Champions of Regnum

Champions of Regnum (https://forum.championsofregnum.com//index.php)
-   General discussion (https://forum.championsofregnum.com//forumdisplay.php?f=10)
-   -   New Ranking and scoring (official thread) (https://forum.championsofregnum.com//showthread.php?t=68391)

Truewar 11-13-2010 04:49 AM

I like that idea. All I have is just one suggestion regarding clans ranking:

would be nice to have a relative measure that takes into account not only amount of RP`s but the number of members too.

I think you agree that 10k RP from 5 members and 10k RP from 50 members are different things

bois 11-13-2010 04:09 PM

A few questions.

1. Will all players be able to see their personal scores on their character sheet in the client?

Will they see a breakdown scores for (not formula, point score I speak about)

Gold deposit score
Death/kill ratio score
Fort capture score?

Last question. You can probably poll user uptime. Will this information play any part in future tabulations or are there any intentions to give it some weight at any time in the future?

I would suggest we can see these scores and breakdowns. Players that are motivated to get to "player of the week " may be encouraged by seeing their scores and the areas they are weak in. Just a thought.

Artec

w_larsen 11-14-2010 11:54 AM

Quote:

For the ones who don’t like it please wait until everything its put into place before start complaining.
now that the pessimistic prognoses are happening exactly as expected, can i complain? :D

today i encountered textbook case of ranking pumping.

we bere bit busy with green zerg in aggs, when trele got taken by reds. when we arrived there, no iggies were to be found of course. meanwhile green zerg went back to aggs, and as expected iggies logged back in trel and attacked it.
i reloged to see, who are they and found even more - two greens as well. iggies took the fort.

while iggies attempted to log near guards, remaining green (one of the two greens died in process) went to log in tower.

fun part was that iggies came to help the greenie a bit, so he can log. :D

so short version of very productive pumping:

1) arrive at small fort
2) take it
3) log
4) let small group of enemie realm (not the one who originally had fort) take it and log
5) log back in
6) jmp 1

with enough alts you can allways choose some empty fort around wz.

the system as planned and written in first post of this thread is flawed.
not that this wasnt expected...

bois 11-14-2010 04:43 PM

Honestly, I can't wait to see the first leader board.

I have participated in fort taking, and minor hunting and contributed zero gold to any upgrade this week. I also have observed several opposing characters and their behaviour patterns this week. These players that I chose have consistent playing style through the week.
The players I am observing I also expect to be all on the leader board because of their particular style.

Because NGD will not likely reveal their formula, I intend to be guided by the observation of these players and my own calculated playing style. I specifically chose a style that balanced hunt, home fort/ castle recapture and because of knight, usually one or 2 deaths per fort visit. I performed few personal kills but because of my auras/areas I collected a fair amount of RP that way.

Based on how this first leader board plays out , I will draw initial conclusions from it.

Till then, I sit back and enjoy the ping pong between the forts.

Regards
Artec

Jippy 11-14-2010 11:33 PM

"You can probably poll user uptime"

Hmmm - so the more u play the better u are??? NOT!!! xD

bois 11-15-2010 04:32 AM

Quote:

Originally Posted by Jippy (Post 1187587)
"You can probably poll user uptime"

Hmmm - so the more u play the better u are??? NOT!!! xD

Well, I suspect that is exactly how it is going to play off with the current formula.

You score will be derived from the amount of fort recaptures or captures meaning more playtime to do so. Also, you kill/death ratio will probably mean the more kills (single and participatory)and less singular deaths result in a better score. This means more playtime to accumulate a better score.
Lastly you can donate gold to upgrade forts more often only when they transfer ownership. Bottom line is the more active you are and specifically in RvR, the better your score will be. To do this requires uptime.

I was actually thinking about polling user uptime to apply that statistic to the formula to come up with a better score. In other words, your score will be based totally on not how much time you log but, rather give some weight to the quality of what you did in the time you were on . Of course this can be abused by players doing something then logging and watching the status of the game via third party tools to log on and capitalise that way. Instead of boss logging we have fort logging instead. In retrospect, this may be a bad idea and totally unnecessary. :facepalm3:

In the end, the formula may not please everyone but the hope is that it can be as fair as possible with the data available.

Artec

Mellion 11-15-2010 06:12 AM

Welcome back Rosetta-Effect. :(

We don't need anyone who tells us if we play good or bad.

mute 11-15-2010 09:37 AM

Well, it's monday and I am waiting for the ranking update...

I think it's a good idea and we get much more action in the WZ. I have not changed my playing style. Usually playing about 2 hours a day.

We will see more after the ranking update...

Mellion 11-15-2010 11:11 AM

Instead of some strange ranking with closed formulas, we should get access to some real statistics.

death/kill ratio including rp ratio over day/week/month.
damage done over ...
health given over ...
gold give/taken over ....
etc.

Gabburtjuh 11-15-2010 05:21 PM

When is it comming on, I've been working hard to get into another tab worth nothing....


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