![]() |
Quote:
My original point about being in melee range was 'staying' in melee range which could be done easily before with spring. So as I said you must play almost perfectly to assure the kill now. A fight with a ranged character who is intent on kiting you should end in a stalemate. He has to keep his distance, making it much easier for you buff up and walk the other way. Unless of course you get confused, but in that case you wouldn't be able to spring either so it's irrelevant. |
Quote:
Quote:
Quote:
Please make now an effort to understand my point, what I miss is speed (or at least not being impaired with a constant -25% or higher penalty) to lead charges in RvR, to close into melee "beyond enemy lines", to feel the rush of facing a zerg of enemies in front of me and surviving it (well... hopefully I'm not charging alone... already happened... lots of times...). Because, and I'll be a bit selfish, that's what took me to go from barb to knight long time ago. Well, this thread shows there are knights happy with the way they are designed, I am not. It is possible, however, that I'm just one of the few still oriented by an old paradigm regarding the knight class. An illusion no doubt fuelled by my several absences from this game since it is obvious to me that most of them are long gone. |
in a pvp situation, running away = you've lost the fight and surrendered :)
and why play a class that have no chance of winning in pvp?! the only application of knights are in open wars as they can't fight alone....(from a warlock point of view) |
Quote:
Quote:
Quote:
If you don't have that or can't expect that I just alter my positioning. You need to space yourself further infront of your army, The enemy is less likely to run from you being alone. However there is a greater chance of being cced, but if it's anything but being frozen you are likely to be over it or dispelled by the time your army passes you. If you are immobolised I'd advise Precise Blocking until they get to you to prevent a last minute dizzy. You onslaught the army when they catch up to you, since by this point you'll be closer to their ranks you will not be far behind. You also have the option of Shield Walling them before the Onslaught or waiting until you catch up. This does take decent timing though, but it's made possible because of the great addition that is Defensive Stance. Quote:
http://i.imgur.com/P6r7g.gif -which doesn't interest me anyway. I'm talking about 1 on 1 warzone encounters, winning is killing, losing is dying. |
Quote:
Quote:
Quote:
Quote:
|
Wow Signatus. I couldn't disagree more.
You will be pleased to note I not only don't skill Defensive Support, I don't even skill Caution. Don't need 'em with my play style/class goals. With ranged attackers in open field pvp you have to find cover. It's then their choice whether to close and die. Obviously, trying to chase an archer with passive speed bonus is an exercise in certain death. Knight is mostly fine. Love it. If I could adjust it a bit, I would make offensive stance do a bit more damage so that it isn't such a crappy deal, and make intimidate more powerful. That's about it. |
All times are GMT. The time now is 08:25 AM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved