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Once you leave the safe zone you should not be allowed to return and be safe. In this way, there will still be no safe haven you can run to... |
Cant rember who suggested this:
-Once near a save of ur realm, u become invisible [stalker] -You are not accected by spells once invisible -If you move u are revealed -If u stop moving for 5s you become invs again. :D |
useless change
this change is very useless, when you face save campers , you have several solutions
1) respawn fast to kick them back 2) don't rez until they go 3) respawn and run without using any spell (so yo are untouchable for 2 mins) after 1m30 you should be far enough from save just disconnect and reconnect a moment later they should be gone . they are so much bugs to need to be resolved why wasting time on a useless features ... |
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In my opinion this failed a bit. Trelleborg save is almost 50% of the time camped and the same with pinos save at off-hours. When your esurrect at the gate there's a party of elves waiting for you there and you can't do anything but waiting for other camped people to resurrect there.
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I would like to see the following:
When you rez at a save you have permanent immuntiy until you leave the safe area (say, 10m around the save.). When you leave the safe area you lose the immunity and you do not get it back if you return to the save, unless you die and rez again. This way players cannot abuse the safe area by running to it everytime they are in trouble. Also, it allows players who are being camped at a save to wait as long as need be for reinforcements to arrive and kill the enemies who are camping. It will also mean that these disgusting players who wait at saves for people to rez, will have to incur greater risks by waiting at a save, and obtain fewer benefits (RP's)... |
I'm still wondering why people are camping a save while they can have as many kills just hunting in the Alsius triangle.
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*cough* go hunt in ignis, rp hungry monster :gun_bandana:
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