Champions of Regnum

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-   -   Solution to Confuse without Nerfs (everyones happy!) (https://forum.championsofregnum.com//showthread.php?t=55443)

Nils_Dacke 03-20-2010 03:06 PM

Confuse is not a problem, hence no need for a "solution".

Bardar 03-21-2010 04:42 AM

Confuse is a problem - its much to over powered accompanied with a hunter in camo.

IMO, it should be given to the knight as a range 0 power. The only nerf to it then is the range reduction, and its impossible for a hunter to uncamo on the unwary and use it.

Even though balance should be prioritized with RvR, there still needs to be thought into PvP...

Nils_Dacke 03-23-2010 09:04 PM

Quote:

Originally Posted by Bardar (Post 979152)
Confuse is a problem - its much to over powered accompanied with a hunter in camo.

First of all, confuse is not a skill specific for hunters. It is a general archer skill. Arguments against confuse based entirely on how it can be used by hunters, are non-sequitur.

The problem above is camoflauge, a failsafe skill. There are no specific, intentional, counter measures for it. (I haven't seen non-targeted areas disclose a hunter or pet in a long time now. I suspect they put the plug on that last resort too.) IMO, there should either or both be a minimum radius for camo to work and/or a specific area skill for disclosing camoflauged hunters within a larger radius. No skill should be failsafe. Failsafe skills easily becomes 'I win!'-buttons that any idiot with a personality disorder can press while wantonly playing with dolls in the computer.

Confuse is not failsafe. It will be deined if the target has DI (a failsafe skill) or be removed by dispel/mass dispel (failsafe at lvl5).

Gabburtjuh 03-24-2010 09:31 AM

I want to know what is failsafe in your opinion, all those def buffs etc for marks/knight/barb are only to be removed by ms, and lvl 5 has 50% chance, but works 1 out of 10 at most ppl. And camo is (most) usefull for PvP, but that is what hunter is designed for, to be the best PvP class in wz(in arena they dont have enough space to keep distance), if they just use their skills for it. Ever saw a hunter make the differance in a 20v20 fight on a bridge? I didnt at least, then the other classes come to show their powers, especially lock with their so favoured sultar, or warriors that can fight nose to nose then, or marks with their area+high dmg spells.

_Enio_ 03-24-2010 12:16 PM

Quote:

Originally Posted by Gabburtjuh (Post 982378)
marks with their area+high dmg spells.

lol


10char..

Freduardo 03-24-2010 12:33 PM

Karl makes a valid point.

From what I can see. Many times NGD has changed (a.k.a. nerfed) a skill without looking at the bigger picture. More often than not leading to just another imbalance.

Everyone screams bloody murder about confuse, because it is an OP tool in the hands of a camo+ambush+confuse+bestial troll-tard. The real problem is that that whole combination is OP. Confuse still is a valid tool for (petless / more team-based) hunters and marksman.

Then again, I could agree with giving it to knights on the condition that the replacement spell is useful for marks (they have suffered enough) and hunters.

Gourmandine 03-24-2010 02:04 PM

I think the best solution is to make confuse the lvl 19 spell in tricks, distraction shot the lvl 15 and caltrop the lvl 17 one.
Petless, team based players could still have it.

Quote:

Ever saw a hunter make the differance in a 20v20 fight on a bridge?
No player makes the difference alone, you always need your buddies to make the good things/decision.
Camo and cast the good spell on the good target helps a lot your team. (Distract/stun a lock just before he casts sultar for example).
When a hunter use stalker on his warlocks buddies at a bridge just before enemies to come, who made the difference when their whole army is destroyed thanks to that?

Mattdoesrock 03-24-2010 05:26 PM

Quote:

Originally Posted by Gourmandine (Post 982471)
No player makes the difference alone, you always need your buddies to make the good things/decision.

I beg to differ, the difference between 0 conju's and 1 conju, especially a good conju, is incredible.

Gourmandine 03-24-2010 05:47 PM

Quote:

Originally Posted by Mattdoesrock (Post 982648)
I beg to differ, the difference between 0 conju's and 1 conju, especially a good conju, is incredible.

A good conju can't show his talent well with a bad players army.

Pimousse 03-24-2010 07:13 PM

The difference betwenn 0 conju and 1 ..... depend if there is 1 ennemi hunter or 0 with confuse ;)


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