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Confuse is not a problem, hence no need for a "solution".
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Confuse is a problem - its much to over powered accompanied with a hunter in camo.
IMO, it should be given to the knight as a range 0 power. The only nerf to it then is the range reduction, and its impossible for a hunter to uncamo on the unwary and use it. Even though balance should be prioritized with RvR, there still needs to be thought into PvP... |
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The problem above is camoflauge, a failsafe skill. There are no specific, intentional, counter measures for it. (I haven't seen non-targeted areas disclose a hunter or pet in a long time now. I suspect they put the plug on that last resort too.) IMO, there should either or both be a minimum radius for camo to work and/or a specific area skill for disclosing camoflauged hunters within a larger radius. No skill should be failsafe. Failsafe skills easily becomes 'I win!'-buttons that any idiot with a personality disorder can press while wantonly playing with dolls in the computer. Confuse is not failsafe. It will be deined if the target has DI (a failsafe skill) or be removed by dispel/mass dispel (failsafe at lvl5). |
I want to know what is failsafe in your opinion, all those def buffs etc for marks/knight/barb are only to be removed by ms, and lvl 5 has 50% chance, but works 1 out of 10 at most ppl. And camo is (most) usefull for PvP, but that is what hunter is designed for, to be the best PvP class in wz(in arena they dont have enough space to keep distance), if they just use their skills for it. Ever saw a hunter make the differance in a 20v20 fight on a bridge? I didnt at least, then the other classes come to show their powers, especially lock with their so favoured sultar, or warriors that can fight nose to nose then, or marks with their area+high dmg spells.
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10char.. |
Karl makes a valid point.
From what I can see. Many times NGD has changed (a.k.a. nerfed) a skill without looking at the bigger picture. More often than not leading to just another imbalance. Everyone screams bloody murder about confuse, because it is an OP tool in the hands of a camo+ambush+confuse+bestial troll-tard. The real problem is that that whole combination is OP. Confuse still is a valid tool for (petless / more team-based) hunters and marksman. Then again, I could agree with giving it to knights on the condition that the replacement spell is useful for marks (they have suffered enough) and hunters. |
I think the best solution is to make confuse the lvl 19 spell in tricks, distraction shot the lvl 15 and caltrop the lvl 17 one.
Petless, team based players could still have it. Quote:
Camo and cast the good spell on the good target helps a lot your team. (Distract/stun a lock just before he casts sultar for example). When a hunter use stalker on his warlocks buddies at a bridge just before enemies to come, who made the difference when their whole army is destroyed thanks to that? |
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The difference betwenn 0 conju and 1 ..... depend if there is 1 ennemi hunter or 0 with confuse ;)
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