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"Devastated" state details
"Devastated" state:
* A realm will turn "Devastated" if it possesses no realm gems whether they're in the portal, holder or being carried. * A "Devastated" realm can be invaded. * On the map, a gemless realm will show the word "Devastated" on their gem status. * Players of a "Devastated" realm will not provide any RPs or count for the Warmaster quests when they're inside their realm and on their part of the war zone. You're welcome. |
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It's a major problem for "underpopulated" realms. Reduces the time for an underpopulated realm to become a warmaster. |
I dislike this. I often play in underdog realms, and maybe NGD doesn't realize this, but... We want fights, too. We don't want empty forts all day long.
This is how zergs are created: Fort is taken, people gather to recapture it and can attack other forts afterwards. (<-this should be more promoted!!) No fort taken, no zerg to attack other realms. Simple. It's not as bad as the invulnerability crap though. But... NGD, did you know it was quite common on the German servers to not steal a gem in order to not make a realm invulnerable? This system would encourage it even more. You won't force more invasions and portal openings this way, rather the opposite. Just another update that just works on Ra. |
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They are more organized. |
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second, both posts after you think that "Players of a 'Devastated' realm will not get any RPs" even you told us "Players of a 'Devastated' realm will not provide any RPs" I'm sorry to post this, but all messages in this thread (including mine) seem to be misleading and not of any actual value. |
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A Devastated realm's players, using the words posted in the OP, seems that
"...will not provide..." i.e. "give out" RPs and Warmaster quest credit. This means those players of the Devastated realm are not worth any RP's or Warmaster Quest points to either of the other two realms. Example: Alsius night crew is getting invaded by ignis, and loses its gems. After the invasion, Alsius is "Devastated" and Syrtis captures Imperia. However, Syrtis players will not get any RP's or credit towards warmaster quests from killing Alsius players while Alsius is Devastated. Just using the existing language here in the original post, I have no insights to this new feature, am just interpreting the literal context of the used English. -Kyro |
Kyro, that is how I read and understood it myself.
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Sounds like a more complex fort lock. With even less incentive to attack the devastated realm, and still no incentive for them to go on the offensive any more than usual, which for Alsius Horus is very rarely.
I foresee people bitching and moaning about not being able to do warmaster quests because players of a devastated realm won't leave that realm. |
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Gate camping? They would count for nothing except XP unless they cross the bridges the way I read it. Their warzone is a non profit zone as well.
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hehe, I'm gonna start spreading the word, no alsius will leave alsius realm no, no more WMs for you unless you let us keep gems instead of invade at "night"
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Dutchy..will you guys all have like home prison bracelets on your ankles? they go off if you set foot on a bridge out of realm? XD But Arty, i really hope for once you are wrong man..no quest counts at all in a devasteded realms land... :/ |
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If anything this gives goats even less incentive to attack an enemy realm, since they have more to lose by 'giving' an already dominant enemy more WM's |
:facepalm3: What is happening to our wonderful game?
Yes goats can gain xp rp from killing us when they are "devastated", and we cannot gain points from them towards WM 1000 point quest. However, we are now more inclined to invade the "devastated" realm and kill them, camping the realm nobles until the realm wall is safe. (This is when nobles respawn and can be killed) So if anything this "devastated" factor will force other realms to stay inside your inner realm longer. People will be killing you even though you give 0 rp xp just for laughs or to make sure they can stay in the realm to kill nobles. |
Gives the devestated realm to catch up.. what's the problem?
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This forces alsius to stay inside their own realm like a prison as they get raped over and over. I'm not saying that it will happen 100% but it can, and since the teleports are on a cooldown of 60 minutes, alsius has no chance to escape. I hope you understand my brain calculates every single change made like a game of chess. Ever heard of a 4 move check mate? This update is it. http://www.regnumonlinegame.com/foru...ad.php?t=78676 |
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If your realm loses all warzone forts you will be forced to spawn inside Other realms will be forced to camp inside your realm until the walls are safe if they want to get warmaster quest completed. (this is when nobles spawn) This means you will have to deal with this threat longer, plus the other realm can kill your teleporter and keep you inside + rape you constantly. There is no way out since teleport cooldowns were increased. The ignis camping teleporter will most likely be warmaster preventing you from exiting realm. The people on general will not be. |
"Devastated" state details???
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PLZ do your work better!!! There is no official announcment in English!!! |
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2. We do not HAVE to deal with them longer, we can just go offensive and leave them 3. Not all players are smart enough to kill the teleporter, plus as I said before, who will be willing to have a pretty big chance of dieing there, waiting for the noble? 4. Alsius has a gem, had it for 3 days now after we stole it. 5. The goatside has cookies, your argument in general is invalid. |
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•A Realm is considered "Devastated" when it doesn´t hold any gems, neither in the pillars nor in the portal, and has no gems in transit. •A Devastated realm cannot be invaded. •The gems indicator in the map will be replaced with a "Devastated" sign. •"Devastated" realm´s players neither grant Regnum Points nor count towards the "Path of the Warmaster" quest while inside their Realms border or its warzone there are no details huh? |
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This announcement from Zombrex is from the Game version 1.7.6 beta testing changelog and not from the Version: 1.7.6 (Date: 2011/6/30)! And: A Devastated realm can be invaded. :facepalm3: |
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My statement about people staying inside the realm waiting for the gate to be safe in order for the warmasters to spawn does not mean that I expect people to camp at the general, as that would be unwise. Rather, as I stated, they must camp "inside the realm" period. Yes the new warmaster skills are not as versitile as they once were in all situations. I hope I do not need to keep explaining this to you. If you have anymore questions read my previous posts until you can understand. Alsius has a gem yes, but big deal. Most of your competition has decided to play less. |
I am rather enjoying this update. Sure it takes a little adjustment in my play but still , an improved experience for me.
I am not impervious to CC but I can still resist, likewise for my opponents. War develops more slowly, the game has that build up type momentum again. the chance for skirmishes. I like this prospect. Open field wars, bridge fights and (previously) open door fort battles were some the most epic I ever experienced here. Horses are back in fashion and the potential and tactics for bridges are once again there. I can use the horn for my allies as I want to and game-play generally is back up in my view. Playing as a knight, the pre-warmaster was one of the best balance updates for us. It brought us back into the thick of things. War Masters dulled it a bit. With 70% resistance our CC (which is not OP except MS in certain cases) becomes effective, our buffs more relevant. For me this update is a recovery from the Warmaster version 1. A general thumbs up for the effort and hopefully it will not be the end of the adjustments in the short term All they need to do now is have a review of the saves. Analyse and see if it has brought better game play. Hunters (solo) may not be as enthusiastic but I don't think the problem is WarMasters spells though. The problem is that hunters need more relevance in the game and some still are aching from the loss of what hunters had. WM spells gave a bit of that back. Now it is gone again. Regards |
This '70%' resistance is bs. They changed the base rate and didn't tell anyone. I know I am not the only barb experiencing a new UM that fails much more than it did before the update. I am not really complaining per se, but it would be nice if they let us in on these things. If it is going to be as fail as I have been seeing it would be nice to bump it to 15 seconds. That is what sotw and Ao1 are, yes?
edit: kind of off topic by meh |
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No more chasing after a tele happy warmaster to keep up with zerg :) Open field fighting again and seeing people assembling at bridges - fantastic! I could be wrong but i seem to see more 3 way fort fights in non devestated zones? (instead of attacking empty forts) *although totally given up on nobles now xD |
I like the update, the warmaster 'nerf' was a good thing. lots of fun fights now.
i would love to see some new WM spell tho, who makes it worth to actualy become a warmaster again.. 70% resist? i dont realy mind, i've even seen beacon + UM fail :P i think the devestated state of a realm is not totaly ok yet.. its more or less the invulnerability again, but now you can take the forts. it solved the market camping tho. but i think ''realm cannot be invaded'' is enough for a devestated realm. last few days in high times, the game dies down totaly.(from a syrtis point of vieuw) Ignis camps shaan, Alsius camps samal and syrtis at meni. everywhere you go you die because of overcamped forts or you dont get RP because Alsius is devestated.. so everyone kinda afk's. that should be fixed somehow.. and maybe there should be some change in altar system again.. but overall, i think its a good update |
Yea...some things with that Devastated state aren`t fair...It`s like u are punishing other realms `couse 1 is Devastated - no rp, no exp, no Path of the wm...imo, this rules should only be applied to the relam that`s Devastated, not for all 3 relams!
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