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Road to invasions #2: Fighting against "camping"
"Camping" is one of the most negligible activities that take place in the game.
We have planned several enhancements regarding fort capturing and war between realms that involve the Altar of Resurrection, which will avoid the "camping". This changes are a part of what will be the invasion system but it's necessary to give a first step now to minimize this scourge that threatens against the fun of those that suffer it. As a first step, if we die in the War Zone we will have the possibility to respawn in a safe place, inside the great wall near to the door. We hope that this change helps you deal with this problem. Regards, NGD Studios (please don't use this thread for questions about changes, those can be done in a new thread in "Beginner's Help") |
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It was already a pain to go on the secondary saves every 10min to lend a hand, I was really afraid of that with the future disappearance of the Realm chan. Thanks for these good news ^^' ! Will it be a special altar or any save in Safe Zone ? |
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Well i had written a lengthy post but it appears to have been deleted. I will sum up that post with, "This change cannot come quickly enough."
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/me Hugs NGD....
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But won't the save campers simply become gate campers?
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:hat:
Niiiice!!! Well done! |
this is great. no more whining about camping and this could help incase of an invasion, another thing that this can be a tele!
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Just one question: If invasions gets implemented, won't this result in a lot of people either commiting suicide (ouch, Necro), get killed by mobs (ouch, Necro) or find some enemy to kill them - thus taking a very fast trip to the gate. Is this something that has been concidered?
@Malik2: Probably not. If you don't want to go out of the gate, you don't have to. Besides, there are other ways back in to the WZ (although a bit of running). Right now, you have no other alternative than to spawn at the same save, and get killed again. |
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dont worry gate camping is useless since you can always get to safety.
now that its usefull people will take care of it more often. |
:hat: @ NGD
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Yay NGD this is a great improvement! Keep going on Road to Invasions :)
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Good work, NGD! It's encouraging to see you started again doing some positive development :thumb_up::thumb_up::thumb_up:
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I have to try and reach lvl 48 before stage 3 is finished...doubt i will since ngd is really doing some great work here, very awesome indeed!
Keep it up devs! :thumb_up: |
Regarding gate camping:
Even now the west wall forest can be very difficult to navigate from the number of hunters that operate there. And those that are there, hunt there for the lower level players levelling in that area, and those running from the gate to CS. So either one of two things will happen: hunting will increase because more lower level players will be near the gate. Or hunting will decrease because more allies are around to ward off attacks. |
Woot Woop
HEHE take that CAMPERS!!, o wait i used to camp too sometimes =S oops XD, o well, TAKE THAT CAMPERS now cant get me blocked from leaving WZ hen im lvling =D. cant wait for new invasions updates to comeon RA!!
MYTHO-THE GREEK KNIGHT-!:lightsabre: :metal: :horsey: |
Although this idea can indeed solve savecamping or make it easier to escape from it, it does have downsides. I won't repeat the ones that others already wrote down, but one thing that bothers me is that this way the defending realm will have an infinite supply of people defending the gate. Whenever a defender dies (s)he just has to wait a few seconds before (s)he's back at the gate with resurrection dizziness, which allows her/him to walk in/behind the attacking group if they're already inside. I agree that it should be hard to capture the gate, but this hard?
NB: It's hard to shoot from the gates. Would it be possible for NGD to slightly adapt the design of them? |
I have suggested that standing on the wall u get a cover bonus and archers/mages get a range bonus :p
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I'm not sure how that plays into invasion and/or carturing saves, so I won't comment on that but, if Save capture will not be implemented then I would have it that those within say 10-20m cannot be attacked at all indefinately.
Which sucks for those who hunt around saves but it leaves 90% of WZ open to hunt. If you have to chase an enemy 200-500m to kill them, Do you really deserve it or is it more like :wish: ?? J/K I did see the like 30+ Ignis Camping Beach save and was like "WTF?!?! Why aren't they taking a fort of Castle???:fury: " We ran by and actually tracked some Syr but let them live cause we didn't want to send them into that save, Death Cycle :angel2: |
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The amount of AFK'ers would also increase because they would have no reason to log out for they are safe. Lag would increase and it would just be bad. Think before you post. |
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On topic: If you are teleported to Main gate there are also drawbacks as stated earlier. No plan is fool proof. What will prevent users from just going into gate THEN going AFK? So, your point has a few holes as well.... P.S. I already addressed the other issue you brought up in your post...Please read thoroughly so that users do not have to QUOTE themselves in the same thread for clarification. If you disagree however, that is your right... Quote:
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I like chases, theyre far nicer then Bumm - death scenarios but well.
I just think that "save != safe" needs to stay - not for purposefully savecamping and rpwhoring but for the thrill in WZ :p |
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I like the changes that NGD has proposed here, and cannot wait for them to be implemented. The RP whoring at Syrtis beach save is totally beyond the pale. Quote:
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Yep, if there is an auto-logoff, it doesn't work.
Athena was AFK in the exact same spot for about 5 hours last night, lol. |
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The new gate spawn is AWESOME, but i must say, we really have some stupid players.
I was chatting at the gate with Dracus and Sprell last night as we were exchanging some bows and stuff, and during that time Pt after Pt kept spawning inside the gate, saying "30 ignis at beach save, help!" then running right back there to their demise. I tried telling them all just to stay away from playa save in GENERAL, as i've advised my fellow syrtians for months, but i doubt many of them listened. There is just absolutely no reason whatsoever for any pt to go there to train. None. It's not like you can get a suntan or anything... ;) |
I would like to say that realm chat being gone in the WZ is fantastic!
There's all sorts of subtle benefits to it. I'll try to name a few: 1. Now, in battle, people can only talk in General which means I don't have to keep on switching tabs to get everyone's comments (even though it's all in Hola and I don't understand most of it anyway) 2. It's possible to defend a fort longer because it takes longer for the enemy to regroup 3. It might force players in syrtis to actually start working as a team! |
Hi Community,
I had to delete some posts that were leading this to off-topic. Please continue discussing about the change, not about in-game camping specific events. Regards, |
I like how we can spwn to the gate or safe zone. Its a very good feature!
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When I said off-topic, it was related to people only talking about who and why camps instead of talking about how this change affects these issues. Then, with in-game specific events I meant that arguments like "Ignis does this, Syrtis does that, Alsius like that" are not valid. You must generalize and adapt arguments to the topic. I know, I have to make myself even clearer from now on... I'll do then :) And remember (for those whom I deleted their posts, personal issues through PM, this is the last warning). Regards, |
respawning at gate certainly is a solution against the camping of all those secondary saves because it allows people to go to the main save instead. But how shall a realm play without main save?
(@Kailer: I will state a two examples to underline my thoughts, please don't delete xD ) I'm talking about some 30-40 syrtis camping pinos save today while Alsius in total had maybe 10 players in warzone. This is just so piss poor. We get camped because we are few and as a result we will only get fewer and fewer. Sometimes I wonder if this game is only played by rp hungry bastards. Alsius is often staying somewhere at the pillars near syrtis main save, waiting for a double sized army of noobs to come, which they kill. Fights like those (close to a save) are nice and belong to this game. They are challenging, fast and sometimes very rewarding. But only as long as players of the realm to which the save belongs join the fight because they want to. Camping a main save (meant like standing right inside it or in attack range of it) forces players to fight or to log off imo. The current save camping protection is just not enough. Dracus idea need to be implemented as soon as possible: This game needs a zone around the saves where ress dizzyness lasts forever once you die, respawn and don't do anything (I don't want people to be immune around saves when they are previously not to prevent escaping into invulnerability). |
I was there this morn, (as syrtis) and even i thought it was pathetic, so I didnt take part, i stood around fort, till everyone seemed to leave..and i went up to save after about ten minutes to see whats going on and where they went, and yeah, it was embarrassing seeing them actually spawn camping not near the save..but IN the save.
i stood around and talked with a few other english players who didnt participate and who eventually got bored and left, made a few rude comments about camping to no one in particular, while others (mainly spanish who i cant understand or tell to back off or quit camping because i dont know spanish) kept it up. i went back to the fort in hopes they eventually all got killed, and eventually they did and retook the fort (because there were 3 people there, most had left because of disgust or died while spawn camping) same with ignis massacre at samal save earlier, we had pushed them back far enough to where most people were actually in the save, and i just gave up at that point, its not fair. as much as i like getting rp, i know how it feels to get camped to the point of utter frustration. I really do feel earlier (with both ignis and alsius) was totally wrong and something needs to be implemented..i just dont know what exactly would even work, heck maybe even something drastic as impossible/invincible guards around saves, or 0 rp for a kill if the person dies within say a set time limit of spawning, or 0 rp for attackers attacking in a certain radius of save altar..might help..unless some people just kill to do it and not for the rp...i really dont know a solution since my ideas sound stupid :) sorry to anyone who felt i save camped today, i honestly dont believe i did, i did kill some near saves, pursued fleeing enemies to them, and i did defend a few realmmates at times near them/passing by them, but after realizing how badly the situation became at each i tried to remove myself from the problem by not even attacking and moving a distance away. |
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