Champions of Regnum

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-   -   to much dam agro mobs!!! (https://forum.championsofregnum.com//showthread.php?t=14937)

jrlg23 11-16-2007 07:26 AM

to much dam agro mobs!!!
 
this way to insane u be walking around syrtis and now great were wold are agro? come on around the save is over 20 is like geting ram by a army. then wen u get out full of cyclopes who are agro. then if u really unlucky maybe a sabertooth might wanna go agro on u to :fury: the agro system is hurting the game to much it has to go keep the game with agro mobs we know as in cyclopes, guardian ghost and savage mobs.

chuckclose1 11-16-2007 07:34 AM

as far as i remember aggro has not been this bad i saw a pic in the image forums of in syrtis this player had like 20 cyclops chasing them

to day in alsius i hsd to go to town and from pinos save to the gate i had 10 great ware wolfs and 5 ghosts chaseing and attacking me, i made it to the teleporter with 17 hp lol:angel2:

Twinkle1 11-16-2007 11:13 AM

Hopefully it will get sorted soon along with all the other problems before to many people leave the game.
if its not agro mobs its bugged spells grrrr im fed up with it all now as i guess a lot of peeps are :(

Twinkle

11-16-2007 02:44 PM

Damn i have to use low profile when i use Alsius teleporter, because a dozen of ghosts are waiting for me once teleported.

At least i can run away from cyclops at full speed xD

_Enio_ 11-16-2007 06:01 PM

..
 
The bad thing about the aggro is that if you lag only a 1/10 second while being chased by so many mobs you have no chance at all.. Happened to me today again.. was down to 2/3 of my health chased by around 6 Werewulfs and Orcs.. I had a small lag due to my low ram and loading of some appearing mobs and got hit by all of them. Make them at least a bit slower then the ppl, its really annoying running allway from central through all the aggroareas to Pozo and all you get from this is necro.. Killing monsters in the way is no help too as they respawn so fast that you always get killed when you think "now i can rest securely a bit"...:biggrin:

jrlg23 11-16-2007 08:21 PM

try goin around alsius beach were is a nest of cyclopes elite ok they agro but they chase u for miles. u get a small lag like aensor said u dead:fury: and i also notice that mobs go agro from longer range. before it was like 10 mts now is like 30

daflear 11-16-2007 08:30 PM

Its impossible to do some quests alone due to the now aggro system, your beeing attack from all in 20 meter radius. A big :thumb_down: for this :( I quit my hunter cause of this, and its no more fun to level my warlock now.

bigjim 11-16-2007 09:50 PM

Well, the best idea was the fact that NGD made the Great Werewolf's aggro again when they knew they had problems with the mob system. Good sense if you ask me. ;)

chuckclose1 11-16-2007 11:26 PM

i think it was a good idea too to make more creatures like great warewolf aggro

butt the other problems i think are legitement ones like, moobs goin aggro from far away and them chasing u for miles

if thoose problems were addressed i think the new aggro system would be good for the game

Bully 11-17-2007 02:42 AM

This is way out of hand. The aggros are like savages. I'm trying to kill a mage ghost and 7 rabid werewolves attack me. I took my lvl 50 hunter from Pinos save to the gate and died on the way. Barely made it the second time. Healed and headed for Birka, and had 242 hp left when I got there! Even the Ghosts of Slaughter chase you now and they never did before. They just hit til you got out of range. And it's not just that they're so aggressive, or that they chase you so far, it's the distance you are from them when they start after you. It has to be double the proximity that it was before the last update. And it's almost impossible to outrun them. Hunters screamed for so long for pets that could keep pace, and now they can't outrun the mobs. I don't understand why there was a need to mess with the aggros anyway. Bringing back the great werewolves as aggros is not that big a deal. They were always aggros anyway til a short time ago. But the whole aggro system is gone berserk now.

Bully 11-17-2007 02:47 AM

1 Attachment(s)
Is there really any need of this. Sorry, I couldn't edit a pic into the previous post.


Attachment 5801

makarios68 11-17-2007 03:00 AM

Anyone know if agro mobs still attack pets?

chuckclose1 11-17-2007 06:10 AM

Quote:

Originally Posted by makarios68
Anyone know if agro mobs still attack pets?

yes , there is a thread called "pet aggro" talking about that very issue

jrlg23 11-17-2007 09:07 AM

so the agro mobs attcking pets is a bug or that was ment to be?

Wyatt 11-17-2007 09:09 AM

Quote:

Originally Posted by jrlg23
so the agro mobs attcking pets is a bug or that was ment to be?

I dont think it was meant to be, I believe is a error.

jrlg23 11-17-2007 09:09 AM

wow this agro mob thing is really goin berserk then :rale:

NightTwix 11-17-2007 12:19 PM

Quote:

Originally Posted by makarios68
Anyone know if agro mobs still attack pets?

i heared this was fixed.

And generally i think the new aggro system is fun. It forces you to adapt a new way of playing.
I dont know how cool it is for people who still have to level.
But noone should expect to autorun from one part of the world to another without getting killed

_Enio_ 11-17-2007 04:51 PM

..
 
i agree its more challenging but the current aggro gives nonlagging players so big advantages towards ppl who have even small lags. it needs some tweaks i think. give them -5% speed for example and lower the aggro area a bit. and make new respawned mobs non aggro for some time..

Bully 11-17-2007 06:40 PM

A certain amount of aggro is fair enough but this is way too much. Even hunting is not fun anymore. Only thing I can say is I wish hunters had 'Blame' back now. :rale:

chuckclose1 11-17-2007 09:44 PM

2 Attachment(s)
look at this


Attachment 5810

Attachment 5811 this is over board i was trying to go to trell but i didnt make it lol


actually there was more over the hill

Vr1 11-17-2007 10:10 PM

Aggressive Mobs
 
Quote:

Originally Posted by jrlg23
this way to insane u be walking around syrtis and now great were wold are agro?...


Hey jrlg23 and other ROL players:

The aggressiveness of all the mobs you refer to will decrease during the next update of the game.

Those mobs will only react when players get too close to them and will not chase players for so long.

Sorry about the inconveniences and thanks for your comments.

chuckclose1 11-17-2007 10:39 PM

thanks for responding to us vr1 we figured the aggr severity was a bug butt im glad to hear u will not stop it just tone it down abit

cause it does add more challenge to the game


also damn now everyone can see my great skill set up lol:sifflote:

jrlg23 11-17-2007 11:05 PM

Quote:

Originally Posted by Vr1
Hey jrlg23 and other ROL players:

The aggressiveness of all the mobs you refer to will decrease during the next update of the game.

Those mobs will only react when players get too close to them and will not chase players for so long.

Sorry about the inconveniences and thanks for your comments.

thank u vr1 for the update:)

mann2411 11-18-2007 01:09 AM

thats what i really like about ngd if theres a problem they tell us their gonna fix it and they do, if theres a bug they'll go out of their way to get that one person to be able to play. i tried to play meplestory the other day and it didn't work so i posted on the forum 3 weeks later no response

Bully 11-18-2007 01:25 AM

Quote:

Originally Posted by Vr1
Hey jrlg23 and other ROL players:

The aggressiveness of all the mobs you refer to will decrease during the next update of the game.

Those mobs will only react when players get too close to them and will not chase players for so long.

Sorry about the inconveniences and thanks for your comments.



Thank you very much. It's always nice to know you guys do actually read the forums. When questions go unanswered for extended periods, people start to think no one cares or the issue is not important. My guess is there will be much less aggro discussion in the forums from now on. Good work. We all know and appreciate how hard you guys are working on this.

NeZZeR-N 11-19-2007 05:53 PM

Turn of the whole aggro system until NGD can build a REAL one that WORKS.
:fury:

LuthienNenharma 11-19-2007 07:02 PM

Yesterday I played Regnum after a long breake.
When I lvled with my friends some mobs attacked me. I am only a support conjurer and I wondered a lot when they attacked me. I dont want to attack them I only want to give health and mana :).

So will this change too?
I am not up to date. If there is already a thread please forgive me.

//edit: I hope that my post isnt wrong here. The mobs attack me, I am just wondering.

waxwork 11-19-2007 07:39 PM

I think you posted right Luthien, in my opinion the only bad thing on the new aggro system is the way mobs are attacking archers and mages even if a warrior is on their way.
Apart that, I love the new aggro system. You have to care much more while lvling, and it's almost suicide to go lvling without a party. It changes the solo lvling way I saw a lot, everybody is now looking for help for hunting, for war and for farming. I see it as a lesson: stay together or die, whatever you do. I love that new way of playing :)

My 2 cents opinion, bye!

e30G 11-20-2007 03:32 AM

I think the mob AI makes sense. When a hunter or conjurer attacks you, you don't attack the pet, you go after its owner. I guess they are just acting the way players would to an extent.

Nodalor 11-20-2007 04:24 AM

I'm a noob in the WZ, so I accidentaly run by a cyclops, it chases me for a mile and I meet a conj from another realm. He kills me cause I can't fight both at once.

_dracus_ 11-20-2007 03:13 PM

Quote:

Originally Posted by Nodalor
I'm a noob in the WZ, so I accidentaly run by a cyclops, it chases me for a mile and I meet a conj from another realm. He kills me cause I can't fight both at once.

Shit happens! even sometimes you think you should have the upper hand and all your best spells got "evaded" by an Unchallenging ennemy.

Exepct your ennemy to take advantage of everything they can, hiding behind trees, behind not aggro MOBs.

bigjim 11-20-2007 07:31 PM

aggro mobs are ok, but there comes a point where it is just a little insane. I mean when a mob chases you for 2 minutes I think it is a little gay. ;)

Myxir 11-20-2007 07:56 PM

It is. Indeed.

jrlg23 11-21-2007 09:22 PM

have any of ya been around alsius wall? both ends are to crazy. u go from the pozo side to much werewolf and orcs who are agro and after that u might run in to some ghost. if u a mage i say bye to u:ohill: then around the beach is like a family of cyclopes who would be fallowing u till u hit the beach:fury: talk about insane. i dont think agro mobs make the game bad in fack they make the game fun but wen they this bad god i think thats over the top. also i think great werewolf should not be agro there is area that is tons of them like algaros save and alsius wall is full of them

amade 11-21-2007 09:41 PM

I've already gotten used to the aggro mobs. I'm sure sooner or later people will adapt. The cyclops at the beach is now a prime xp farm spot, if you have 3 people and some area spells you can make xp and gold pretty damn fast. Even if you're alone it still ain't too bad if you're lvl49-50. The aggro Ghosts near our gate has become a deterrent to gate-campers and very low level newbies from venturing out.

But whatever you do, stay away from wall mount and the cemetery in Alsius. Certain death awaits you xD

bigjim 11-21-2007 10:26 PM

well, I think it is foolish, but tis why I am leveling a barbarian at the moment. :metal:

trash 11-21-2007 11:55 PM

Quote:

Originally Posted by jrlg23
this way to insane u be walking around syrtis and now great were wold are agro? come on around the save is over 20 is like geting ram by a army. then wen u get out full of cyclopes who are agro. then if u really unlucky maybe a sabertooth might wanna go agro on u to :fury: the agro system is hurting the game to much it has to go keep the game with agro mobs we know as in cyclopes, guardian ghost and savage mobs.

They getting you all scared little Stn?

Trix giggles and grins

But seriously, tweaking aside to get things right, I stand by my point on this one. It's an RPG based game, monsters are by definition aggressive enemy factions. The fact they've all been standing around like theyre waiting for a taxi up to this point has made everybody soft.

We used to be able to rest, right next to *allegedly* hostile, terrifying monsters, have a chat with our friends, talk tactics maybe, go get a coffee, get some snacks...

Then, when we were ready, stand up and beat the crap out of them.

It was kind of stupid.

jrlg23 11-22-2007 05:47 PM

Quote:

Originally Posted by trash
They getting you all scared little Stn?

Trix giggles and grins

But seriously, tweaking aside to get things right, I stand by my point on this one. It's an RPG based game, monsters are by definition aggressive enemy factions. The fact they've all been standing around like theyre waiting for a taxi up to this point has made everybody soft.

We used to be able to rest, right next to *allegedly* hostile, terrifying monsters, have a chat with our friends, talk tactics maybe, go get a coffee, get some snacks...

Then, when we were ready, stand up and beat the crap out of them.

It was kind of stupid.

Is not that simple trix. The agro system is in every rpg but this went over the limit. u go by a group of were wolf they chase u for miles who should only chase u like 10 mts and stop also they come at u from greater range. if they want the werewolf agro just make it how it supost to be wen u get of liike 10mts from them they come after u that's how it was before

trash 11-24-2007 03:20 AM

Quote:

Originally Posted by jrlg23
Is not that simple trix. The agro system is in every rpg but this went over the limit. u go by a group of were wolf they chase u for miles who should only chase u like 10 mts and stop also they come at u from greater range. if they want the werewolf agro just make it how it supost to be wen u get of liike 10mts from them they come after u that's how it was before

How long have you been chased by another player for in PVP, or more importantly chased another player. Till they catch up with you, or you catch up with them, I bet that's the answer.

I don't see why monsters should be any different.

makarios68 11-24-2007 03:40 AM

The agro system atm is way over the top.

8 great w.wolves locking on to you with evil intention is neither fair nor balanced.


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