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to much dam agro mobs!!!
this way to insane u be walking around syrtis and now great were wold are agro? come on around the save is over 20 is like geting ram by a army. then wen u get out full of cyclopes who are agro. then if u really unlucky maybe a sabertooth might wanna go agro on u to :fury: the agro system is hurting the game to much it has to go keep the game with agro mobs we know as in cyclopes, guardian ghost and savage mobs.
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as far as i remember aggro has not been this bad i saw a pic in the image forums of in syrtis this player had like 20 cyclops chasing them
to day in alsius i hsd to go to town and from pinos save to the gate i had 10 great ware wolfs and 5 ghosts chaseing and attacking me, i made it to the teleporter with 17 hp lol:angel2: |
Hopefully it will get sorted soon along with all the other problems before to many people leave the game.
if its not agro mobs its bugged spells grrrr im fed up with it all now as i guess a lot of peeps are :( Twinkle |
Damn i have to use low profile when i use Alsius teleporter, because a dozen of ghosts are waiting for me once teleported.
At least i can run away from cyclops at full speed xD |
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The bad thing about the aggro is that if you lag only a 1/10 second while being chased by so many mobs you have no chance at all.. Happened to me today again.. was down to 2/3 of my health chased by around 6 Werewulfs and Orcs.. I had a small lag due to my low ram and loading of some appearing mobs and got hit by all of them. Make them at least a bit slower then the ppl, its really annoying running allway from central through all the aggroareas to Pozo and all you get from this is necro.. Killing monsters in the way is no help too as they respawn so fast that you always get killed when you think "now i can rest securely a bit"...:biggrin:
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try goin around alsius beach were is a nest of cyclopes elite ok they agro but they chase u for miles. u get a small lag like aensor said u dead:fury: and i also notice that mobs go agro from longer range. before it was like 10 mts now is like 30
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Its impossible to do some quests alone due to the now aggro system, your beeing attack from all in 20 meter radius. A big :thumb_down: for this :( I quit my hunter cause of this, and its no more fun to level my warlock now.
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Well, the best idea was the fact that NGD made the Great Werewolf's aggro again when they knew they had problems with the mob system. Good sense if you ask me. ;)
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i think it was a good idea too to make more creatures like great warewolf aggro
butt the other problems i think are legitement ones like, moobs goin aggro from far away and them chasing u for miles if thoose problems were addressed i think the new aggro system would be good for the game |
This is way out of hand. The aggros are like savages. I'm trying to kill a mage ghost and 7 rabid werewolves attack me. I took my lvl 50 hunter from Pinos save to the gate and died on the way. Barely made it the second time. Healed and headed for Birka, and had 242 hp left when I got there! Even the Ghosts of Slaughter chase you now and they never did before. They just hit til you got out of range. And it's not just that they're so aggressive, or that they chase you so far, it's the distance you are from them when they start after you. It has to be double the proximity that it was before the last update. And it's almost impossible to outrun them. Hunters screamed for so long for pets that could keep pace, and now they can't outrun the mobs. I don't understand why there was a need to mess with the aggros anyway. Bringing back the great werewolves as aggros is not that big a deal. They were always aggros anyway til a short time ago. But the whole aggro system is gone berserk now.
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Is there really any need of this. Sorry, I couldn't edit a pic into the previous post.
Attachment 5801 |
Anyone know if agro mobs still attack pets?
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so the agro mobs attcking pets is a bug or that was ment to be?
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wow this agro mob thing is really goin berserk then :rale:
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And generally i think the new aggro system is fun. It forces you to adapt a new way of playing. I dont know how cool it is for people who still have to level. But noone should expect to autorun from one part of the world to another without getting killed |
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i agree its more challenging but the current aggro gives nonlagging players so big advantages towards ppl who have even small lags. it needs some tweaks i think. give them -5% speed for example and lower the aggro area a bit. and make new respawned mobs non aggro for some time..
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A certain amount of aggro is fair enough but this is way too much. Even hunting is not fun anymore. Only thing I can say is I wish hunters had 'Blame' back now. :rale:
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look at this
Attachment 5810 Attachment 5811 this is over board i was trying to go to trell but i didnt make it lol actually there was more over the hill |
Aggressive Mobs
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Hey jrlg23 and other ROL players: The aggressiveness of all the mobs you refer to will decrease during the next update of the game. Those mobs will only react when players get too close to them and will not chase players for so long. Sorry about the inconveniences and thanks for your comments. |
thanks for responding to us vr1 we figured the aggr severity was a bug butt im glad to hear u will not stop it just tone it down abit
cause it does add more challenge to the game also damn now everyone can see my great skill set up lol:sifflote: |
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thats what i really like about ngd if theres a problem they tell us their gonna fix it and they do, if theres a bug they'll go out of their way to get that one person to be able to play. i tried to play meplestory the other day and it didn't work so i posted on the forum 3 weeks later no response
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Thank you very much. It's always nice to know you guys do actually read the forums. When questions go unanswered for extended periods, people start to think no one cares or the issue is not important. My guess is there will be much less aggro discussion in the forums from now on. Good work. We all know and appreciate how hard you guys are working on this. |
Turn of the whole aggro system until NGD can build a REAL one that WORKS.
:fury: |
Yesterday I played Regnum after a long breake.
When I lvled with my friends some mobs attacked me. I am only a support conjurer and I wondered a lot when they attacked me. I dont want to attack them I only want to give health and mana :). So will this change too? I am not up to date. If there is already a thread please forgive me. //edit: I hope that my post isnt wrong here. The mobs attack me, I am just wondering. |
I think you posted right Luthien, in my opinion the only bad thing on the new aggro system is the way mobs are attacking archers and mages even if a warrior is on their way.
Apart that, I love the new aggro system. You have to care much more while lvling, and it's almost suicide to go lvling without a party. It changes the solo lvling way I saw a lot, everybody is now looking for help for hunting, for war and for farming. I see it as a lesson: stay together or die, whatever you do. I love that new way of playing :) My 2 cents opinion, bye! |
I think the mob AI makes sense. When a hunter or conjurer attacks you, you don't attack the pet, you go after its owner. I guess they are just acting the way players would to an extent.
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I'm a noob in the WZ, so I accidentaly run by a cyclops, it chases me for a mile and I meet a conj from another realm. He kills me cause I can't fight both at once.
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Exepct your ennemy to take advantage of everything they can, hiding behind trees, behind not aggro MOBs. |
aggro mobs are ok, but there comes a point where it is just a little insane. I mean when a mob chases you for 2 minutes I think it is a little gay. ;)
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It is. Indeed.
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have any of ya been around alsius wall? both ends are to crazy. u go from the pozo side to much werewolf and orcs who are agro and after that u might run in to some ghost. if u a mage i say bye to u:ohill: then around the beach is like a family of cyclopes who would be fallowing u till u hit the beach:fury: talk about insane. i dont think agro mobs make the game bad in fack they make the game fun but wen they this bad god i think thats over the top. also i think great werewolf should not be agro there is area that is tons of them like algaros save and alsius wall is full of them
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I've already gotten used to the aggro mobs. I'm sure sooner or later people will adapt. The cyclops at the beach is now a prime xp farm spot, if you have 3 people and some area spells you can make xp and gold pretty damn fast. Even if you're alone it still ain't too bad if you're lvl49-50. The aggro Ghosts near our gate has become a deterrent to gate-campers and very low level newbies from venturing out.
But whatever you do, stay away from wall mount and the cemetery in Alsius. Certain death awaits you xD |
well, I think it is foolish, but tis why I am leveling a barbarian at the moment. :metal:
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Trix giggles and grins But seriously, tweaking aside to get things right, I stand by my point on this one. It's an RPG based game, monsters are by definition aggressive enemy factions. The fact they've all been standing around like theyre waiting for a taxi up to this point has made everybody soft. We used to be able to rest, right next to *allegedly* hostile, terrifying monsters, have a chat with our friends, talk tactics maybe, go get a coffee, get some snacks... Then, when we were ready, stand up and beat the crap out of them. It was kind of stupid. |
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I don't see why monsters should be any different. |
The agro system atm is way over the top.
8 great w.wolves locking on to you with evil intention is neither fair nor balanced. |
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