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Amun open! Version 1.14
Hello Community,
We're glad to open Amun for public testing of the latest version of the game. This is still work in progress. Ignis and Syrtis questlines are still being polished and tested internally. For now, you can only test Alsius questline. Please, put your comments here. Also, please avoid feature requests. Comment only about the current changes. You can check the changelog following this link. Thank you! |
I did a quick look at it ... and the first thought ... all mobs for level 30 - 50 players were removed from a warzone? Some realms have really low concentration of mobs of those levels in inner zones and grinding in warzone was the best option. Adding new high level mobs is surely great, but replacing all lower level mobs by them, I don't know, especially when you expect level 30 players to be there.
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You know what the green !s remind me of?
https://i.imgflip.com/tisig.jpg :superpusso: But on a serious sidenote, I don't see the point in having green ANY yellow quest indicators. That's just confusing for everyone, specially new players. They should all look the same (and green looks better imo) Concering the German translations: They are all wrong and in bad grammar. Please consider sending the list of new English words to me or some other player before the updates, so we can provide you with proper translation. I could now start running around throughout the whole WZ to find all new mob names and correct their names for you, but this would require unnecessary hours of running around... "Testing" the new quest system is rather hard if we don't want to spend 10 hours levelling up to 30? Sounds all good to me though, cept that the new huge spiders scare me xD |
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That there are still more adjustments to achieve this? Of course. Quote:
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"Modified: Realm Relics kill the carrier after 20 seconds of leaving the warzone of the owner realm."
What does this mean ? |
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If I, an alsirian, take Herbred's relic into my realm's warzone, as soon as I cross the bridge the game will warn me that in 20 seconds it will kill me. If I fail to go back to the warzone of the realm of that relic, I die and the relic gets repositioned in the other side of the bridge. |
I currently do not have any characters on Amun, both on my Haven account and my ex-Nemon account. Is this intended as an incentive to test new quests, or just a bug (Assuming it's the second anwser since I've seen no one complaining about it yet, but I might have missed something) ?
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One comment on the mob distribution. It appears that many low level (48, 53) golem were upgraded to 60+ or removed. Golem were key for fast warrior grinding as you could get 1-2 free hits without taking damage while they were in their wakeup animation. Is there any way we could keep some of the lower level golems? |
Where can you take that "Main quest"?
Is there a level limit for it? Just because I can't find it with a lv 37 char PS: Nice changes :thumb: |
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Hello everyone!
Amun is updated with the following changes: - Modified: Realm Relics disable guards when they are dropped in the ground. After being picked up they wait some time to reactivate them so the players can take them away from there. - Fixed: Initial Constitution attribute was wrongly set at 21 when it should be 20. - Modified: Creatures are not aggressive if the level of the player is higher than theirs. - Fixed: Changing a Race messed up the initial attributes. Regarding the last one, when the update is launched officially, we will be fixing the issues generated by that bug case by case. |
There seems to be a bug related to new NPC highlighting. The quest where you are supposed to talk to trainers of all classes in Montsognir, after you talk to each of them, their green question mark turns yellow. After the quest is finished and you leave the city and enter it again, they all have green question marks above their heads, while having no quests.
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Another question about the mobs: What about the density? Atm, there are still few mobs for leveling, so levelers have to mess around so long, like actually.
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Thinking about the mobs replacement, I have few more worries. Currently one could use "clever" tactics and hit an unchallenging mob during the fight, so that it would break all kinds of stun spells when your enemy uses them. Now with all mobs being high level, doing this will cause you too much damage from high level mob. Even worse, the low level players won't even be able to kill such a mob later, when they do it.
Other issue will be with necrostacy. It is quite easy to fall from a fort wall, because the collisions are still not perfect and you can fall through supposedly solid parts, or just because you do a wrong jump. You could easily kill few mobs around save, or few mobs on the way back to a fight. Now low level players will have to go back to inner realm, kill mobs there and then go back, costing them up to half an hour. I have also tried to do more of those low level quests, getting from inner zone was quite fast and it was enough to do only the green quests. What I worry about is, if someone decides to do the yellow quests too. With the green quests leveling them fast, they will end up killing unchallenging or too easy mobs for those quests. They may need mob level modifications. |
Hi!
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Thanks :) Quote:
There's no modifications planned for ambitious sacrifice in this update. As for the golems, I see your point. However, there isn't a significative difference between grinding golems and other type of creatures. In fact, the whole character progression changes we're developing are meant to remove as much grinding as we can, so facing a different kind of creature shouldn't really be a problem. Quote:
--- Best, |
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Or there are quests with the green " ! " that give more xp and thus they can be searched in the game world and be taken at any level below 30 or even above the level 30? Sorry, but still not really clear for me :imstupid: |
Soooooo, my point was, according to you :
" NPCs who give out these ones also display a green glow, starting from the very first one that welcomes you to the world when you create a new character " there must be more of them, BUT can you take these quests ONLY if you started again from level ONE? Are they connected to each other? Or you don't have to re-start from level one to take them, if you have a level 12 char, you can take them any time until you reach L30? Are these quests new ones or the former quests were modified XP-wise? |
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Amun updated with the following changes:
IGNIS main questline available. - Removed: A Precise Blow quest. This quest will be replaced in the future for a better Invasion objective that doesn't interfere with the main objective: Gems and Portals. - Removed: Reward for defending from an Invasion. - Modified: Warmaster Coins reward for each enemy kill raised 50% from current server values. - Modified: Gold and Experience wishes now give 60% bonus, but last 4 days instead. :viking: come one by one! |
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Does those legendaries drop something for low levels ?
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Regarding the noble quest I have a question.
If someone has it and -Killed one of the nobles or have the quest but didn't kill any of the two nobles yet, -Killed both nobles but didn't turn the quest in yet, will he be able to kill any /another noble and / or turn the quest in after it has been removed? |
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Amun updated!
SYRTIS main questline until level 20 for the moment. - Fixed: Giant Poisonous Beetle was not tameable. - Fixed: Experience Bonus wish was not affecting the experience obtained from enemies. - Other minor bug fixes (quest objectives, etc). |
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Their reward will be pretty much ridiculous after this change :D No idea what is the current WMC value right now for a kill at forts ( Haven ), 50? Even if it's only 25, after 10 kills you got the 250, while the WM quest wants you to kill 25 unique! Insane! :p. PS: and I won't even mention WMC boosters ;) |
all the rewards on WMQ need to be reworked 5kWMC for noble and you have 2 wait 2weeks or so to get it again what a joke
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Amun updated with the remaining quests until level 30 for Syrtis.
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Good thing we can see tattoos on Moloks now! But now there is a new bug: Face and eye color can't be changed anymore (character creation).
I still think yellow AND green quests are too confusing for new players. |
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when will this update be going live? in a few weeks?
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Can be easily modified imo, I wouldn't touch the rewards only the required kills : -Kill 10 unique Syrtis / Ignis anywhere in the WZ for 250 WMC -Kill 20 unique Syrtis / Ignis at forts for 1k WMC. This could be applied on lower populated servers like Haven. |
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Amun updated with the following changes:
- Fixed: Companions being able to be casted while mounting. - Modified: Warmaster quests requiring 20 unique kills for the 1000 WMC reward and 10 for the 250 WMC one. - Added: Realm Guard items in Premium Item Mall. Warrior Breastplate, Archer Chainmail Breastplate and Mage Tunic. In the future, more parts of the set will be added. Paintable only in the second channel to preserve the Realm appearance. :drinks: |
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I tested and everything works as intended. So, this can be happening to you: Companions: your items must be old and have some problem, please tell me which character you used in Amun. WM Quests: Please, cancel them and retake them. Current assigned quests cannot be modified to avoid integrity problems. |
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Sacret Tiger Companion! Character sent per PM. After relog, the quests works fine. |
I cannot find breastplates for barb ignis / knight alsius in the xim shop. marks ignis / conju ignis on the other hand, are visible.
amun, linux, multirealm acc, english client. i cannot cast companions while mounted |
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