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Rolle 07-16-2008 12:32 PM

Leveling impossible after update
 
Heya all!

I just made a test with my level 45 knight. I killed huge weasels and huge magic beetles because the leopards no longer drop anything. I afterwards sold my loot for 1477 gold but repairs cost 4491 gold. I for me can stand the costs, at least for a while, because of having some money from before the update. But if this relation is true for all the game noone wille ever be able to make a level up when starting the game new. When leveling costs more than it gives no knights or barbs will ever be able to hit the 50 without buying premium.

I'd like you to make similar tests and post the results here so we have an argument against the new 'prices' npcs pay for loot.

Inkster 07-16-2008 12:53 PM

A small tip to help you, have a conjurer with u when you grind and don't wear armor, he can heal you while you grind and you will only have to repair your weapons from time to time (but you should already know this) :)

Static_Fang 07-16-2008 01:09 PM

My friend was also complaining about this. I guess it means the realms will have to help each other and donate gold to one another.

I do it all the time ^^

fluffy_muffin 07-16-2008 01:33 PM

Quote:

Originally Posted by Inkster
A small tip to help you, have a conjurer with u when you grind and don't wear armor, he can heal you while you grind and you will only have to repair your weapons from time to time (but you should already know this) :)

You don't understand. Grinding was unbalanced before. Now it is even more. I can grind on ghost using stunning fist or ambush and have little costs. While Knight have no such possibility. Ergo knight will have huge problem without conj while any other class don't have such problem. Imo lowering gold from 50+ ghosts is joke. 1000 before now 200. And there is less loot to. So bye bye knights.

Rolle 07-16-2008 01:53 PM

Well, the point is, all classes but melees can level alone and kill the mob before it can hit them. If a melee wanted to do this he would need masses of mana for balestra, trip and feint. And he would have to rest for mana after every three or four mobs.
And yes, mostly i like to level my knight on my own without a group just to chill out. And no level 4 knight has a conju with him.

Arkenion 07-16-2008 01:57 PM

Quote:

Originally Posted by Rolle
And no level 4 knight has a conju with him.

Because there ARE no level 4 knights ^^

07-16-2008 02:12 PM

Quote:

Originally Posted by Rolle
Heya all!

I just made a test with my level 45 knight. I killed huge weasels and huge magic beetles because the leopards no longer drop anything. I afterwards sold my loot for 1477 gold but repairs cost 4491 gold. I for me can stand the costs, at least for a while, because of having some money from before the update. But if this relation is true for all the game noone wille ever be able to make a level up when starting the game new. When leveling costs more than it gives no knights or barbs will ever be able to hit the 50 without buying premium.

I'd like you to make similar tests and post the results here so we have an argument against the new 'prices' npcs pay for loot.

I earned 100k gold this morning. I spent 156k in repair, with all repaired at the beginning of the griding session.

NGD, once again you're wrong. You removed 25% str damage from knights, did you remember ? So please add us 25% durability bonus.

It cost about 500k/level to buy armors/weapons and yet i changed them all the 2 levels. At lvl 50, it will be the small gold amount of 1.2M i will have to spend.

One day in WZ = 60-120k repair !!! It's what it costs for my warlock in 1 month !!!

So what will happen ? Will we need to use the "unwanted behaviour" once again with a warlock aka killing 12+ mobs/minutes in safe zone (alone!), letting the other people unable to level ?

It's just plain stupid.

UmarilsStillHere 07-16-2008 02:17 PM

since it takes longer to lvl AND this armour needs a serious increase of durability... what kind of shoddy armour gives out after a day or so! and the merchants charge us stupid money (well it will be after the econamy change)for that rubbish! its stupid knights are very expensive mages get off so so lightly if i had my way id cut the robe in half and have it as 2 sections top+bottem since they are so cheap to run (and to colour with dyes)

CumeriTarenes 07-16-2008 02:19 PM

well, that's why NGD sells a repair hammer for I guess :/

07-16-2008 02:22 PM

Quote:

Originally Posted by CumeriTarenes
well, that's why NGD sells a repair hammer for I guess :/

Maybe, but this won't change the fact that currently a leveling knight won't have enough money to buy some decent weapons/armors for next level, even if he did all the quests !!!

UmarilsStillHere 07-16-2008 02:27 PM

no class is should be foreced to pay premium to exist i dont want regnum to become a free game were free = free untill you realise you NEED to pay to play properly

misaccc 07-16-2008 02:27 PM

So knights are the class that needs premium to level?:P
what to say but we got screwed again.

07-16-2008 02:29 PM

Quote:

Originally Posted by 210paul
no calss is should be foreced to pay premium to exist i dont want regnum to become a free game were free = free untill you realise you NEED to pay to play properly

And we can't even paint our shields :-/

UmarilsStillHere 07-16-2008 02:30 PM

*sigh* the noble hero in shining armour i signed up for seems more like a trampy rust buket with BROKEN printed on his head =(

maybe i should start lvling my lock/marks more =/

CumeriTarenes 07-16-2008 02:36 PM

Quote:

Originally Posted by 210paul
no class is should be foreced to pay premium to exist i dont want regnum to become a free game were free = free untill you realise you NEED to pay to play properly


you can still play for free. Just kill low lvl mobs which drop gold an/or jewels.

The problem is that it does not effect all classes in the same way. I do understand that, but it was like this before. Leveling a knight and a mage is a huge difference. Sad but true.
Now, with decresed loot rewards this gap between knights (also barbs, but not that much) and ranged classes is even bigger than before.

UmarilsStillHere 07-16-2008 02:38 PM

Quote:

Originally Posted by CumeriTarenes
you can still play for free. Just kill low lvl mobs which drop gold an/or jewels.

Thats the bit i dont like if you read my post in the sticky on the top of general discussion then you see why i personaly dont want to spen hours killing 0 XP mobs for little money =/

Comp 07-16-2008 08:50 PM

This will do nothing but cause everyone to create a second character (or account for that matter) do farm for gold. I've found that my conjurer is still able to pull in quite a bit of $$.

Valorius 07-16-2008 09:52 PM

Quote:

Originally Posted by Inkster
A small tip to help you, have a conjurer with u when you grind and don't wear armor, he can heal you while you grind and you will only have to repair your weapons from time to time (but you should already know this) :)

Thereby making hunters jobs EXTREMELY easy?

Pizdzius 07-17-2008 09:54 AM

Well, seems like the'll be no knights anymore

we're gonna be flooded with warlocks, hunters and marksmen again

Vroek 07-17-2008 10:18 AM

I agree that its not really fair to classes with more expenses than other
but this really shouldnt be a problem if ngd just reduced the repair and arrows cost just a little.
Really think they should add an auction house and storage before doing this change, its good that they do something.
I think new players will take the lead an show us old bastards how commerce is going to work from now on.

misaccc 07-17-2008 10:35 AM

You sure there will be any new players if NGD keeps this up?^^

Inkster 07-17-2008 10:35 AM

Quote:

Originally Posted by Valorius
Thereby making hunters jobs EXTREMELY easy?

Grind on the high lvl mobs in the inner realm then ^^

On a side note, i do think the amount of gold received from mobs has been reduced a bit too much.

And example, topaz from Dragon is worth around 30 gp, I can get more for a flawed diamond off a Ghost of Slaughter

LenaRosemberg 07-17-2008 10:42 AM

Any marks or hunter lvling who can calculate loot + gold - repair - ARROWS ?

Blaine 07-17-2008 11:21 AM

Quote:

Originally Posted by Vroek
...they should add an auction house and storage before doing this change

Exactly! Before or at least together, but not this way..

GIGO305 07-17-2008 01:33 PM

with the econamy bad...repair cost should drop maybe acording to war. and o yea my idea of repair discount with certain RP.....

and to make it even, the repair cost will be like fatigue wont jump up till lvl 30 (or is the the xp drop)

UmarilsStillHere 07-17-2008 02:55 PM

since money is drop this bad so should repair cost i allready had to repair more now that it takes longer to lvl up! and yeah i have noticed my 2.3 mil slowley falling out of my wallet faster than its arriveing...

Adrian 07-17-2008 03:15 PM

Hi Community,

We are going to analyze if it's viable to modify the repairing costs. This is not a promise, it's just to let you know that we are aware of this problem and we will check it.

Regards.

UmarilsStillHere 07-17-2008 03:18 PM

Thanks one of my favorate aspects of RO is financial security =)

i hate grinding for money in games...

fluffy_muffin 07-17-2008 03:27 PM

Quote:

Originally Posted by Kailer
Hi Community,

We are going to analyze if it's viable to modify the repairing costs. This is not a promise, it's just to let you know that we are aware of this problem and we will check it.

Regards.

It would be nice. If someone will grind only on ancient lions and will get no drops then repair for only 3 things (breastplate, gautlets and bow) will cost more then loot. And who will buy 38lvl defective helmet for hunter with +3str?

Pizdzius 07-17-2008 09:05 PM

Quote:

Originally Posted by Kailer
Hi Community,

We are going to analyze if it's viable to modify the repairing costs. This is not a promise, it's just to let you know that we are aware of this problem and we will check it.

Regards.

I'm really glad they have customer service. :D

Silver_Hawk4 07-20-2008 04:30 AM

I like the suggestion of upping the Durability (perhaps a certain 20%) on Warrior gear. Other classes whose repair bills are considerably low won't get off tooo cheap...Since they do fight toe to toe it makes sense that their gear would be WAY more durable than say.......a Robe that's barely hit..... :o)

-Edge- 07-20-2008 09:27 AM

Quote:

Originally Posted by Rolle
Well, the point is, all classes but melees can level alone and kill the mob before it can hit them. If a melee wanted to do this he would need masses of mana for balestra, trip and feint. And he would have to rest for mana after every three or four mobs.
And yes, mostly i like to level my knight on my own without a group just to chill out. And no level 4 knight has a conju with him.

Yes, its a point I realized months ago:

The ranged classes are dominant, in everything

Ulmanyar 07-20-2008 12:05 PM

Yes, it pretty much makes good sense. A warriors equipment is, supposedly, involved in much more close combat and is therefore better suited and it seems only natural if it should be a lot more durable (it's metal, damn it!).

On the other hand, a mages tunic is made of textile/fabric, and could more easily get tattered and the staff is not seldom made of wood (not that durable, imho).

Another solution that would be really nice - although it needs a lot more work - would be that knights could be part of a military order in their realm (and of course their gear, or at least their shield, should wear the sign of that order). This order could then pay knights for their "noble" deeds (i.e. knights gain a lot of extra gold when killing a realm enemy).

Rolle 07-20-2008 12:23 PM

Quote:

Another solution that would be really nice - although it needs a lot more work - would be that knights could be part of a military order in their realm (and of course their gear, or at least their shield, should wear the sign of that order). This order could then pay knights for their "noble" deeds (i.e. knights gain a lot of extra gold when killing a realm enemy).
This would only help high level knights. And with the cost/reward relation like now there will be no more high level knights. Gold will run out much earlier.

Ulmanyar 07-20-2008 02:07 PM

Quote:

Originally Posted by Rolle
This would only help high level knights. And with the cost/reward relation like now there will be no more high level knights. Gold will run out much earlier.

True. Either my suggestion was a bad one, or it has to be modified a lot. Perhaps killing anything should reward knights with more gold, not just realm enemies. The downside of this is that the combo conju+knight w/o armour would mean a lot of income and low expenses.

It might be better that NGD introduce lower repair costs for knights, and perhaps those lower costs could be justified by the presence of an order who pays 80% of your repair costs (or whatever percentage seems resonable)? But there's a risk that all other classes lend their damaged equipment to a knight who does the repairs at a lower cost. That leaves us with two options, right? 1: Knight gear is more durable. 2: Knight gear is cheaper to repair (the order pays xx% of the repair cost to any blacksmith who repair items with their logo, perhaps?).

conker08 08-02-2008 04:53 AM

i noticed the same thing.....it is because the quests stop aafter lv 40

when u stop getting money from quests u will start loseing money

UmarilsStillHere 08-02-2008 01:04 PM

starting to only buy new weps ever 2 lvls and armour ever 3-4 and use whatever i can from the clan armoury :cuac:

Rolle 08-12-2008 09:02 PM

Update:

I continued leveling though the reward is as low. I dind't sell loot with boni but therefor also didn't buy any weapons or armor. I made half of my 3 levels in groups. But nevertheless, I have around the same money as three levels before. Without having many items to choose from from other clan members I would have had to buy some stuff. This would have resulted in way lesser money. I would be bancrupcy when buing a level 50 equipment for my graduation.
So in the end leveling a knight without a clan or other chars to make donations isn't possible.

Valorius 08-12-2008 11:55 PM

Quote:

Originally Posted by 210paul
Thanks one of my favorate aspects of RO is financial security =)

i hate grinding for money in games...

My money is plummeting like a brick since the update. I'm down 300,000 already.

And i do shoot a good 3 dozen or so mobs a day. Before that was plenty to keep my gold total slowly climbing. Not any more- now i'm hemorrhaging money.

ExtremeCoder 08-13-2008 12:23 AM

Meh.. IMO, the knight class is flawed in so many ways I stopped playing my character, and took a small break from Regnum all together.
-Attack sucks sooo bad. I know they're not supposed to be very strong, but a barbarian of my same lvl and setup gives damage as much as 3 or 4 times as I do :/
-Blocks, which are knights only strength, is very much luck based. Sometimes I block well, sometimes I don't at all.
-Most of the spell tree is flawed and useless IMO.
-Cash problem which will become more and more of a problem as I lvl up.
-Lvling up is sooo freaking slow. I want to spend my game enjoying the game, not doing chores.
And I'm not counting on NGD to fix the situation, things only went downhill since I started playing with my knight.
So when I start playing back, I will probably play with anything but melee. I could choose a barb, but then they also suffer of the same cash problem (although to a lesser extent). Although I don't know which ranged class to play with :/ Guess I will try them all :)


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