Champions of Regnum

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-   -   What is making Regnum die? (https://forum.championsofregnum.com//showthread.php?t=54362)

makarios68 01-08-2010 10:05 PM

Quote:

Originally Posted by Inkster (Post 907788)
sorry, I DONT SPEAK CHAV.


-Regards

HAHA, me neither.

I fell asleep on the second line.

Znurre 01-08-2010 10:20 PM

Quote:

Originally Posted by trakker (Post 907778)
... Regards, Nightchill

Well said.
Even though I never experienced the Ximerin rates as a problem myself I would prefer to have it fair.

Anpu 01-08-2010 10:44 PM

+1 Nightchill. :thumb_up:

Truewar 01-08-2010 11:48 PM

friends,

Do you need Ximerin for war? No. Do you need Ximerin to level up? No!
All you need is to come to WZ in kick some ass. Or do you think NGD should take your hand and bring you there? Maybe also put sword|bow|staff in your hand?

Players make war. Znurre made it few days ago.

Sure Regnum has serious problems like bugged quests, textures, lags etc. But it still has good base for good gameplay.

makarios68 01-09-2010 12:23 AM

To all those who have congratulated NC on his last post, please be aware that this is not the same as his original post. He has changed tack somewhat.

The last post raises a valid point (the unfair regional rates of payment) - good point.

But his original post was a rant about premium content per-se - as though it is some kind of sin to tempt players to purchase items for cash.

It amazes me that anyone can accuse NGD of being greedy for doing what all gaming companies aspire to do - make money. You expect them to work as voluteers for a charity?

Also, i suspect they make far less than most gaming companies do.

Zixmund 01-09-2010 01:26 AM

NC I dont agree of the most of your post only with the second about euro. You said ngd didnt choose the hard way to nerf items, if they do then they will harm the payers, also can you tell me I mean an example of any F2P game which figured out how to make the game free to play and give some avatgange for the premium buyers, but to realy keep it F2P? The fact is IMO retail and sucribe games have less more troubles with this and I think on the market they are more popular just need to put your hand in the pocket. I think if there is any problem what NGD face its not just their problem. I read few articles about other games also I tried some and as I said in my first post in some games the stuff is even worste. But I agree the eur/usd thinky not make it nice just I dont understand why you buy it then LOL...

Oh and about putting head to ass etc kids stuff... I dont play few weeks because my card not support enough.

ncvr 01-09-2010 02:31 AM

Quote:

Originally Posted by Zixmund (Post 908007)
NC I dont agree of the most of your post only with the second about euro. You said ngd didnt choose the hard way to nerf items, if they do then they will harm the payers, also can you tell me I mean an example of any F2P game which figured out how to make the game free to play and give some avatgange for the premium buyers, but to realy keep it F2P? The fact is IMO retail and sucribe games have less more troubles with this and I think on the market they are more popular just need to put your hand in the pocket. I think if there is any problem what NGD face its not just their problem. I read few articles about other games also I tried some and as I said in my first post in some games the stuff is even worste. But I agree the eur/usd thinky not make it nice just I dont understand why you buy it then LOL...

Oh and about putting head to ass etc kids stuff... I dont play few weeks because my card not support enough.

This is not the point, and Regnum shouldn't be like every other game out there. A long time ago, premium items did not effect the wz at all, directly or indirectly - now they do that, just indirectly. So, tell me, how did NGD survive from 2003 (the oldest version of http://regnumonline.com.ar on http://web.archive.org is from April, 2003) - 2008 without having to sell lucky boxes, gem boxes, etc. ?

Regnum might not be dying, but it (and its community) is nowhere near the state at which it used to be - just go back to early-mid 2008 and have a look around the forums. How long will it take for NGD to realise that they made a mistake somewhere along the line and it will be much easier for them to correct this mistake rather than continuously nerfing other classes instead, and trying to cover it up? The core of this game was always RvR, so why is NGD just giving people more reason to sit around trading or grinding? Now people just grind for xp, gold, drops, gems, or collect magna, whatever as opposed to after beta where there would be plenty of wars and hunts. Of course, the only thing that's killing Regnum is the whinging? Well, newsflash, there wouldn't be any if the game wasn't in its current state.

Now there are plenty of examples of how this game is nowhere near what it used to be. Think back, again, to right after beta. How many skills were deactivated or not working? Yet we had significantly more setup options and freedom to play however we like back then because of balance. That's right, with at least half of the skills broken or deactivated, balance was better than it is now. NGD needs to ask themselves why this is the case. Plenty of good, useful spells have been nerfed without the players ever asking for them - death sentence, balestra, caution, frenzy, onslaught, ribs breaker, stunfist, etc. while it took almost 2 years for NGD to do something useful to SotW. Just accept that the game turned out better than your vision of it, rather than using nerfs and only nerfs to achieve that vision.

Warzone activity is another issue which needs to be adressed. We used to be able to go anywhere and get a good fight - now that's not going to happen, in part because of the horrendous class balance, in part because of the now static gameplay, in part because of the ridiculously nerfed skills (I remember a spanish post by NGD saying that 1.2k dmg from the old TFB was overpowered. I don't think I will be able to begin to list the number of reasons this is laughable) and of course because all the mobs were moved to the inner realm. Again, nobody asked for this, and it's taken even more of the fun out of the game.

Now let's go to mid/late 2008, back when NGD added the uber rings and amulets to mob drops. The community's response was mixed at best, but eventually NGD listened and took them out because the items were overpowered and encouraged grinding. Now what have they done? Subtly added those items back in, with different names, and acquired differently, with buying premium being the best way to do it.

NGD, you should be glad that the community cares enough to spend this much of their time making posts this long because it means they really do care about your game.

Arafails 01-09-2010 06:06 AM

You know, I've come to the conclusion that I couldn't give a rat's ass about the premium items being unbalanced. Plus seven percent cast speed, whoop-de-****ing-doo. Alright it adds up, but y'know, the big problem there was the removal of cooldown from cancelled spells.... I've still beaten the crap out of people with unbalanced items who didn't know how to use them properly (alright, so I have a few unbalanced items of my own, but apparent hit chance numbers mean dick all today anyway).

I think the big turning point was actually when the cheaters started on, I think we can all of us who were there remember the guy who was warping into gem areas in other realms thanks to the leniency of the position system at the time? Well NGD put a stop-gap solution in and it messed a whole pile of stuff up, whereupon everyone whined about overpoweredness of some classes because it didn't affect them as much and that started a vicious cycle which continues to degenerate even now.
They've put in place the roots for a better solution now, and people are whinging about how they're out of touch, well newsflash people: They can't do everything at once, and they have a pressing need to eat, y'know?
How would you feel if they kept everyone except their testing team out of the loop, let the cheating go unchecked, closed Amun off indefinitely, and then shipped Regnum Online 2.0 as a new product when it was ready? You'd whine about that too, I bet.

ncvr 01-09-2010 06:13 AM

Quote:

Originally Posted by Arafails
They've put in place the roots for a better solution now, and people are whinging about how they're out of touch, well newsflash people: They can't do everything at once, and they have a pressing need to eat, y'know?
How would you feel if they kept everyone except their testing team out of the loop, let the cheating go unchecked, closed Amun off indefinitely, and then shipped Regnum Online 2.0 as a new product when it was ready? You'd whine about that too, I bet.

Well, they have community managers for a reason. Some time ago they did do something like this (although Amun was open), the communication was terrible, they rarely ever posted. Anyway, they can get someone just to do the communication stuff (like gamemod, although I can't say he's doing it very well), while the rest of them work on something else. In any case this isn't an excuse, they're working just as hard on thinking of new ways to screw us over and nerf things as they should be on improving things, fixing balance and adressing the issues, some of which have been brought up over the course of 2 years now.

Bladnoch 01-09-2010 10:32 AM

Quote:

Originally Posted by trakker (Post 907778)
NightChill's arguement on premium conversion calamity...

Can't a company get sued for charging more to certain customers than others?


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