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Ridiculous heals with 500 HP(heal ally) when a barb hit and too much heal when a mage or archer hit. From 250 up to 500 normals hit of a Marksman to 2500 dmg crits of barbarians conjurer breaks a line. Scaling dmg is the line that breaks conjurers and gameplay. There is no logical statement in class dmg. To make a line of extremes classes that use dmg: Marksman-------------Conjurer-------------Barbarian 500 dmg/sec----------500HP/sec-----------1500 dmg/sec Cast time it's is not so bad,but my issue is how i look many times ppl die around me and i can't heal because i am on cd or amount of dmg is too hight and conj can't cover half of amount of dmg that a person can get from a barbarian. Whatever conj can be useful ..but have a very low contribution ....just boost recover of HP in a real war. |
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http://i.imgur.com/rSRpA.png Quote:
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The "regenerate ally" is spamming through the WHOLE LOG arrrr >.< |
Bump de bump... Fix conjus please. :bangin:
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