that it is you that has not thought things through here. What you are saying is that by disallowing the relic carrier to mount, there is a HIGHER chance of the relic being successfully taken to the carrier's home castle?

Considering that it is not compulsory for the relic carrier to mount, what you are suggesting is already possible. Along with this, under the current system; if you have a group of players chasing the relic and the relic carrier mounts, unless somebody is already ahead of it who can dismount it, that relic is lost because it is travelling at the maximum speed that CoR allows. Whereas if the relic is ahead of a group of players chasing it and the carrier CANNOT mount, the group chasing it can mount up theirselves and catch up to the relic and often have several attempts at getting it back.

By your hypothesis, nobody would ever mount up with the relic anyway because "steamrolling with a zerg" is easier.

ieti 03-13-2014 02:47 PM

Relics are a simple CTF game. Do in capture the flag games we have a speed boost? Do in this kind of games we have an uber-hiper-mega mounts? Well no...

The point of CTF is to get more wars, more cooperation and some fun out of invasions. Horses put in this zero wars and zero fun, because relic is just mounted and you have ZERO chance to stop and regain it.

Horses make it too boring and remove the fun part of the CTF.

--

You want to snap relic out of stronger enemy - well use hunters, dismount defenders from horses, use bridges as a stopper and so on and so on.

You want to pull an invasion? Defeat enemies at gate and around it! No need to have and easy way with the dragon! But i want to hide under Dragon! Waaaa! Get your realmies and organize properly!

There is no need NGD to SPOON YOU, so you can invade which is end game content. You want end game - you come get it!

For me RO got down mostly because NGD tries to make it easier and less challenging. Please guys this is mistake.

--

YOU WANT TO INVADE? COME GET IT! NO MOUNTS! NO DRAGONS!

http://d24w6bsrhbeh9d.cloudfront.net...Z8RL2_700b.jpg


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