![]() |
Negative XP
So, I posted this in another thread and someone suggested that I bring more attention to it by making it it's own thread. So here it is. Chances are that NGD are not going to get rid of the negative XP bonus as a reward but I have some ideas about how it could be reworked slightly to make it more...palatable (for want of a better word).
1. Base the % of + or - XP reward on the percentage of attackers versus defenders. So for example a group of 60 vs 5 would get a lower XP bonus or malus available to them as a wish than for a 50 vs 50 fight. That way, the even fights would be rewarded (as I think they should) with a higher bonus than the zerg vs 1 fights. 2. Only apply the -XP to people above level 35 (for argument's sake). Last thing we need is a lvl 15 who's already faced with a huge grind to be given a setback like - XP. It might even make them change their mind about playing RO since it has just gotten even harder to grind up. Any thoughts on either of these? |
Quote:
Extending your idea a bit more, why not apply this "modifier" to all wishes. So the draconic gem would give less of a boost, the +XP for the attacking realm would be less, etc.? |
Quote:
As for extending it beyond XP to the gem etc., sign me up...I'm all for that. |
It would be good if NGD removes invasion (till they rework it) and add War Zone influence system.
Depending on current possessions of forts/castles in War Zone, realm benefits or get penalties for economy and xp system. Example: Syrtis has all its forts. Prices for items in shops, as well as worth of loot, is normal, standard price. XP received by mobs is standard. Syrtis captures enemy fort. Prices become lower for some %. XP increases slightly, for some %. Example 2: Syrtis lost Algaros. In that case, Syrtis has economy and xp penalty. Prices in shops go up, xp slightly decreases. Percentage that Syrtis lost by loosing its homeland fort, goes as bonus to realm that captured Algaros. Castle is more worth than fort, and for loosing/capturing castle, realm gets bigger bonus/penalty than from fort. Why? Hitting on "economy" is standard option in some games, but still it won't be enough motivation to leave grind and go help recapturing fort back. But if you hit also XP, people will be more motivated to leave grind, and go help in recapturing fort. This system would make fort wars more often, and will orient game to fort wars (like it used to be). Picture: example of suggestion. 3 nations are displayed in bar, and their influence share in war zone. Prices and Tax are displayed for realm where player who took this picture is. http://static.na.aiononline.com/powe...b44e5f6468.jpg |
Quote:
|
It is nice idea, I think that breaking into other realms should be retained though, as an effort required for some greater reward.
Also there should be more things to possess and fight for: - Cities on WZ! Large and complicated! - Dungeons, more complicated forts and castles. - Maybe entrance to some interesting griding sites and ability to kill more interesing mobs on WZ (leaders?) as the way to gather better experience and money. - Maybe altars too? Current game play is more similar to FPP team capturing the flag mode, in MMORPG we should rather have more strategy, lore etc. ;) Regards. |
No to huge complex citys :P
Have you been to fisgeal during an event when everyone is around the town criar? Many many people get huge lag, if you throw in another army of people, spell effects, more animations then most people will hardly be able to move. NG3D cant do dungeons, but with NG3D 2,0 who knows. |
I posted my suggestions assuming that the performance issues will be fixed - as NGD promised.
Regards. |
Quote:
|
Alsius suffers for this reason:
In syrtis most players dont like Ignis for some silly reason, Type 1) Some of these players like to attack Ignis to "annoy" them. (What happened to fighting for fun eh?) Type 2) Some of these players find Ignis Wz tactics boring and would rather fight Alsius, Type 2 is more numerous and as such we often end up at Trele or Agger, I dont acctualy think ive been in Ignis lands for nearly a week now. I have to also say im a group 2 person, fights recently ping-ponging from Trele -> Alga have been great fun, unless no one bothers to come when Als take Alga, which is a shame. Rather off topic here, sorry :) |
I got a good idea... Why dont we try to force the makers of the game to change it, so that those who cant play it in its current guise, can moan and groan, thus having a game that suits them down to the ground !!
Think the enemy is getting away with a bit too much...? Well hey !! Just moan and groan somemore and the makers of the game will yet again change it so that you can WIN WIN WIN !!!! |
Quote:
|
They don't have guts to fight each other, so they pick on the weakest rlm. Our gate has been broken 2 times in 2 days, and yet they continue to press us.
I won't be actually too surprised if Ignis gives us -10% xp too. Perfect example of doing something just because they can. Alsius will die out if NGD won't intervene in this. Oh and thanks for removing our RLM xp. We ought to be equally populated now? Well here's the tip, NGD: calculate a sum of all ignis players' RPs. Then calculate ours, and make a conclusion. |
Quote:
Quote:
From looking at XP ranks the numbers of level 50 players in each realm are, Alsius has 131 Ignis has Over 153, in 2 class's they have over 30, so I used 30 as the number Syrtis has over 162, in 4 class's they have over 30, So I used 30 as the number This of course isnt taking into account players who have left of changed realms, and anyone between level 40->50 who are also usefull in Wz, but I think this gives a good insight into the realm numbers. |
Quote:
Quote:
|
I like Anpu's suggestion. I'd also like the idea of looting enemy cities if you make a successful invasion. Maybe killing their merchants would drop really good items or even drop realm specific jewelry.
|
this is actually a great idea, it should be applied to the positive bonuses too :)
|
Quote:
|
Quote:
|
Seeing as how we all seem to be Horusites in the last couple of posts, I'm curious to know how "attacking a fort with 4 people that happened to be on" is analogous to "sitting around until we get a zerg up." Because the four people is what happens more often.
Perhaps you didn't notice because you stonewall us in these situations? Perhaps you also didn't notice the many times when you were sat in Samal/Menirah (circle whichever is appropriate) and we fling ourselves at the fort in small numbers and you slaughter us all - and the warriors, which actually make up most of us Igneans, barely ever get to actually damage anything. That's the entire force that's around at the time. Often we're fked because we have no archers (and recently what high level warlocks we do have are on holiday). We zerg up only as more people log on, and normally we're actually facing enough people that once the initial shock that we're actually attacking your fort (and thus our major advantage) has worn off, you could fight back easily. But other realms seem to have the attitude of "Oh no, Ignis is attacking, let's go grind" or "let's go hunt Ignis level 35s who are forced to grind in the warzone unlike us." There seems to be some kind of irrational belief that because we manage to organise invasions we're always some massive force, but that's only true after a couple of days of telling each other to be at the right place at the right time because we're a-goin' gem-grabbin'. Seriously, if you see an Ignis force of more than about 10 people in the same place outside the desert, chances are you should brace for impact on your gate. Apologies for the off-topic. I'm serious about the server-wide rewards though. We'd all have more fun if there were more players in the other realms. |
It's true as Umaril said i'm from type 2 too. When other realm gets a fort we save near and get to fighting. Times i give up is when we're really low on numbers - 1-4 against 20+.
Alsius are really lots of fun because they fight even if they have low numbers. And RO is about fights and fun right. Ignis are really boring as they wait to gather really big force. In that time they stay on save or out of our range and.... wait and wait and wait. In that time we log out from boredom, or go hunt or wait and get bored. After they are sure they outnumber they break door for some seconds and get fort. What fun is to wait for 20 minutes and be send back to save for 20 seconds. Half hour of your time losed in waiting.... Cmon ignis dudes get a real fight, put more fun in it. I really miss old Samal - Stone ping pongs. And yes Alga - Trelle fights are my favorite for now too. ...Offtopic End... I really like to see keeping your forts give you XP reward for grinding in war zone. But not negative ones. Just you keep forts - you have reward - you lose them - you simply lose reward and grinding becomes like in inner zone. |
All times are GMT. The time now is 11:19 AM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved