![]() |
Balance Update: official thread (stage 1)
hello everyone,
We have been working on some balance aspects. Here is a list of stuff that may or may not be in Amun yet but is part of what we are planning for the following updates. Please try to be as constructive as possible. Network code / positioning system New network code should provides a smoother experience and adds a lag compensation technique to minimize phantom swings, although you will experience hits from opponents being far away from you this is not because of an extra range (range has actually been reduced a little) but the result of the lag compensation. (THIS IS ON AMUN NOW) Map
Equipment:
Combat System:
PVE:
Powers:
Stuff that we will look into in the near future:
|
hmmkay...
+1 for the evade/resist for mobs :) |
I love you!
Edit: wtf caps filter?? its meant in CAPS! |
About the announcement: Nice, Chilko. We like being kept somewhat in the loop. So big thanks.
About the contents of the announcement: Looking good at first glance. |
I would've rather seen a cap on cast speed, now the player with better items still has an advantage.
I can't really judge since we can't test it yet and because I play a warlock I am of course biased, but we'll see. :) |
I'm really happy to read these upcoming changes.
Good job |
here is my christmas list.
I know its not a big issue but Id like to talk about saves. I dont have any problem with their location (although u can cut of reinforcement from samal save to fort easily while herb and aggy is safer) but the enviroment. Herb save. The idle afking area. number 1 save the best to have a chat at or just to stand around. IMO NGD made an idle fantasy scenery there. Aggers save. 2nd in rank market is nice although its not as close as herb. that could be changed. just drag it closer to save. just a lilbit. Samal save. I think its a pfuj. its barren, and ugly and the market is miles away, and I doubt anyone ever go there. there is a large free area northeast of save where gargs and toltars wander around, where u could at least put the market, and would be even better if u would move the oasis (the former samal save scenery) to its rightfull place, around the present samal save. thats all. maybe some tents around the samal save? and palm trees? ________ Suzuki stratosphere history |
Interesting. Thanks for info!
|
I though that Arcane Devotion was going to be the same thing than now, but with a CS limit, 65% for example..
I like the another changes |
Hi, its great to see whats planned but would be nice to have additional info for some things, if you have made up your minds on what to do with them that is :)
Arcane Devotion - How will this be nerfed? Shorter duration? Longer cooldown? Less effect on cast speed? I would have prefered a cast speed cap so that mages without uber-cs gear dont suffer as much. Saves - Where will Trele save be moved too? I would also suggest moving Samal save back to the oasis area. Algaros - I assume the fix to the mountain meens you will no longer be able to run up the steep area and will need to take the path around? If so I like this change, players saved at Trele could get back to Alga far to quickly. Good too see pets, summons, confuse and camo are on the balance list and loving the RVR quests for other realms rings/ammulets, I guess we wont have to shout 'give all realms the same quest items' anymore :) |
Quote:
And yes, this does make a huge difference. Interesting choice with the CC immunity. Can you quickly explain how this will work together with dispell? Can i Mass Dispell a Terror and ppl will keep a short immunity? Or will the immunity apply only after a normal duration end? Will the immunity be in reference to a skill or to an effect? This seems very important considering warriors often chain kick and feint. Z. edit: Are the changes accessible on Amun? If not (currently have no possibilty to check) when will they? Will the update come "in small chunks" or do you plan to implement everything in one big update? |
Wheee !
Now nerf OP items, and I'll play again ! :) (From an owner of an at least above average equip) |
Dear chilko, here my observations:
Quote:
Tunic: a tunic should not offer so much protection, it is suppose to be textile (cloth, stuff?) not an heavy metal plate. In general the mages should have other way to protect themselves. Quote:
The 4 point this sound strange to me, it's logic that, if an enemy is far (or too close) the evasion is bigger. Maybe you have to optimize the evasion rate in function of the distance (for example with a simple bell equation). Quote:
However it's nice to see that you are trying to do your best to improve our game experience. Thanks. |
Nice to see that the balance update is on the way, my only concerns are...
Quote:
Quote:
|
I have to say I was scared of even reading this thread but Ive read it and I can say
1. Ty for letting us know about some of the changes :D 2. Very nice changes that you have posted only problem I see is that arcane devotion really shouldnt get nerfed (alot) maybe lower the cast speed it give because atm cast speed>skill and also make a cap on cast speed Edit: Also please dont nerf pets as pets are not oped (except trolls/yetis being able to run+hit) the REAL problem is the spells that hunters can cast on them. THOSE do need nerfed. |
I doubt that terror and devotion are biggest concerns right now ... considering the Confuse :/
|
Quote:
|
About cast speed, have a look at this thread (or re-read it): http://www.regnumonline.com.ar/forum...ad.php?t=62826
Narzoul made a nice analysis and proposition. |
Since you're talking about equipment:
FIX SHIELD DROP. WE WANT SPECIAL SHIELDS! thats all for now. |
Quote:
|
I also agree that cap for CS would be much more effective when coupled with GCD rather than a devotion nerf (say 50-60% CS which makes sultar a 1.5 second cast time).
MASSIVE plus 1 from me goes to, DMG of sultar reduced AND the ability for it reset the counter gone :D, also the CC immunity for a small period of time will make warriors days, as long as it's not stupuid ammount of time (anything over 2 seconds would be wrong) it gives warriors PvP (especially barbs) an awesome new dynamic AND in war we wont get CC raped by ranged which is brilliant this will also effect hunters ability to CC after CC to always win. As for the rings and amulets a chance for everyone to have something from the other realms is AWESOME though i can hear syrtis moan about it already i dont care their time of OP ammys and rings is over :D. |
Quote:
pls look at dragon amuletts -> they are way over the top (max dmg amu for ignis +3 dmg if i'm right, don't know for other rlms but won't be much different) looking forward to the changes :) |
http://i653.photobucket.com/albums/u...ievement-1.jpg
although i have no constructive criticism i would like to give you a huge +1 for: Quote:
|
Quote:
On topic : Kudos NGD to all thats been looked at. :metal: My only reservations is the Arcane devotion nerf be nice to know about more about that...the global cd i can cope with, i like a challenge xD |
Am I the only one fucking sick of the word "NERF"
|
We need a thread to discuss the changes.
Is it intended that my range 43,7 normal hit range gets cut down by 7 to 36,4? Its scaling reduction. range 23,3 -> 19,9 range 28,9->24,4 range 34,5 -> 28,6. Its only for normal hits, i can shoot range 0 spells but normals wont come out. |
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Also conjurers, like they need less Cast Speed! The cast time put on heals etc. was already stupid enough. Quote:
Quote:
|
Quote:
To think of it the first group would rape the second if the first one had NO terrors. There is no problem with terror. |
Quote:
|
WOW! Great changes all over the place.
Looking forward to seeing them in action. |
Nerf on cast speed could be replaced by:
a) Cast speed debuff - maybe a new confuse? or b) Cap it. These are reasonable solutions to the current problem caused by the +Cast speed bonus gear you NGD, created and brought to the game. About Arcane Devotion, I don't know how the nerf will be done, but if it's done to duration, maybe it'll only hurt Warlocks as Conjurers have Insightful... |
Quote:
|
Quote:
As for everything else, I'm pleasantly surprised, it really looks like NGD has been listening to our requests after all :p The only thing that worries me a bit is the devotion nerf and how it will afect conjurers. Besides that, I can't wait for this balance update :wub2: |
Also make Boss drops equal for all realms, Don't like that ignis has Excelent resist to fire and alsius has Excelent resist to cold... There are very few cold spells and many fire spells..
|
Quote:
Alsius setting=cold means they are more use to it, Ignis setting=hot so they are more use to it |
I agree about almost everything, finally you took in consideration the multiple requests of the community, and really I'm very glad of it and I can't wait to see the new balance updates.
Except for : - Arcane Devotion nerf Tell me who will play Support Conjurer again, currently even with high devotion level, it already takes forever to cast some Conjurer spells, and the fact that they have to stop to cast and the short range of these spells don't make it easy too, this nerf, coupled with GCD nerf will just make Conjurers life even more harder because they will be as slow as turtles, or be forced to put the max points into devotion and seek for uber CS items to have a decent casting speed... This won't resolve the big imbalance between the mages having uber CS items and those who don't. A CS cap would have been much more reasonable, and would have mostly solved these imbalances due to uber items too. But I understand that NGD can't set a CS cap, because it could have an impact on gem boxes sales, so at least for god's sake, reduce the casting time of most of the Conjurers spells, make heals instant like before, show them some love, because as it is now, this update is yet again a new nerf for them, and they really don't need this. Anyways this is mostly good, I hope you will take a look on other issues like Low Profile, and show to some class, some love instead of nerfing-only, like Marks who really need improvement, actually without uber stuff they can just be a lame version of hunters, Knights' support role has been reduced to uselessness, their auras need to be back to 360 degrees radius, and the 3-auras limit must be abolished... etc... |
Really like the changes anyway, I want to know more and more.
Anyway I would reserve my critics until I see it =) |
Quote:
Im not sure how It could be done well with dragon armour but for the superboss's at least each should have a varient of each drop available, for example Dean Ra could have a version of Evendims hammer just paint it red rename it and swap the element damage to fire. |
Quote:
|
Quote:
|
All times are GMT. The time now is 09:32 AM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved