Champions of Regnum

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-   -   New Balance Update: more adjustments and a new spell (phase 7) (https://forum.championsofregnum.com//showthread.php?t=64910)

Comp 08-18-2010 08:42 PM

Slight RP Issue with Reveal

If reveal is used to "un-camo target(s)" and they die...they hunter doesn't receive RP unless he directly inflicts damage on the target(s).

Lord_Latem 08-18-2010 08:42 PM

The changes to Stalker Surroundings do sound interesting. I am with Compost relative being able to see others under the spell's influence so as not to get too far from the caster. Something else I am currently considering is something I believe I read in the recent past. That is, some of the knights auras are being converted to area buffs, so to speak, in an effort to lighten the load on the servers. With this in mind, how does the change to Stalker Surroundings impact server load? Does it remain similar to today? It seems like it would...I guess I am looking for a little clarifaction.

Gawyn_Trakkand 08-18-2010 08:43 PM

New Ao1 needs its mana cost reducing greatly and moving down the skill tree as it in no way qualifies as a lvl 19 skill anymore. As Ultimate pointed out one good kick and its gone and 400 mana for a wasted 10 seconds CANNOT be used every 30 seconds, yes Ao1 was OP but a 30 second duration with a 120 second cool down rather than a 10 second duration would have been alot more viable.

To make this spell work you would need to give knight unstoppable madness or one CC and thats 400 mana down the drain at least the area spells are still active when you're on your ass.

I wont be bothering with Ao1 i used it as a tool to keep fighting/retreat before but now it isnt good for either of those, sadly i think this is exactly what NGD want knights to do.

Hamster_of_sorrow 08-18-2010 08:43 PM

Quote:

Originally Posted by Anyriand (Post 1116141)
This change in Ao1 is ridiculous, I couldn't agree more with Ulti on this one. Any kind of lvl 1 cc and we just wasted 400 mana. NGD is making it impossible to play knight after this update goes live.
Knights are desperate for help, new spells, good ones, not stuff like the new d-stance and auras...

And I'd very much appreciate if people who have never played a knight in their lives stopped giving worthless opinions about a class they *obviously* don't know sh** about. I'm getting tired of all the ass-kissing that's been going on lately.

NGD needs to listen to their customers, no matter what they say, we are the ones who pay the bills. their job is to keep the customer happy, and this update is doing the opposite of that (mostly Ao1)

Klutu 08-18-2010 08:45 PM

Quote:

Originally Posted by Hamster_of_sorrow (Post 1116150)
NGD needs to listen to their customers, no matter what they say, we are the ones who pay the bills. their job is to keep the customer happy, and this update is doing the opposite of that (mostly Ao1)

NGD can always find new customers :p

I see the duration being increased a bit but this overall idea of ao1 is becoming a improvement

blood-raven 08-18-2010 08:46 PM

i have a question about reveal, so if hunter a is in camo and hunter b reveals him, so hunter a is attackable for the duration off the spell? correct? (just a question). don't have time to test it myself.

regards

Ulti19 08-18-2010 08:48 PM

So far every knight is in disagreement with this change (on the forum at least). And I agree with Any that if you don't play knight after 50, don't post about something you are not familiar with.

Hamster_of_sorrow 08-18-2010 08:49 PM

Quote:

Originally Posted by Klutu (Post 1116155)
NGD can always find new customers :p

I see the duration being increased a bit but this overall idea of ao1 is becoming a improvement

you obviously dont have a knight, or you would know that knights have very limited tanking ability without Ao1. 10 seconds is not long enough to tank effectively, i think Umaril's idea is the best option for Ao1.

_Enio_ 08-18-2010 08:50 PM

Quote:

Originally Posted by Ulti19 (Post 1116136)
Enio this is not about habits or fear of change or anything. This will not be some situational boost. This will not encourage knights to think harder or anything. It is simply a huge decrease to the power of tanking. Army of one was very easily counterable, you of all people know that, you've fought me plenty and the cc works fine on a current ao1 knight. 10 seconds need to be bumped up to a minimum of 20, and mana reduced drastically (with this I agree with you, but duration is not ok in any way shape or form).

Imagine sotw for 5 seconds... would this a boost you think even if it was 30 sec cd...


Quote:

Originally Posted by _Enio_ (Post 1107123)
Seriously i dont like that SoW & new Escapist create more situations you can barely counter.

Would you mind to further tweak the cost, CD and change the Duration to 3,4,5,6,7s? It shouldnt be a spell you use to tank heavy incoming attacks for such long amount of time.
Especially the combination of the new Escapist and SoW will be seriously retarded. 7s is more then enough to use it tactically but not long enough to unleash deadly combinations.
It would also limit its use as a get out of tricky situation. Well timed or antizipated use would still be greatly rewarded.

The manacost should be reduced first, and then tested from Knights in war.

Gabburtjuh 08-18-2010 08:56 PM

i can post about duration, and that sucks, for any class, 10 secs is to short, let alone for the last spell in the tree.


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