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NGD, please, PLEASE remove relic lock on Haven
Dear NGD,
If your intention was to kill all the fun during EU daytime, you fully succeeded at it. Server is virtually empty. No people online. No action. Nothing. I don't know about other servers, but please reconsider removing relic lock on Haven. https://dl.dropboxusercontent.com/u/...2013_21_31.png |
Please don't remove relic lock.
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making public numbers logged in and times could make it easier for everyone to see precisely when and if any sort of lock is worthwhile.
but this is risky because it can also act to harm the business. malicious parties can use the information. also -- the server was extremely busy over the weekend in war. sometimes i feel there is a long quiet period after sessions of high activity. maybe that is what slarti saw? |
They don't need to publish logged user count, we already know it - close to zero during EU daytime.
This is one of most failed decisions I ever heard of. Like having international worldwide web shop with working hours. Just silly. I wonder if WoW and many other online games would succeed with nothing to do on it for 7 hours a day. |
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Haven is international server, with players from all time zones, so while this relic lock hardly affects some players, it kills the war completely for others. I've already met a few who can ONLY play during the time relic lock is on so they basically don't experience any war at all. Remove relic lock!
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+1.
Relic block is set to incorrect time. It should start earlier, finish earlier. I would like to see at least instances (TDM&CTF) to be enabled during relic lock, so there'd be at least something to do.. |
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The current relic lock timeframe grossly affects only ONE realm's chances to grab relics & successfully invade & that is patently unfair. The current zerg realm on Haven gets to invade at will when it's peak numbers in relation to the other two realms is online & they can zerg-steamroll the server. The relic lock timeframe WAS fair 6+ months ago when a different realm was the strongest then.
Things are different now, so the specific timeframe STILL in use is blatantly UNfair & doesn't apply now as it is CREATING imbalance ffs, not the opposite. The timeframe of the relic lock should reflect this reality on the server, & be moved from 10am-5pm GMT to perhaps 5am-12pm GMT. Better yet, simply cut off relic locks period, quit discouraging RvR, & leave this bad-idea turned OFF permanently.:rale: |
good thing me and my bro left the game :( this kind of things drives me so mad...
pls remove relic lock =( |
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OT: I'd like to see relic lock removed as well. I play at different times, and it completely kills action on the server during the lock times. I agree with Lebeau, all the relic lock does it support the current zerg realm. At the time it was decided, Alsius was the strongest realm and it broke our zerg, now all it does is give one realm the opportunity to invade. |
I don't approve the removal of relics, at least for the next six month :D
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As I said, the relic lock idea is a decent solution for the low-population problems. When there's enough players on the server, we won't need such feature. The timing sucks though, and there's nothing to do during relic lock time. As it was stated by ngd, they will review the times, however, they're taking their time ^^ My idea is to enable instances to allow players to have some action during the period. |
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Please, explain why low activity server time should become dead activity server time. And, after all, why not to SHUT DOWN server at this time when activity in relic lock time is close to zero? |
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Now, if there's, let's say, 10 players from realm A, and 5/5 from B/C - the lower populated realms have little chance of preventing an invasion/relic taken. Having just one more player fighting might make a huge difference. This scenario I consider very unfair, since the defending realm might have virtually no chance of capping a fort/running away with a relic. Of course, that also depends on what exactly the classes are, and the experience of the players. During regular-population time, there's lets say 40 players from realm A and 20/20 from B/C. Now, even though an invasion is very likely to happen, the defending realm now stands a chance of decent retaliation. Camping bridges, capping the attacking realms castle, and even recapping the fort are all more probable to happen. Defending gate and taking advantage of split enemies gives more possibilities. It's still quite one-sided fight, but it's more fun and fair than in the previous scenario, where some of the retaliation techniques simply aren't possible. The same thing basically happens if only one realm is underpopulated (ie. compare 10/10/5 and 40/40/20). Please note, that the numbers are just to demonstrate the trend, I don't want initiate a discussion, whether those numbers have real chance or not.. I'm not saying, that the server should be shut down, or anything. Simply, I'd rather have to spend time grinding/hunting than having to face invasions with only a handful of realm mates. Relic block needs to be modified quite drastically, and other means of entertainment provided during the times of relic block. |
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I remember that we, sytians, invaded empty realm called "Alsius" because of the daily/weekly invasions. This still happened not so long time ago too as most of the alsians players give up easy and think they are underpopulated.
Now just tell me something Mr. Relevant, would you enjoy to invade empty realms too at days ? It is easy understandable why there is such relic lock and I'm sure you already get it, but you, like most of the player, just love easy invasions. NGD have to fix the population balance and multirealming problem before remove this. |
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http://www.regnumsentinel.com/haven/statistics/ Or is it again not about numbers but skill, tactics and carefully planned actions? |
Ofc it is about "skill, tactics & carefully planned actions": Tiggy & Zerg, Inc. intend to keep on 'skill'fully posting this total-BS saying no changes are needed & keep on 'tactic'ally invading successfully in those easy hours that the other realms are at their weakest (the several hours just before the relic lock engages), then laugh their asses off (a 'carefully planned action' due to the sizes involved) when lock turns on & Alsius can't return the favor hours later during usa mornings when that realm's relative population is highest in comparison ... & all because NGD/GameSamba can't see out of one eye & are blind in the other (or are completely biased pig-&-gelf-lovin' tards). The gelflings & pignis get their chance at their peaks, we goats fairly want ours too ffs! JUST TURN RELIC LOCKS OFF & LEAVE THEM OFF!
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I can count skilled syrtis players on two hands, those statistics prove just that. Vive La Imperium Alsirium. OT - Yeah, please remove relic lock, dear NGD. (Not that NGD ever did something to appease the demands of community.lel.) |
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The statistics don't prove that Syrtis is less skilled than the other realms, it just shows that they invade more. I'm not sure how you managed to reach that conclusion. On Topic, I support the idea of removing relic lock, for the reasons already explained by Slarti and Blastard. |
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As you can observe in that graph, the highest peak of enemy casualties VS the highest peak of own casualties ratio of Alsius is the best, while Ignis lands in second spot and Syrtis takes the third position (own casualties more than casualties caused to enemies). Also observe how war performance graph is mostly lead by Syrtis. What does this reflect? Highest avg war performance, but lowest casualty ratio? GELFS ZERGING SPOTTED LEL. |
I suspect that if Alsius or Ignis was in the position that Syrtis is right now (having higher numbers and more invasion attempts) they'd also have higher casualties than the weaker realms.
I don't think a casualty rating properly reflects player skill. A realm will usually suffer high casualties when assaulting a defended fort, attempting to carry a relic back to their realm, or attempting an invasion. I'm not saying that Syrtis hasn't got any bad players, but I wouldn't rate an entire realm above another one based on something as unreliable as casualties statistics. |
For me invasions as a whole need to be disabled on Horus. This will restore the good old fight-for-fun.
Another thing that can work is remove possibility to horse a relic and disable dragon on gates. Only then remove the relic lock. This way even weaker teams will have a chance to intercept relic and give a good gate defense. Problem solved. -- Good players in every realm are less than 10, so this whole argue is pointless. |
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I think dragons are necessary (hear me out). Since a gate has to be captured to be able to pick up gems, the attacking realm would have to defend inner gate from the invaded realm, and the outer gate from the third realm, while also sending at least one team to pick up the gem. This may be doable by a Syrtis zerg, but it would make Alsius or Ignis invasions far less frequent. Wield is right in that current dragons are far too powerful though. |
As Wi3ld says dragon is too powerful. It is not so bad, except the ABSURD damage it deals. 8k blaze, 15k fireball, 25k stomp - please noyone can survive this even knights. Add to this the aggro range which got increased and makes things way worse.
Dragon could stay, BUT make it do damage like realm dragons. This way knights can be useful to aura and so on. If we get like 3k stomp and maybe 1.5k fireball it is ok. Current damages are too high and gives too big advantage to attackers which 85% of cases have bigger numbers than defenders. |
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Always was, is, but I hope it will change in the near future. The very realm that invades frequently HAS that number at that time. The other thing we all know is that a zerg do not need to think just r*pe the sh*t out of everything that is in its way. Go figure :D. Quote:
It's one thing that they're too powerful and they they'd need to be tuned down a bit ( personally I'd like to see the whole invasion system being reworked or disabled), and another is that it is fully possible to hug the wall and proceed to the gate to break it without the dragon even waking up and starting to attack. So the point you've mentioned is invalid ^^ ( Of course you need to be organized so no one aggros the dragon. ) OT> +1000000000 for removing relic lock on Haven ( I hope it will happen in this century), what's more, Merge RA with Haven pls! I'm starting to feel like it's a waste of time to log in in an empty realm, or in a realm that all that it does is being AFK at CS. I KNOW, i KNOW, it's the players fault but still. I need constant action when I have the time to log in and I think I'd get it if Ra was merged with Haven :D /me iz too lazy to restart on RA. |
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However, having more numbers does not mean the realm degrades in skill (though it could possibly have that affect after a long period of time). Quote:
But you may be right in saying that the invasion system should be reworked. I wouldn't expect that much from NGD though, and if they did attempt it it could take years. In my opinion, the best thing for them to do right now is to either remove relic lock, make it lock at different times each day, or make it population based. |
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Wee just bite the tail again ,they will remove relic lock when Haven will have 20 player and they will say is just bad luck. |
the dragons at the gate invasions are fine.
what i would like to see is occasional periods when we return to the old formats with and without boats :P those were ALSO fun days! (and also replace the secondary forts with the OLD forts from the early stage of the game :P ! ) |
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The funnier thing to do would be to make dragon killable (as powerful as realms dragons) by other realms, with a chance to drop ;) Relic carrier cannot jump (stupid workaround for various issues), but he can mount, this is very inconsistent. No mount for relic carrier means much more fun, more fights, more teamplay. Relic should deal damages when one (not belonging to relic's realm) takes it, enough to kill any character with insufficent level (what's more annoying that those people logging low levels chars to steal relics and kill fun....). A rework of castle's surroundings (Imperia, but not only) is needed, perhaps together with relocation of castle's saves and something is needed for unfair use of relogging near castles (what about random location, far from castle ?). It is far too hard to pass Imperia save compared to other castles (but anyways, all are badly designed). |
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Considering that it is not compulsory for the relic carrier to mount, what you are suggesting is already possible. Along with this, under the current system; if you have a group of players chasing the relic and the relic carrier mounts, unless somebody is already ahead of it who can dismount it, that relic is lost because it is travelling at the maximum speed that CoR allows. Whereas if the relic is ahead of a group of players chasing it and the carrier CANNOT mount, the group chasing it can mount up theirselves and catch up to the relic and often have several attempts at getting it back. By your hypothesis, nobody would ever mount up with the relic anyway because "steamrolling with a zerg" is easier. |
Relics are a simple CTF game. Do in capture the flag games we have a speed boost? Do in this kind of games we have an uber-hiper-mega mounts? Well no...
The point of CTF is to get more wars, more cooperation and some fun out of invasions. Horses put in this zero wars and zero fun, because relic is just mounted and you have ZERO chance to stop and regain it. Horses make it too boring and remove the fun part of the CTF. -- You want to snap relic out of stronger enemy - well use hunters, dismount defenders from horses, use bridges as a stopper and so on and so on. You want to pull an invasion? Defeat enemies at gate and around it! No need to have and easy way with the dragon! But i want to hide under Dragon! Waaaa! Get your realmies and organize properly! There is no need NGD to SPOON YOU, so you can invade which is end game content. You want end game - you come get it! For me RO got down mostly because NGD tries to make it easier and less challenging. Please guys this is mistake. -- YOU WANT TO INVADE? COME GET IT! NO MOUNTS! NO DRAGONS! http://d24w6bsrhbeh9d.cloudfront.net...Z8RL2_700b.jpg |
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