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The original concept of a hunter was that he was suppossed to become a master of nature and the art of stealth.
When I used to think of hunter I used to think of people who scouted the land under the cloak of nature, hid in the night under Stalker, then they would come out and fight you. Unfortunatly any idea of a hunter I have now is a blantantly overpowered class of people who pop in and out of nowhere when your low on hp, and kill you, if they don't happen to kill you, they run away on low hp and come back again, like an annoying little mosquito. :) There is no class more annoying than the hunter, though there are people who preserve the old image (the kind of people who don't run away and enjoy a real respectful fight) |
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It's simply a matter of fact that Hunters cannot play like they used to. NGD has given us the tools, on purpose, to play more like assassins and escapist and we are only using them as NGD clearly intended. I do believe they even stated officially once that this was their intended role for the Hunter. Or do you still expect us to fight you like that when our Shield pierce(5) does 15 dmg through your armor? Regards. EDIT: Take a look at my setup, Edge, and you will learn a bit how Hunters have to fight these days to survive. http://img165.imageshack.us/img165/6...ot68os9.th.jpg |
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In an overcrowded Regnum world the reality is that you are lucky if you run 50m without bumping into a hunting party of 2 or 3 times your number (especially if you are an Alsiun). A common experience i and my fellow hunters have is running into a large group who have 2 or 3 healers, a warlock who runs at us with mod, 4 or 5 archers all trying to confuse and DS us but casting sow so that we don't make a scratch on them, and a knight that buffs everyone so that any attempted hits get blocked. As a hunter clan we face such situations regularly. We have 2 options: die stupidly without making the slightest impact on our enemy, or run and fight them later when more allies have joined us. As a clan we have no problem with such strategic escapes, and when the signal is given we all run. I can see how it is annoying for other classes who are not able to escape like this. But the fact is that hunters are able to do it, and would be stupid not to when they face a quick and futile death if they fight. If we think we have a chance of wining, or even just taking some with us, we'll fight. Otherwise, don't be surprised to see us disappear into the sunset...:) |
Just to say, Hunters are catchable. You are a barbarian Edge you can have very good speed to and catch them.
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I wish the old way I was set-up worked (brawlin hunter - tangle with me and it hurts). But the advent of rediculous armor ratings and psychotic blocks have forced many of us (hunters) who enjoyed the good brawl to become faster and sneakier. Honestly, I feel that NGD wants the hunters to be this way; otherwise, things would not be implemented in the way they are. Whenever you need a fair fight with a hunter - let me know!! |
Yeah, hunters are meant to be the way they are, please stop complaining.....:crying1:
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Regards. |
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