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And back on the topic of warlock grinding, surely an ok to decent staff + 2 RoLs + SM + vitality absorb +Vamp + energy barrier is enough to make your way. Havent tried it though, the idea just looks good on paper. |
I am not sure if I should laugh about or mourn about what this game has become.
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With soul keeper working as a DoT spell, and the low amount of total HP a warlock has, you almost have to cast it in advance, to regenerate damage as you take it. If you freeze your enemy, he won't be dealing damage. You could wait until you're almost dead and then try to soul keeper and freeze him, but if he resists freeze you just screwed yourself - and freeze is easy to stop (DI, defensive stance, madness) Casting soul keeper in advance isn't much of a problem if you use darkness on your target instead of freeze, but darkness is range 20, and chances are if you darkness someone who was receiving conju support... they're going to make like france and book it. I agree we have lots of spells, and I do use quite a lot of them already... however there are certain spells you simply must have to be effective, and that limits the variation on setups. The new skill point progression system will make this even more so. While I'd love to use them, "all of them," I'll actually be able to use less of them. The only upside is I won't need to spend points on soul keeper anymore. |
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Timing is not a problem for conj, I play conj too, dispell cd is 10 sec, I use it alot. It's easy to see obvious animations or knocked people or even people running to the back of the group with low hp. You just need the reflexes to click on them, and 10 seconds is long enough to have time for dispell.
On pvp soulkeeper is still efficient with update (except while fighting barbs), but it fails in group. A lock is an offensive char, his job is to deal damage without dying, knowing that mages are the first targeted classes. In a small group (anything but zergs), we need to attack the same target to be efficient, mages/barbs always comes first. Using soulkeeper in those situations will be hard. If a barb rush on a lock and knock him,if he survives he can use soulkeeper at current state to give him some hp and be able to run while the others help him or kill that barb. DoT won't be useful. And please don't tell me the lock have to freeze the enemy, it's dumb to freeze an enemy who already got hit while the others are attacking him, or when he's knocked(special note for marksman spamming winterstroke), it usually saves an archers life (sotw/low profile),and you don't have time for that, or even to darkness him before. It's like saying hunters should always confuse their target to be able to win. It will be like sadistic servants, in theory it's great, but while fighting it will be hard to use, and locks already die fast. |
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You can SK a secondary target, it puts pressure on healers. Spread the dmg around. Focus fire is always effective, but spreading dmg around causes some vital pressure, and healers can't be watching everyone at once. Someone's gonna die. Quote:
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You don't randomly throw beetle swarms or silences around; you prioritise targets to throw those CCs on. So why should SK not be the same? |
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I dont think it will hurt me much, it will just make playing a lock more interesting and requiring more skill. I like it.
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Edit: just tried it on amun, a knight can hit me 3 times after kick 4. So a barb can easily kill a lock now. Nerfing soulkeeper is bad the way it goes. Maybe you should try it there and check. |
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