Champions of Regnum

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alienthree3 11-27-2008 10:47 PM

Realm imbalance and player trends
 
I'm writing this post at the request of a friend. I don't want to write this but I'll try my best. Here goes.

I play on Ignis on the Horus server and my main character is Ronas. Since I started playing I've noticed a trend in our realm on Horus. People reach level 50 and then leave, switch realms, or servers. I didn't understand this but now I do.

It's normal for us to be outnumbered 4 or 5 to 1 anymore. The realm imbalance just gets worse daily. I spent money and time to level my character to 50 and the game is becoming unplayable as I can do nothing against the hordes of enemies. Many times the army we are up against outnumbers the total number of Ignis online even counting the lower levels. And it's rare for us to get any new players anymore. After waiting for months the situation only gets worse and worse.

While it is true that we have a decent number of Ignis online in the evening hours at this time there seems to be no enemies to fight online. Most hours of the day there is very few Ignis on. The paltry RLM xp bonus that NGD has offered does nothing to alleviate the problem.

The game just isn't fun anymore. I will miss the friends I have made here but I see no other choice but to leave the game. It also makes me feel bad for the others staying as I know when I leave a lot of other Ignis will also leave including most of Apocalypse clan. I'm not the only one who feels this way.

I only hope that NGD will do something to make the realms more balanced.

Sincerely,

Ronas

makarios68 11-27-2008 10:54 PM

It shouldn't be underestimated how much realm imbalance can be unpleasant.

It has recently been a real problem for Alsius on Ra.

I rarely play on Horus, but it seems that it is a problem there too.

mcfs85 11-27-2008 11:59 PM

i totally agree with u alienthree3

alsius has the same problem too. we just got a chance against syrtis, when we got our "root group".
i dunno why everybody is joining syrtis. is it the influence of "Lord of the Rings"?
"i wanna be the next legolas! oO" idk.. i have no idea.

Our clan/ppl switched to horus, because we had exactly the same problems on the german servers.
Syrtis had everywhere the most players. ON EVERY DAMN SERVER!!!! but why??
anyways i think NGD has to stick to unbalanced realms and has to act!!!!
the RLM isnt helping in any way, before the rlm bonus is up, the most ppl changed the realm.

but there is still another problem, because of the new rp system more and more low-lvl players are joining the warzone.
of course its kinda nice for them to see "new places" instead of the default inner realm area's but the thing is, that the "low against highs" unbalanced damage isnt fixed in any way.
i mean i felt it myself. i was hunting around with my marx and finally i found an ignis player, also a marx.
he was "UNCHALLENING" for my l46 marx, but did the same dmg as i did. thats not fair.
at least with the new rp system its a waste to fight against them because ure loosing more rp's than he does.
Yeah the most ppl are commenting now "i dont fight for rp's, i just wanna have fun while im fighting".
in my opinion u are fighting for rp's to have fun!

ive talked alot with my clanmates about this problems.
some of them got the same argument. some of them are waiting for the invasion.
i personally dont know every new feature of that update, but i think it will make our life much more harder!

anyways im loosing all the fun in regnum. so i got no other choice to just wait for games like Runes of Magic, Diablo III and Final Fantasy XIII.
i hope it will bring me back the fun of RPG's/MMORPG's! :(

Cuchulainn 11-28-2008 12:52 AM

Yeah the fort wars on Horus very often really frustrating. Only very few good, balanced fort wars and many more imbalanced ones or no fort wars at all, because of the lack of wz-active players.

NGD should take further steps to improve the realmbalance in RO. I would also appreciate further steps to increase the number of active players on Horus.

I still playing on horus, on ignis, but decrease my activity on the server as long as the big imbalance between the realms remains.

Gideon_Slack 11-28-2008 01:37 AM

There are a couple of issues in this post:

1) Level 50's leaving the game.

This has happened to some of the people in our clan (Alsius/Horus). It seems to be mostly the non-hunters (or non-hunter players who don't like to hunt) that stop playing at lvl 50. With the current lack of fort wars on Horus, I guess they aren't having the type of fun they want.

I assume this is an issue that will improve in the long term.

2) The time zone issue.

This is probably the single biggest problem with realm imbalance. Since Horus is an international server, there seem to be rotating dead times. It is probably the worst for Australians and west coast North Americans. (At the time I play 8pm-2am Pacific time, Ignis usually outnumbers everyone else).

I don't see how NGD could solve this problem other than adding "region-filters" for realms, or adding region-specific servers (probably not possible). Though hopefully with more people, the situation will improve.

3) Balance is always a problem with online pvp games.

Almost every online team-based pvp game suffers from imbalance at one time or another. Most online shooters though don't have persistent realms, so you just switch sides once the current map/mission is over. Other pvp MMO's used closed/instanced "battlegrounds" or "scenarios" to balance sides.

But RO is open, non-instanced RvR pvp. How do you get balance in that situation?

Don't ask me, I'm not a professional game designer. :juggle:

mute 11-28-2008 07:52 AM

I agree to Ronas post.

For example yesterday, there were 6 Ignis players fighting against 25 Syrtis players at Samal. Of course Ignis had no chance. The Syrtis then came to the save, killed some of us there (again and again). Most Ignis people logged out after that.

I heard many people say that they leave either the Horus Server or stop playing Regnum Online. Some people have the luck to have a Level 50 char on RA.

I think the server should be opened now for every player including the spanish speaking. Maybe we get some new players then...


If there won't be any changes, there will be no Ignis and Alsius people online anymore...


Greenbolt - Ignis - Marksman

Llayne 11-28-2008 10:20 AM

I like being in the underpowered realm. It makes victory all that much sweeter.

mute 11-28-2008 10:44 AM

It's OK if you have a chance, but 6 against 25 is quite unfair. Yeah, we killed a few enemies who haven't been careful enough yesterday, but that was no fun for me.

Leadoffhitter 11-28-2008 11:40 AM

Quote:

Originally Posted by mute
I
I think the server should be opened now for every player including the spanish speaking. Maybe we get some new players then...

Asking for it for a long time, but no answer yet:confused2:

mute 11-28-2008 11:46 AM

2nd idea:

Giving us back the Realm Chat for better communication.

3rd idea:

Unite all Ignis Clans, so we have our "Realm Chat" back...

Gideon_Slack 11-28-2008 12:34 PM

Quote:

Originally Posted by mute
2nd idea:

Giving us back the Realm Chat for better communication.

How about realm chat for "Nobles of the Realm"?

When you get to level 30, you get access to this special chat channel. These are obviously the serious players who want to experience the war zone. The channel should also be available everywhere, inside the war zone and out.

This would cause less lag than having realm chat for every one. But if it did cause lag, then maybe it can be used on Horus in the short term.

Angelwinged_Devil 11-28-2008 04:14 PM

Quote:

Originally Posted by mcfs85
Yeah the most ppl are commenting now "i dont fight for rp's, i just wanna have fun while im fighting".
in my opinion u are fighting for rp's to have fun!

hi healerous :p

actually most people think this way, not me, I just like a challenge.

but no it's not because of rps they come to the war zone it's because they are fatiqued, this has happened since the implementation of fatique, they get fatiqued, don't want to level anymore and hit the war zone.

Lexen 11-28-2008 07:27 PM

I agree with ronas post and i agree with this post.
Quote:

Originally Posted by Gideon_Slack

2) The time zone issue.

This is probably the single biggest problem with realm imbalance. Since Horus is an international server, there seem to be rotating dead times. It is probably the worst for Australians and west coast North Americans. (At the time I play 8pm-2am Pacific time, Ignis usually outnumbers everyone else).

I think it is the time zone issue. During the day we have pretty much no one on in wz. But at night we have quite a few on.

Quote:

Originally Posted by mute
I agree to Ronas post.

I think the server should be opened now for every player including the spanish speaking. Maybe we get some new players then...

I really think it is time to open this server to everyone

makarios68 11-28-2008 08:27 PM

Quote:

Originally Posted by Kaliek
I like being in the underpowered realm. It makes victory all that much sweeter.

I feel like this at times: when you get a victory against the odds it is all the more satisfying.

However, for every time i feel like this, there are many more times that i feel the opposite: frustration at always being overwhelmed, and everywhere you turn there's a bigger, more powerful group of Syrtis (and to a lesser extent, Ignis).

UmarilsStillHere 11-28-2008 09:38 PM

Yeah, I agree open the floodgates and let the rest of the world into horus, Its mostly English speaking and even open to the world unless half of Ra shows up for some reason English will remain the mother tounge for the forseeable future, You knwo this language barrier thing is taken far to hard,

On Ra sure, we joked about the "holas" etc but I personaly never realy cared about the languages, so long as there are people in the clan chat who speak english I couldent are less for the mother tounge of my enemy, and we never used much more than Vida', aca, vamos and the fort/place names to communicate in wars, (the rest I couldent understand, but from the shear volume of it and the number of "jajaja's" I guess its mostly Rubbish,

So to summeraise Yeah, Horus needs more players regardless of language, so lets open the filter and let the world on board ^^

Caelia 11-28-2008 09:42 PM

It's always a bit annoying when people complain of the Syrtis zerg on Horus. I mean, there has been times that every realm has the "zerg". It all really depends on who is on, and the time.

There have been many times that Ignis, and Alsius, have had the many more people against a Syrtis army I was a part of. I don't get why everyone seems to complain about Syrtis all the time, when it seems that everyone has the upper hand at times. It all just depends on who is on, time zones and other circumstances.

I understand the frustrating aspect of it - when we are outnumbered, it can be a morale killer - but it's just part of the game that you kind of just have to get used to because everyone has the "zerg" sometimes, not just Syrtis.

Take care <3

Enitharmon 11-28-2008 10:04 PM

Quote:

Originally Posted by 210paul
So to summeraise Yeah, Horus needs more players regardless of language, so lets open the filter and let the world on board ^^

YES, please!

This is a problem of general low Horus population that makes for a fragile realm balance, more than anything. Not many weeks ago Ignis held stone with an unmatchable force every night, and before that Alsius ruled the WZ for a very long time.

All 3 realms have big problems with 50's just leaving because of this, since 90% of the time there is just nothing to do once you are (supposed to be) finished with the grinding.

imvho, the patch that made fort doors impenetrable made this problem a great deal worse on Horus, because now any realm needs to gather a big zerg as possible to take any fort, otherwise it is simply not possible. So we get nothing but unbalanced zerg-y fort wars, because the maximum number of players any realm can muster differs too much at any given time. At least before we could decide the parameters a little more. (Yes, Syrtis on Horus tried many times in the past to split up, so we all could have reasonably fun wars)

So I'd like NGD to please to consider this issue, as well as shed light on the statement that was made a while ago; "...soon there will be a drastic increase in the Horus userbase", because our characters there are literally dying to know...

UmarilsStillHere 11-28-2008 10:17 PM

I recently (like yesterday) got my conju to 43 on horus, this is the same lvl as my knight on Ra, I was excited ofc, I could now look at every lvl as "new" and not spead up case of deja vu' So come today I realised something, firstly Xp is still painfully slow (1 pixle of xp per 2 kills woo!)

I only realy need one more lvl on my conju, then im happy with his setup for support and thats all I want him for, I can get my heals maxed, sorcery maxed, mana 15 and Sm on 15, I (for now) realy dont think I need much more, so ofc my lvling enthuissm didnt last long,

Im considering re-makeing my knight but for now my love of real life is preventing me from allowing myself to submit myslef to such evil...

Please remove the filter and let the "international" part of the server name become more meaningfull, Horus is begging for players in the past month I have had 1-2 decent wars, rest were evily unbalanced... (I not long ago left aggers because it was about 20 syrtis vs 7 alsius, and that just aint fun...

n4gh4sh 11-28-2008 11:37 PM

Hi Ronas and everybody here.

I'm quite new to the Horus wz (Ignis is my realm), but I think I can share some of my observations. I'm mostly playing on GMT 10pm to 3am GMT (more or less with breakes). The most annoying thing is waiting. We know that there's not enough of us to attack Herbred, so we wait. And you know what ? Nothing happen. We wait 15mins, 0.5h, 45mins, 1h... Ppl log out because nothing is going on. It's hard to take fort with 6-8 ppl. Then try to defend it. Tell me how? I haven't seen more than 20 ppl from Ignis in one place ever on Horus in wz.

When I was playing in Ra long time ago there where times when we got outnumbered, too. Outnumbered like 20 to 30. But it wasn't 3 to 1 or 5 to 1.

The other thing is Alsius in Horus. I almost don't see them in the hours I play (maybe 1/2 hunter(s) per night - if im optimist). We don't even attack them much just because we know there is much more players in Syrtis.


Quote:

I like being in the underpowered realm. It makes victory all that much sweeter.
I agree.

Quote:

I don't get why everyone seems to complain about Syrtis all the time, when it seems that everyone has the upper hand at times.
Because there is more players in Syrtis, so when for egzample Ignis is attacking Herbred it doesn't take long time for Syrtis to take it back. But with the same for Samal it's much harder just cos there is not enough ppl in Ignis to go and help taking Samal back.


Other thing is public chat. After disabling public chat in wz, we can't tell other ppl lvling in inner land to help fight in wz (I know, the aim was to make clans more important in players community), but not everybody is in the clan, some like solo grinding (like me).

Next issue. Grinding. Players have to grind quite lot to even get to lvl 40 (like me). And they got bored with this and quit this game before they even saw the wz. When I was levelling the noob levels I make a few friends - nice talk and a bit of grinding and so on. I've added them to friends list so I know when they log in. And what's now? I see something about 20% of them. The rest has quitted, resigned from playing. Trying to find a quest is annoying, too.

The really good thing was Horus week. It should happen more frequently. Like once a month. I made lvls 30 to 40 in that week playing about 3-4h a day. Let's say - most ppl can/wanna play no more than that. This make levelling painfull for them.

The solution. Regnum doesn't have any advertisement in the NET as I know (tell me if it's not true). And hope it could make the game more balanced.

This few words from me more or less about the topic ;).

PS. Ronas, don't quit this game. Because of the ppl like u who want to play it having lvl 50 this game make sense in WZ. Even if it's hard now, I hope it will be better in the future.

Regards,
Kosiash Moozgoov

Gideon_Slack 11-29-2008 02:22 AM

Quote:

Originally Posted by Enitharmon
imvho, the patch that made fort doors impenetrable made this problem a great deal worse on Horus, because now any realm needs to gather a big zerg as possible to take any fort, otherwise it is simply not possible.

I don't if this is true anymore.

Last night, I was in a party of four (2 barbs and 2 hunters), all levels 46-50, and we are able to take both Samal and Herbred. The doors took a while, but they came down. It seemed right after the fort door patch, this was not possible.

alienthree3 11-29-2008 06:29 AM

Sorry for the long response I've been thinking about some things.

Quote:

But RO is open, non-instanced RvR pvp. How do you get balance in that situation?
I've been thinking about this Gideon and the only thing I can come up with is provide an actual incentive for joining an underpopulated realm, and make it known on the screen when new players choose thier realm.

Quote:

Giving us back the Realm Chat for better communication.
The way things are right now nearly all of our high level players are in the war zone at all times. We don't get many new players and when we do then Ignis chat is empty or nearly so because of this. A new player may think no one is playing the game at all.

Quote:

The most annoying thing is waiting.
Just like real war. Interminable waits separated by moments of terror.

Quote:

The really good thing was Horus week.
While I would never complain about an xp bonus I did notice something first with the Horus weekends then Horus week. These bonuses benefit the more populated realm more than the underpopulated. During Horus week we got few new players, most of our level 50s, including myself, used it to level up new characters. After Horus week was over I noticed alot more higher level Syrtis players in the warzone while the number of active warzone players in our realm didn't change much.

Quote:

PS. Ronas, don't quit this game. Because of the ppl like u who want to play it having lvl 50 this game make sense in WZ. Even if it's hard now, I hope it will be better in the future.
I've decided to tough it out after speaking with friends and thinking about it. I've been staying in the realm to help any new players that come along as I now see this as more important than the warzone at the moment.

I think the issue of realm balance is important to the future of the Horus server.

dominikweiss22 11-29-2008 02:55 PM

hi

ngd must close the realm of syrtis ore they become more players. alsius and ignis have no chance to fight with so many syrtis. i hope ngd do someting ore all players leave. it makes no fun fight with 10 alsius about 30 ore more syrten.

demon hunter

LawZ 11-29-2008 03:35 PM

Idea!

As we have positive bonuses for xp and gold for each realm (depends its population), should be introduced negative bonuses as well...

Just a ding idea!

Cheers

Angelwinged_Devil 11-29-2008 04:34 PM

Quote:

Originally Posted by RuLeZ
Idea!

As we have positive bonuses for xp and gold for each realm (depends its population), should be introduced negative bonuses as well...

Just a ding idea!

Cheers

even though this will affect new players more there are people who still play who will get punished because players join their realm, warm welcomes ^^.

LawZ 11-29-2008 05:54 PM

Quote:

Originally Posted by Angelwinged_Devil
even though this will affect new players more there are people who still play who will get punished because players join their realm, warm welcomes ^^.

You cant avoid new incomers without "punish" someone...

There are 3 solutions:
1. Bring new incomers by punishing the other realms - positive bonuses (NGD is doing that right now)
2. Avoid new incomers by punishing those realms - negative bonuses
3. The combine of the previous 2

Imo 2 is more effective than 1. 3 is the best ofc.

Regards

Lexen 11-30-2008 01:29 AM

Quote:

Originally Posted by RuLeZ
Idea!

As we have positive bonuses for xp and gold for each realm (depends its population), should be introduced negative bonuses as well...

Just a ding idea!

I like the idea, think its great. It will help the underpopluated realms out.

Angelwinged_Devil 11-30-2008 03:23 PM

Quote:

Originally Posted by RuLeZ
You cant avoid new incomers without "punish" someone...

what I mean is why should people who did nothing get lower xp because some new people join their realm?

it's like "hi syrtis, I just joined this realm" "you idiot why did you do that? Now we'll still have more negative bonuses", something like that. It's ok the way it is now, the problem is that it's too easy holding a fort for fortwars and that the game literally is a bunch of crap for the little guy who finally have reached level 50, players doesn't need to be punished they need a good game, look at fatique?

just think about it, isn't a balanced and stable game what will keep players here? This is what the problem is, people does not stay, there may be a dozen of level 50's who doesn't play anymore, they leave the game because it keeps getting nerfed, no offense but that's the truth. And here you have it NGD, make your game better or people leave, easier said than done, I know.

I have a problem with forming my ideas into words sometimes, but I think this is the place where the problem is, people doesn't hang around because it sucks to be level 50. The problem is in any realm, not just ignis but also syrtis and alsius, before 50 they knew they had to grind, now there's nothing, no hunting groups, no realm enemies attacking you, where is the war? donde hay guerra (speaking of horus of course.)

This is feedback for you guys, take it or leave it but it's the best thing you can get to make your game better and more attractive, listen to your players/customers.

UmarilsStillHere 11-30-2008 04:52 PM

Quote:

Originally Posted by RuLeZ
Idea!

As we have positive bonuses for xp and gold for each realm (depends its population), should be introduced negative bonuses as well...

Just a ding idea!

Cheers

No thanks Rulez XD you may not still need to gind for XP but most of us do, make lvling harder? and you want to do this with the most populated realm? I think the forum would implode under the backlash from that :P

DkySven 11-30-2008 04:55 PM

I don't think you should punish people because they want to play in a certain realm.

cwassall 11-30-2008 05:53 PM

Making leveling even harder is a Bad Idea. Once the user-base increases, these problems will be partially alleviated, but until then it will be hard to find balance between the realms at all times of the day.

Off-topic:
I often see more Ignis than Syrtis online,,, so should we close all three realms because of time-zone differences? Try logging on at a different time of day and then say Syrtis are zerging, like when all 5 of us in the WZ had to hide in inner-realm to stop Ignis camping us the other night. :rolleyes2:

ArcFencer 11-30-2008 06:02 PM

There are many reasons that Ignis, and Alsius are outnumbered overall on all servers. There are many aspects of Syrtis that makes the realm appealing.

Syrtis is more psychologicaly appealing to most people it seems, Alsius and Ignis have uninviting appearances. This is not a true problem because it boils down to a players personal choice.

Having played both Syrtis and Ignis into a high level I have seen that Syrtis spawn areas and spawn patterns in general are much faster and fuller. The quest altars in Syrtis, in the time I played there spawned at an alarmingly fast rate, when you can just sit there with a group of friends and make massive ammounts of experience in a short time, that is very appealing to newer players. It is common knowledge that the length of the leveling process in RO is what drives away most new players, so players are more likely to stay in a realm where they can level faster.

Ultimately, Horus in underpopulated, but its players come from many diverse areas, so they are not often online at the same time. This problem can only be solved by time. Syrtis, Alsius, Ignis, Stick with your realms, whether outnumbered or not be active. When new players join realm chat and see no one around, do you think they will keep playing this game, especialy when they see how much time they will have to devote to becoming a war capable player?

High level players, if you want your realm to succeed, when the warzone is completely dead, either go out there and make some noise to give the war a kick start, or go inner realm, gather up new players, speak to them kindly, and help them level. If the social aspect of your realm is not appealing, new players will not remain.

The players of Horus can fix the problems of Horus. This will require time and effort, but it is worth it to me, for this game, and the friends I have made here have become very dear to me.

Sincerely, Chaz

Znurre 11-30-2008 07:12 PM

Ok... I am sorry for what I will say here, but from my point of view it is the current truth.

I think that NGD created a wonderful game.
RvR wise no other game can compete with it, it's ground pillars are simply so... yeah, I can't describe it.
The freedom of battle, the system with spawn altars, forts, RvR spells, etc, etc...

So what is the problem?
With RA, the big Spanish community, which could not really compete with other games out there brought many players to Regnum and gave them a reason to stay, because where else could they find such a good Spanish community in an MMORPG?

Now with Horus, there are given way more alternatives for the English players.
Why play Regnum on an English server when you can play any other game with the same possibillity with less bugs, lags, crashes and way better PvE?

The truth is that far too few players get to see the RvR Regnum has to offer, simply because there is nothing keeping them playing.
The only thing new players will see is the very boring PvE aspect of the game, and as I stated above... they can change to any other free MMORPG anytime - it will offer better PvE and English community.

Since NGD added Fatigue and less xp per mob the situation got even worse, and about the only players that chooses to stay now are those who wants to play a Spanish game (they will choose to play on RA), those using Linux or those who played the game before on RA and knows how good the RvR is.

Yes - the Horus Weeks will certainly work, but I think that it is time to open up for the Spanish players too.
This would bring more users overall to the server and hopefully make wars more balanced.

-Edge- 11-30-2008 07:23 PM

Uhm I think the problem is clear.

In my opinion, the thing is that kids, which make up most of horus, want the "cool" thing. Maybe YOU might think theres nothing wrong in a midgit or yeti, but to a kid I mean, cmon, whats so cool about a goat? By god even if I wouldn't play a goat it ruins the whole realm for me, I mean just KNOWING that theres some freaks in the realm. Dwarves have some appeal to them with the "Gimlee" image, but its still not enough imo.

Ignis you got dark elves, so if you prefer a "darker" side if you catch my drift, you go for a dark elf, really when I first picked Ignis, I just picked it because it was red, I mean whats more appealing than a red flag, but erhm, no when I saw dark elves I thought they were like that one blue guy in X-Men that teleported and shit. Moloks need a redesign imo, they have nice tatoo's, but the faces just look like friggin cavemen (sorry Env :P)

Syrtis is just... normal? Green landscapes, and the occasional eye candy.

I think we just forget that each person has different tastes, but when it comes down to majority thats how it goes.

The thing this game needs most is a land expansion, not just in the warzone, but interrealm aswell. Theres too many people and too few targets, meaning forts, if castles were relocated for example it would be better.

Finnaly I think "Invasions" will suck, ill have a nice time looking how it comes out, but I have a good hunch already how it will look, I would've preferred it to had been something to a suggestion I posted awhile ago, it had very good responses from everyone but they "deleted" it when they removed the development forum.

In short invasions should be a series of seiges, not just one, would've been better if there were walls connecting both forts, the 3rd layer, then a 2nd wall coming from the castle, the 2nd layer, and the final 1st later which is the warzone wall we know right now.

But who cares, go figure

Quote:

Originally Posted by Znurre

The truth is that far too few players get to see the RvR Regnum has to offer, simply because there is nothing keeping them playing.
The only thing new players will see is the very boring PvE aspect of the game, and as I stated above... they can change to any other free MMORPG anytime - it will offer better PvE and English community.

Since NGD added Fatigue and less xp per mob the situation got even worse, and about the only players that chooses to stay now are those who wants to play a Spanish game (they will choose to play on RA), those using Linux or those who played the game before on RA and knows how good the RvR is.

Boom, If I was gay id kiss you.

For a "Realm versus realm game" you hardly see it. Know what ticks me off?

-Whats the point in spending months grinding nonstop on the same few mobs? Even for a free game this dosen't cut it, what was the point in adding fatiuge, and decreasing exp?! Why should I waste MY time leveling a character when I dont even know if its balanced or not, when I don't know how many skills are useless, and when I don't know how ill regret it later on? For me I see no point in leveling to 50 because theres nothing from it, I'll still die to the casual 50 on 1 situations, and ill still be owned by someone a lower level than me playing a class thats way more overpowered than mine. What annoyed me the most was the pitiful hit and run tactics by a hunter, you can't catch them on certain chars, but when you own them, they just run away, only to hit you again minutes later.

-I play a game now where im rewarded for grinding, and theres variety, loot, and its fun, I just can't describe how lame the leveling system in regnum is, its the same thing over and over, and then when I look back at it I wanna shoot myself for wasting all that time.

-PvE is just broken, the quests have wierd dialogs, you spend most of your time running, and you just really can't do it. This is what creates less variety, I know Trix for example prefers PvE over RvR aswell, as do I, but its not like we have a choice, its RvR or die.

UmarilsStillHere 11-30-2008 09:48 PM

last 2 posts were bang on, reduceing XP was a mistake surely NGD must see that, I beleive the logic at the time was

"People getting to lvl 50 faster means they leave faster"
(reality: lvl slower people buy booters more $_$)

Hmm, my veiw

"People quiting half was through the 20's because the lvling is so bad means they leave a lot lot sooner"
(also: People dont want to pay for boosters for a game if they dont know if its good or not)

Either SOME form of RvR should be offered to lower lvled players (put a min wz on one of them spare islands that you can tp to so long as you are under lvl 37?) Or that "improved PvE we heard about many months ago will finaly show up,

Please NGD Fatiuge we can live with (most of us) but the current Xp sucks royaly put it back and 10000000 green karma to you ^^

EDIT: ok the past few posts are a little off topic (whole horus rather than just ignis) But the points are correct and will also benifit Ignis so yeah, its sorta there)

makarios68 11-30-2008 10:19 PM

I'd like to reiterate what has been said in the last few posts.

Since i started playing Regnum i've always had a character that i lvled when i wasn't playing my lvl 50 chars in the WZ.

However, the knight and warlock i was lvling have pretty much come to a halt.

Lving a character to 50 has become an extremely daunting task. The 200% xp boosts speed things up considerably, but if u use these the task becomes a very expensive one.

There's another huge problem too when it comes to lvling a char. I know i bang on about this a lot, but this only reflects my utter frustration at the problem - and the problem is mob evades. Man, WTF is with a normal mob evading 7 hits from my knight with a slow weapon? (this happened today and i cant express the annoyance at watching the mob pawn my character, while 7 of his slow hits fail, and the xp boost timer is ticking away.)

I know this is diverting from the topic of the original thread, but this thread has taken an interesting turn, with several people making constructive and honest opinions about the current state of the game.

Nekudotayim 12-01-2008 12:19 AM

I don't see any problem with the current XP you get. If you lvl alone, of course it will be a problem but in groups you also can ignore the fatigue-thing. Getting to lvl 50 in one month with no boost is not a big deal.

Anyways, you should have been able to see it coming, that Syrtis will become the easy-to-win-realm just a few weeks after the server was up. I took a look at the amount of clan members of each realm and the amount of members in Alsius AND Ignis together have not been able to top the amount of players in Syrtis. It was just a question of time, when the usual lame thing happens.
Maybe some people joined Syrtis (again) because they expect this realm to become the biggest one. Fort wars will be easy and getting up the ranking anyway. One more reason why the ranking is not worth anything.

ncvr 12-01-2008 06:12 AM

Nekudotayim: You'd see the problem if you had played before the xp reduction.

Cyclops Warrior Apprentices (lvl 42) used to give 230 xp. That's the xp some much higher mobs give. On my warlock, I grinded on orange mobs(6 and 7 lvls higher than me) after the update because I couldn't stand the xp from blue mobs.

-Edge- 12-01-2008 12:42 PM

Premium is supposed to make the game experience easy for someone. But it should be easy already, premium should just make it even easier.

And there is no "realm balance" its just blatantly unfair to one side, exp should be increased to an even higher value than that it was before it was cut.

But really, where is the sense in a huge RvR game where you spend the time preparing for it alone in exile training nonstop. It's enough to give someone a friggin tumor. Horus week is nice, but it Regnum should have bonuses every weekend, I play a game now where every weekend is a different suprise, its kickass, Its nice Horus is getting weekends, but how long will they last, Ra should have them aswell.

If mobs had skills, or if loot was actually worth a rat's ass, grinding would be fun. And im hoping someone dosen't give the stupid response that its not supposed to be fun, because if you think that I guess you've just been shunned in the dark and you don't know what kind of other games are there.

The realm chat was removed because it "made lag", know what im my knowledge makes lag? How about the huge number of mobs in the warzone that sit there doing nothing, now thats a waste of space! Theres a lack of mobs inter-realm, but in the warzone its just a ticket to death, you can't train there even if you wanted to, because you either get camped, owned, or just killed in a "normal" casual, 50 on 1 situation. The warzone is for war, not to fight mobs, the mobs there only make problem, because area spells agro them, and most of them are agro anyway, no one kills them! They are a waste of space. You die because you tried to train in the warzone because there were no mobs inter-realm... well sorry but I don't care anymore, even if NGD makes it look that way that the warzone is to grind aswell, its not like that in my view, especially with these insane times of major hordes. War is war, not my fault that its "so hard" to move the move from one spot to another.

Look at all the registered accounts on the main page... how many people are actually usualy on? The game needs a reworking in alot of aspects from my point of view. The RvR part is just 2 big hordes that ram into each other, its usually a 50/50 win or lose.

There is no PvP, no matter what you say, the game is built upon the basis of RvR balanced skills. There is no other side to Regnum, imo hardly anyone enjoys RvR nonstop besides the gamerz. It needs something else to attract different types of people, we clearly all don't like the same things. But im still saying if there was a land expansion, for PvP only, where there would be rules, Regnum has no rules, no boundraries, thats why when you die its usually very painfully, or when you win it was too easy, can't anyone else see that?

It needs to be organized, right now its just like hunting season declared open, where everyone is free to do as they wish, which I don't have a problem with, but I don't wanna see it every day, in the long run its not worth it, that means leveling aswell.

Skills should be changed and nerfed depending where you are, if your in a big group of players skills should have a decreased effect, the smaller your party the more morale you get for having balls and courage. There should be different effects depending on where you are, in the warzone they would be set to a RvR scale, and in PvP they should be changed for PvP.

Right now its either you get smoked so bad in a fort war or zerg that you just leave, or its so easy to win you enjoy it.

On top of that this is a world of luck and who has better items, who needs skill? There is hardly any real skill, its just about who can click the button first. There is no individualality, we can't experiment with different setups because half the friggin skills are either broken or useless, almost everyone has a similar setup. Teamwork is probably one of the only things we have that makes us have different combos.

Finnaly if NGD wants money, I think its as obvious as day, to OPEN other forms of payment. The cash would FLOW right in, I myself would pay an assload. The thing is it would be nice if after they had some money for NGD to close the other things, like for instance if they got a ton of money to fund the game and themsleves, they would finnaly rid the game of fatigue and the exp cut, the exp should be of even more value imo than what it was before the cut. But I doubt they would ever do that, the whole "breaking" system for armor and weapons is stupid aswell imo, instead of making it more realistic which is why its there, its just there to annoy you. There should be none of it, but will NGD remove it? No, why? Because theres a premium hammer, and even though no one buys it, its there to stay, because thats how everything goes now, its carved forever.

Quote:

Originally Posted by makarios68

Since i started playing Regnum i've always had a character that i lvled when i wasn't playing my lvl 50 chars in the WZ.

Yeah, it was the closest thing to PvE Regnum had, but whats the point now? Players have lost their faith, their assurance, how do we know if its worth leveling?

At least we have our free speech to shape the game for the better, but to what extent is it free, can it be taken away from us? Maybe it already has as ive seen.

Quote:

Originally Posted by makarios68
There's another huge problem too when it comes to lvling a char. I know i bang on about this a lot, but this only reflects my utter frustration at the problem - and the problem is mob evades. Man, WTF is with a normal mob evading 7 hits from my knight with a slow weapon? (this happened today and i cant express the annoyance at watching the mob pawn my character, while 7 of his slow hits fail, and the xp boost timer is ticking away.)

There should be no base evades, the only evades should be from spells with the desired effect. If NGD can't fix a problem I don't see why they can't just remove it for the time being.

Quote:

Originally Posted by Nekudotayim

Anyways, you should have been able to see it coming, that Syrtis will become the easy-to-win-realm just a few weeks after the server was up. I took a look at the amount of clan members of each realm and the amount of members in Alsius AND Ignis together have not been able to top the amount of players in Syrtis. It was just a question of time, when the usual lame thing happens.
Maybe some people joined Syrtis (again) because they expect this realm to become the biggest one. Fort wars will be easy and getting up the ranking anyway. One more reason why the ranking is not worth anything.

I agree, its just that the problem isnt realm underpopulation, the problem is there is no limit in Regnum, its no hold barred in a steel cage.

NGD shouldn't promise things they can't live up to, the main concern right now should be the gameplay (BALANCE! ORDER! and for crying out loud FUN!), not new ways to make money, im still saying how hard would it be to open up other forms of payment?! Really now I could go on and on with ideas and rants, but I just wanna finish saying, this game should still be in beta.

_dracus_ 12-01-2008 01:24 PM

Not sure it's worth posting my views, but I'm playing less and less to regnum, the only things that keep me playing are the native linux client and the community.

I used to level quite few characters (and buy premium), but I stopped because the game offers nothing in PvE and getting to level 50 is only grinding. The fact that there are no quests to go from level 40 to 50 is a shame. The game is supposed to be finish, you are selling premium for it. In both others MMO I've played you can get to max level just by doing quest. You can do it by grinding, but it's your choice.

When you get level 50 you have to grind more to repair or pay premium, if you have an archer then you have to buy expensive arrows. So I need to do boring grinding. There is nothing in PvE for level 50. Not even the boss and dragons can compete a dungeon or coop in others MMO. They should at least be limited to level 50 only and give at least a good gold reward. The loots are ok but definetly need more gold and more spawn.

As Znurre said the game is really about WZ and RvR, so l let check this. It's boring too. Fort are just too hard to take now (without using glitch), and without knowing what's going on (realm chat removal) you just wait to find a group or go hunting alone or with a small groups. So what the game is just about hunting now ? Ok I can have some fun using my stalking setup but that's all the game can propose ?

And I'm not speaking of all the bugs or/and questions we have about spells that never get any answers. The interface of the game sucks.

Good luck NGD, you guys are cool but you had a lot of work to make the game better :)

Nekudotayim 12-01-2008 01:33 PM

Quote:

Originally Posted by Necrovarus
Nekudotayim: You'd see the problem if you had played before the xp reduction.

I play this game since 14 months more or less. I do know how easy it was to level before the xp reduction.


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