Champions of Regnum

Champions of Regnum (https://forum.championsofregnum.com//index.php)
-   General discussion (https://forum.championsofregnum.com//forumdisplay.php?f=10)
-   -   Escaping a fight using Stalker Suroundings (https://forum.championsofregnum.com//showthread.php?t=29313)

UmarilsStillHere 08-31-2008 02:17 PM

Quote:

Originally Posted by gph
Balestra, [4]
rib breaker, [4]
disable limb, [dont have]
feint, [1] useless
trip, [4]
shield bash, [4]
jaw breaker, [3]
mind squasher [5]
... lots of power to use on a hunter.


Thats the lvl I have on those powers and even if I ONLY go for kockdowns imobalizeing and dizzys then you can still escape with 2 skills only, Stun fist and excapist, then your long gone.
but this isnt a bash hunter thread (who am i kidding everytime someone says something about hunters it becomes a bash hunters thread) this is not supposed to be about hunters escapeing by any means or hunters being over/under powered its about 1 skill only STALKER and that it like camo should be canceld by hits.

-RedStar- 08-31-2008 04:07 PM

all i ever needed to catch a hunter was spring 4,balestra and a tree^^
btw katie disable lvl5 means you have to sacrifice alot into a bad discipline(imo) and still you have to get close to the hunter and the spell has to hit:P

UmarilsStillHere 08-31-2008 04:08 PM

Catching them to start with isnt the problem keeping them still long enough to kill them is.

-Edge- 08-31-2008 04:13 PM

Quote:

Originally Posted by 210paul
Catching them to start with isnt the problem keeping them still long enough to kill them is.

Not really, I think almost every ranged player in here agree's with me on the statement that once a warrior gets to you, your chance for escape is really limited.

UmarilsStillHere 08-31-2008 04:16 PM

hmmm balestra+ribs breaker are around 14 seconds together, trip 7 I think so I can hold a Archer for about 21 seconds, for a barb that might be enough but for a knight no way especialy when around 2-3 seconds of that are spent on the "keeping them there" powers rather than hard hiting spells.

Marksmen and mages dont have much escape chance, but hunters certainly do.

Anyway back to stalker anyone...?

BlooD 08-31-2008 05:58 PM

Well of course there is things to stop hunters but the hunter can hit and run a knigth forever, barbs will catch you one time, they will waste their onslaugth+balestra/ribsbreaker in a resiste/evaded attack (elude+dodge) and escapist will kick in.

So of course is not the lack of CC spells, its the evasion tree who makes it so easy.

Mattdoesrock 08-31-2008 06:04 PM

Quote:

Originally Posted by BlooD
Well of course there is things to stop hunters but the hunter can hit and run a knigth forever, barbs will catch you one time, they will waste their onslaugth+balestra/ribsbreaker in a resiste/evaded attack (elude+dodge) and escapist will kick in.

So of course is not the lack of CC spells, its the evasion tree who makes it so easy.

Good post, agreed.

DkySven 08-31-2008 06:21 PM

Quote:

Originally Posted by BlooD
Well of course there is things to stop hunters but the hunter can hit and run a knigth forever, barbs will catch you one time, they will waste their onslaugth+balestra/ribsbreaker in a resiste/evaded attack (elude+dodge) and escapist will kick in.

So of course is not the lack of CC spells, its the evasion tree who makes it so easy.

I agree, but disabling limb is really awesome if you want to keep up with a hunter.

Mikan 09-01-2008 02:43 AM

Quote:

Originally Posted by -RedStar-
btw katie disable lvl5 means you have to sacrifice alot into a bad discipline(imo) and still you have to get close to the hunter and the spell has to hit:P

Yes Red, I know. :)

Imagine how a Barbarian feels, since putting any serious amount of points into this dicipline means we have to be La cruz de sux. But even so, if you want to win, you simply have to do what you have to do.

That's all there is to it these days.

Quote:

Originally Posted by BlooD
So of course is not the lack of CC spells, its the evasion tree who makes it so easy.

It is not the Evasion tree that makes Hunters able to always get away, otherwise Marksmen would have the same luck. It is the Hunters passive speed that, even without Evasion tree, allows them to outrun everyone.

All the Evasion tree is used for is avoiding any initial knocks and dizzies and getting a head start.

Many times I see calls for a nerf to the tree, but I guarantee you these situations will not become any lesser if that happens. As long as Low profile, Son of the wind, or any such spell is in the game, the Hunter will still have enough time to use his passive speed to get far ahead of you.

@Everyone
People really need to stop attacking other classes and actually think about how to use their skills.

If the Hunter ever got into a situation where he could successfully use Stalker surroundings (he has the mana, is not dizzy or under Confuse, is far enough away to not get knocked down during the long casting time, etc.) then you've already lost anyway. Just admit defeat instead of whining.

There are so many factors involved and you only have to prevent one of them.

Regards.

valterbla 09-01-2008 09:14 AM

Quote:

Originally Posted by BlooD
... but i never saw someone escaping with that spell.

You never saw because you never know, for example, I haven't seen many hunters lately, but as far as I know, the magic is basicly the same, start doing the magic and the vanish. You never know which magic it might me, only if you count the secs, indeed camo is 2 secs and stalker is 5, but still, you never know...


All times are GMT. The time now is 07:24 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved