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New Balance Update: Armor system fix (Stage 11)
Hello Everyone!
Stage 11 is up on Amun! Armor System fixes
Other changes:
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No BIIGGG Changes this time?
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They changed damage, armor and damage bonus and you say no bog changes.:horsey:
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But now on Topic the New Liches look AMAZING Nice done |
Glad to see you guys cranking out another stage, I only have 2 questions:
1) If you try to summon next to an obstacle you get the message "No space for summon" which forces you into cool down but still places the icon as a "Buff" under your name in the top left. Is this intentional? 2) I'm pretty sure I know the answer to this, but can we get the exact formula used to calculate damage and armor so we can check to make sure all combinations of bonus' and gems are working properly? |
Sounds interesting, lets test my college connection!
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I still think the mana cost/effect time/damage is not set right for summons.
Lich shaman (lvl5) is 500 mana, 40s, for around 160 damage, i think slow, to much mana cost for low effect time and not to big damage. Expect for golens that the damage is right, lower than live server demons but rigth. In amum we have 3 summons demon/lich/golem i would suggest to make one fast, one med and one slow, that will make then more usable. I would suggest make the first summon fast, as they are the first newbies have acess, and newbies generaly dont have much range so is better to have fast atack. Lich and demon has to little effect time, have no fun casting summons all time make than at least 120 sec. Although golem damage is fine, i think he has low hp/armour for a meele atacker, if conjus cannot heal summons i think is fair for meele summon have more hp or armour. I liked the new lichs but i think lich lord(lvl4) is more cool than Shaman lich (lvl5), i would change then. I think imps and zombies were not revised, am i right? |
The golems commands on the bottom dont work for me, (using level 5 at the time)
trying to select one makes me untarget as if the bar wasn't there and I was just clicking the ground. |
Summon cost is right imo, since the efford to be a summoner have to be like that.
BUT still life tree is not appealing enough, mana cost are too high there, and for example 20% heal ally is a strange way to heal, i mean: a knight receive 1000+ heal while a mage or a archer receive 600-700 heal, knight being able to receive more damage with all his protections should receive less than a defenseless mage that need more help to stay alive. That spell should be adjusted according to the class you healing, for example for knight is right 20% for mages and archer could be 25%. Also the new spell mass heal should have less cd to be attractive 240 sec for 500/650 hp is not worth 5 points. I could understand more 180 sec. |
I like this one so far even though I aggree with Isemon
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the last updates are all great from reading, but I can't test them :( someone has some pics of the new summons?
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In the long run it will mean that other classes will be more reliant on warriors to protect them, which would comply with NGD's vision of balance. On Amun, as a barbarian, I will receive around 940hp/heal which is an improvement. |
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So healing needs to be done more carefully as well. Is it better to heal ally the mage or regenerate him and hope he stays more defensive until he gets more life and instead give heal ally to warriors etc. etc. and so on. We have not seen the new changes in a real war state yet. Btw, the damage and armor fix sound nice :p Quote:
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Does this mean weapons with multiple damage will do less damage or more damage? I'd like to know what the bug itself was. |
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(example: A knight hammer would do 150 damage on syrtian guards while an axe could do more than 300) |
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Either way, I guess this means +dmg gems will have more value now. |
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but i give it a try, hope the liches looks now good. |
i just tested on amun and i would like to submit what i tested to NGD attention:
damage done by a hunter with a fast 30 short bow: -115-121 on an unbuffed mage without any kind of setup -133-143 on an unbuffed mage skilling with dexerity to the max -140-161 on the same unbuffed target with the addiction of specialist passive damage -289-293 on the same target still unbuffed with dex+specialist+cold blood on a buffed target my damage do not reach 100 After that i tested pet damage, and it is obvious it is not needed a nerf to bestial wrath anymore or that pet discipline need an improvement like it was done for summons: -189-210 was the damage of the pet on an unbuffed archer with bestial wrath ofc -98-110 was the damage of the pet on a full buffed archer with bestial wrath the damage of the pet was 0 on a full buffed knight |
this sounds logic to me..? hunters shouldn't hit high on warriors and btw what buffs did he used? not say full buffed knight because some knights has other buffs then some others...
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with the current state of hunter they cannot hit high on anyone(they couldn't even before the balance, their damage came almost all from pet), the knight was using caution + defensive stance i just mean that hunter should have still a chance to win on 1 vs 1, with armour changes and hunter nerfs it is not possible anymore. |
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After playing some old rpgs on the ps2, I stumbled over ... something very strange ...
Well ... well ... i don't know how to say this, but ... was that intended? oO http://www.regnumonlinegame.com/foru...1&d=1283254629 Especially the head and the floating limbs looks very very similar ... |
euh full buffed i do 0 dmg on a knight, is this a joke or what?
regards |
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If you look at wolves, golems, gouls, orcs etc in almost ever game they look similar. I like the new Lichs, but the higher level ones could do with new staves, they all still use initiation ones :) And Cristal Golems? I think you mean 'Crystal' |
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They removed the minimum 10%(or 15% tell me if Im wrong)damage I seriously hit unbuffed 0 on a buffed knight and he was only using Defensive Stance, same thing with my Beastly Bear with Bestial Wrath(5) I hope this is a bug.... because this cant be true right? then it would be impossible to kill a knight for me:S |
Oh and btw, did NGD do something with Feint??
I casted feint(2) 10 times on a conjurer lvl 50 and it only worked 1 time the other 9 times he resisted it.... Could you look this up? I dont think this is intended he onlyused Arcane Devotion and Enery Barrier |
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EDIT: my sarcasm detector was turned off u.u |
NGD - do you have plans to address the Pet Tree???
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I am in favor of the current changes (still think hunter nerf was slightly harsh) though i would like clarification on whether knights being able to reduce most damage to 0 except for a barb who hit me max of 480 with fulminating and all his other buffs and unbuffed hits of 140.
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I just did some dmg testing and a weasel hits harder than I do - I'm not kidding. I'm doing 85-95 damage on Trolls and if I push my dexterity up and use lvl 5 Sentinel and lvl 5 Lighness my damage goes up to 125-130.
Additionally - with how the changes in armor are - you can negate someone's damage to 0. Cmon NGD.... I'll check back next amun update. |
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Now someone can reduce an individuals damage to zero. My weapon damage (even with one of my uber bows that have wicked nice damage gems in it are hitting like I'm having a pillow fight with a mob...and he's using a rock. I'm frustrated to say the least since the class I play is a hunter - and at the moment I'm limited to simply tracking and camo'ing my allies. Not exactly fun play - especially when I may as well not equip arrows since I won't kill anyone to begin with. I was completely optimistic and supportive of NGD through all of this - but it just seems changes are getting implemented now without much forethought. I've also asked several times about the pet tree - because at the current state it is useless....anything going to happen here? |
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i thought thats too much.. but trolls 0 dmg well i like that. This is not a pvp game but a rvr. Knigth sould be hard to kill. If a knigth has over 2k defense he shouldn't get any dmg. don't forget that knigths won't be doing much dmg while using that buff. And there are enough dots that will hurt enough. Ok hunter has very few dots.. but hunters are a Defensive class thus u will need pp from your realm to be able to kill something... You got good stalk now, support buffs for warriors ... |
If the removal of the % damage cap that armor can reduce is intended, how do you plan to balance the armor values?
You might need a very well thought cap there where armor stacking starts to get less powerful (see the castspeed calculation). How you will preven that you will have hunters do 0 damage, marks that will do maybe 100 and good geared ones that will do 200 even with tuned values (example of the problematics). |
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So weak slow weapons = can't use them against targets with good armor, same low normals as with fast/med If you want that people use 1 weapontype, then remove all and sell only initial weapons :P |
my guess is that the removal of the damage cap was an accidental variable change which was never intended. it makes no sense to remove it
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Looks like I won't be using arrows at all if my damage will be super low anyway. I might as well just use spells. I guess this solves the problem of high repair costs, arrow costs, and spending 800 mana per minute with recharged arrows.
In all seriousness, though, I'll just wait until the next update to see what they change. My damage dropped by 60 per hit after this update (0 damage on buffed knights), which makes a total of about 150 for slow bows and 60 for fast ones. NGD wants us to move to faster weapons, but what's the point if none of them do any damage? I might as well use a slow 35 to get the range so I can spam areas if my normals are going to be so unimportant no matter what I do. |
I dont like this further reduction of normal hits. Much too much. :thumb_down:
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The no facing /phantom hits are as bad as before the "fix" :/ much no facing on knocks (esp. on kick and ambush) and on chasing.
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