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Then have all the devs post short posts with their opinions on what should be done and let us weigh in on it. And which we like best, you dont have to do the one (most) of us choose (if there is a clear winner) but the feedback cant hurt :)
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1.: Insane castspeed with good gear. (Fixed on Amun in a great way!) 2.: Spell(CC)spamming has to do with point one and the fast gcd. Now limited with different GCDs 3.: ST was far too strong. I dont really like the randomness, as i said often i would have prefered a shorter range (all ranged classes can cancel a 25m spell), cd if cancelled, any dmg between the current and the amun version and no stacking which is and was the mainproblem with the spell. I think locks will be fine after the update, lets see. Quote:
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LOL
knight have low dps and barb are OP? Someone was wrong when told me knights are the tanks and barbs are the main DPS. |
As already was said.
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(played conju a lot -- added CC lack to conju minus, MindBlank is mainly useless, better to be lucky) The reason NGD can not see what way going existing balance is they just dont care of live servers. NGD not analyze existing data, not analyze war on live servers. NGD even dont know that STANDART non-peak time warzone 30ppl group consists of 10locks 10archers 5conjus and 5warriors and only ~50% of conjus are on supportive mode. |
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marksmen and knights are in parallel with my current opinions (although im kinda liking knight) warlocks are pretty much the most balanced class right now (although on the verge of being slightly OP) barbarians are not overpowered and could use a bit of a defensive buff but i mainly pay a barb so im a bit biased hunter is the same conjurers are in no way OP (support conjus that is). warjus.... it depends. |
Barbarians don't need an offensive or defensive buff, IMO. They need more mobility and a gap closer. While we are getting plenty of mobility with the next update, we still don't have a true gap closer, and I'm not sure if that mobility will be enough in a fort war (completely disregarding 1v1).
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Knight: Too hard to level and very low damage , yes hard to level and too much positions and movement bugs i never play my knight Warlock: OK (OP) yes i confirm Barbarian: OK (OP but whining) really too much fragil, breakable, not enough faster Hunter: Super OP and too versatile , yes the only thing to nerf is the pet nothing more! A pet does too much damage 400 + the hunter !!!! (more evendim' bow with a good gem and i don't speak about the mana spent) the speed of the hunter is too hight also !! Conjurer: Super OP, too versatile and too easy to level (because of broken summons and many ways to regen) they are hell if they are warju impossible to win alone ... But it s ok a lot plays only for the support |
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In two years i saw only removes of skills ,moust of them funny. Like -escapist,speed from SOTW. I dont see any new skill what i can say ...cool this is funny. And too be on topic. Better make one statistic on active players in last month. Not on chars created. |
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