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-   -   "Devastated" state details (https://forum.championsofregnum.com//showthread.php?t=78672)

_Yuvi_ 06-27-2011 09:48 PM

"Devastated" state details
 
"Devastated" state:

* A realm will turn "Devastated" if it possesses no realm gems whether they're in the portal, holder or being carried.
* A "Devastated" realm can be invaded.
* On the map, a gemless realm will show the word "Devastated" on their gem status.
* Players of a "Devastated" realm will not provide any RPs or count for the Warmaster quests when they're inside their realm and on their part of the war zone.


You're welcome.

-Kalid- 06-27-2011 09:51 PM

Quote:

Originally Posted by _Yuvi_ (Post 1361686)
"Devastated" state:

* A realm will turn "Devastated" if it possesses no realm gems whether they're in the portal, holder or being carried.
* A "Devastated" realm can be invaded
* On the map, a gemless realm will show the word "Devastated" on their gem status.
* Players of a "Devastated" realm will not provide any RPs or count for the Warmaster quests when they're inside and on their part of the war zone.


You're welcome.

I think its a good idea, it would encourage a "Devastated" realm to return it's gem at any cause, and not be lazy sitting at the save.

It's a major problem for "underpopulated" realms.

Reduces the time for an underpopulated realm to become a warmaster.

Seher 06-27-2011 10:15 PM

I dislike this. I often play in underdog realms, and maybe NGD doesn't realize this, but... We want fights, too. We don't want empty forts all day long.

This is how zergs are created: Fort is taken, people gather to recapture it and can attack other forts afterwards. (<-this should be more promoted!!) No fort taken, no zerg to attack other realms. Simple.
It's not as bad as the invulnerability crap though.


But... NGD, did you know it was quite common on the German servers to not steal a gem in order to not make a realm invulnerable? This system would encourage it even more. You won't force more invasions and portal openings this way, rather the opposite.
Just another update that just works on Ra.

-Kalid- 06-27-2011 10:32 PM

Quote:

Originally Posted by Seher (Post 1361719)
But... NGD, did you know it was quite common on the German servers to not steal a gem in order to not make a realm invulnerable?

I feel very bad, gamigo have brains and their community are so happy :facepalm3:

They are more organized.

Kianoni 06-27-2011 10:32 PM

Quote:

Originally Posted by _Yuvi_ (Post 1361686)
"Devastated" state:

* A realm will turn "Devastated" if it possesses no realm gems whether they're in the portal, holder or being carried.
* A "Devastated" realm can be invaded.
* On the map, a gemless realm will show the word "Devastated" on their gem status.
* Players of a "Devastated" realm will not provide any RPs or count for the Warmaster quests when they're inside their realm and on their part of the war zone.


You're welcome.

first of all, where did you get this info from? we don't need rumors, we need facts.
second, both posts after you think that "Players of a 'Devastated' realm will not get any RPs" even you told us "Players of a 'Devastated' realm will not provide any RPs"

I'm sorry to post this, but all messages in this thread (including mine) seem to be misleading and not of any actual value.

_Yuvi_ 06-27-2011 11:10 PM

Quote:

Originally Posted by Kianoni (Post 1361740)
first of all, where did you get this info from? we don't need rumors, we need facts.
second, both posts after you think that "Players of a 'Devastated' realm will not get any RPs" even you told us "Players of a 'Devastated' realm will not provide any RPs"

I'm sorry to post this, but all messages in this thread (including mine) seem to be misleading and not of any actual value.

I wrote it. It's not my fault that they didn't understand.

Kyrottimus 06-28-2011 12:51 AM

A Devastated realm's players, using the words posted in the OP, seems that

"...will not provide..."
i.e. "give out" RPs and Warmaster quest credit.

This means those players of the Devastated realm are not worth any RP's or Warmaster Quest points to either of the other two realms.

Example:

Alsius night crew is getting invaded by ignis, and loses its gems. After the invasion, Alsius is "Devastated" and Syrtis captures Imperia. However, Syrtis players will not get any RP's or credit towards warmaster quests from killing Alsius players while Alsius is Devastated.

Just using the existing language here in the original post, I have no insights to this new feature, am just interpreting the literal context of the used English.

-Kyro

bois 06-28-2011 01:33 AM

Kyro, that is how I read and understood it myself.

UmarilsStillHere 06-28-2011 10:00 AM

Sounds like a more complex fort lock. With even less incentive to attack the devastated realm, and still no incentive for them to go on the offensive any more than usual, which for Alsius Horus is very rarely.

I foresee people bitching and moaning about not being able to do warmaster quests because players of a devastated realm won't leave that realm.

OpperVaagheid 06-28-2011 11:57 AM

Quote:

Originally Posted by Umaril (Post 1362111)
Sounds like a more complex fort lock. With even less incentive to attack the devastated realm, and still no incentive for them to go on the offensive any more than usual, which for Alsius Horus is very rarely.

I foresee people bitching and moaning about not being able to do warmaster quests because players of a devastated realm won't leave that realm.

Yay! Gatecamping! :( :( :(

bois 06-28-2011 01:29 PM

Gate camping? They would count for nothing except XP unless they cross the bridges the way I read it. Their warzone is a non profit zone as well.

Gabburtjuh 06-28-2011 01:37 PM

hehe, I'm gonna start spreading the word, no alsius will leave alsius realm no, no more WMs for you unless you let us keep gems instead of invade at "night"

Orimae 06-28-2011 01:46 PM

Quote:

Originally Posted by Gabburtjuh (Post 1362226)
hehe, I'm gonna start spreading the word, no alsius will leave alsius realm no, no more WMs for you unless you let us keep gems instead of invade at "night"

I can see it now...20 cheeky dwarfs on Alsuis side of pn...Ignis on the other...cue lots of tounge poking from dwarfs' nah nah nah nah nah!...Ignis go all 'FFFFUUUUUUUUUUUUUUU!!!' and charge anyway xD ..same scenario is happening at pp..except it's big goats taunting itty bitty wood elves...

Dutchy..will you guys all have like home prison bracelets on your ankles? they go off if you set foot on a bridge out of realm? XD

But Arty, i really hope for once you are wrong man..no quest counts at all in a devasteded realms land... :/

UmarilsStillHere 06-28-2011 02:08 PM

Quote:

Originally Posted by Gabburtjuh (Post 1362226)
hehe, I'm gonna start spreading the word, no alsius will leave alsius realm no, no more WMs for you unless you let us keep gems instead of invade at "night"

Just as I expected :)

If anything this gives goats even less incentive to attack an enemy realm, since they have more to lose by 'giving' an already dominant enemy more WM's

DemonMonger 06-29-2011 04:24 PM

:facepalm3: What is happening to our wonderful game?
Yes goats can gain xp rp from killing us when they are "devastated", and we cannot gain points from them towards WM 1000 point quest. However, we are now more inclined to invade the "devastated" realm and kill them, camping the realm nobles until the realm wall is safe. (This is when nobles respawn and can be killed) So if anything this "devastated" factor will force other realms to stay inside your inner realm longer. People will be killing you even though you give 0 rp xp just for laughs or to make sure they can stay in the realm to kill nobles.

LucianDeathshield 06-29-2011 07:20 PM

Gives the devestated realm to catch up.. what's the problem?

Gabburtjuh 06-30-2011 04:46 PM

Quote:

Originally Posted by DemonMonger (Post 1363159)
:facepalm3: What is happening to our wonderful game?
Yes goats can gain xp rp from killing us when they are "devastated", and we cannot gain points from them towards WM 1000 point quest. However, we are now more inclined to invade the "devastated" realm and kill them, camping the realm nobles until the realm wall is safe. (This is when nobles respawn and can be killed) So if anything this "devastated" factor will force other realms to stay inside your inner realm longer. People will be killing you even though you give 0 rp xp just for laughs or to make sure they can stay in the realm to kill nobles.

yes, but if this realm is devastated = no gems, which means they can leave you do the noble, since you were enough to invade, you can stay inside and kill the noble anyway, you have more online, so in that time, they can go bring you in danger, while all noble whores are inside their realm, good idea eh?

Gabburtjuh 06-30-2011 04:46 PM

Quote:

Originally Posted by Umaril (Post 1362255)
Just as I expected :)

If anything this gives goats even less incentive to attack an enemy realm, since they have more to lose by 'giving' an already dominant enemy more WM's

And lies, goats are arguably the most offensive realm atm, atleast during my tmz

DemonMonger 06-30-2011 04:55 PM

Quote:

Originally Posted by Gabburtjuh (Post 1363883)
yes, but if this realm is devastated = no gems, which means they can leave you do the noble, since you were enough to invade, you can stay inside and kill the noble anyway, you have more online, so in that time, they can go bring you in danger, while all noble whores are inside their realm, good idea eh?

This is the problem bro. If alsius has not forts - they cannot spawn in the warzone. They can spawn at the realm wall, but ignis can kill that teleporter.
This forces alsius to stay inside their own realm like a prison as they get raped over and over. I'm not saying that it will happen 100% but it can, and since the teleports are on a cooldown of 60 minutes, alsius has no chance to escape.

I hope you understand my brain calculates every single change made like a game of chess. Ever heard of a 4 move check mate? This update is it.
http://www.regnumonlinegame.com/foru...ad.php?t=78676

Gabburtjuh 06-30-2011 05:02 PM

Quote:

Originally Posted by DemonMonger (Post 1363893)
This is the problem bro. If alsius has not forts - they cannot spawn in the warzone. They can spawn at the realm wall, but ignis can kill that teleporter.
This forces alsius to stay inside their own realm like a prison as they get raped over and over. I'm not saying that it will happen 100% but it can, and since the teleports are on a cooldown of 60 minutes, alsius has no chance to escape.

I hope you understand my brain calculates every single change made like a game of chess. Ever heard of a 4 move check mate? This update is it.
http://www.regnumonlinegame.com/foru...ad.php?t=78676

wrong bro, all realms get a save inside, and not all ignis will camp the teleporter risking to die, and alsius still has WMs, so tele's, and the tele near gok to outside the wall. I hope you understand my brain is shit but I'm still able to use it, solution - problem.

DemonMonger 06-30-2011 11:33 PM

Quote:

Originally Posted by Gabburtjuh (Post 1363898)
wrong bro, all realms get a save inside, and not all ignis will camp the teleporter risking to die, and alsius still has WMs, so tele's, and the tele near gok to outside the wall. I hope you understand my brain is shit but I'm still able to use it, solution - problem.

My brother from another mother... you have just said what I was warning about. The problem is just this..

If your realm loses all warzone forts you will be forced to spawn inside
Other realms will be forced to camp inside your realm until the walls are safe if they want to get warmaster quest completed. (this is when nobles spawn)
This means you will have to deal with this threat longer, plus the other realm can kill your teleporter and keep you inside + rape you constantly. There is no way out since teleport cooldowns were increased.

The ignis camping teleporter will most likely be warmaster preventing you from exiting realm.
The people on general will not be.

v0rt3x 07-01-2011 05:55 AM

"Devastated" state details???
 
Quote:

Originally Posted by NGD
Version: 1.7.6 (Date: 2011/6/30)

Description:

Invasions:

• New: "Devastated" state for realms has been incorporated (*see details).
• New: "Devastated" realm´s players neither grant Regnum Points nor count towards the "The Path of the Warmaster" quest while inside their Realms border or its warzone.

Where are the details, NGD???
PLZ do your work better!!!
There is no official announcment in English!!!

Gabburtjuh 07-01-2011 07:27 AM

Quote:

Originally Posted by DemonMonger (Post 1364335)
My brother from another mother... you have just said what I was warning about. The problem is just this..

If your realm loses all warzone forts you will be forced to spawn inside
Other realms will be forced to camp inside your realm until the walls are safe if they want to get warmaster quest completed. (this is when nobles spawn)
This means you will have to deal with this threat longer, plus the other realm can kill your teleporter and keep you inside + rape you constantly. There is no way out since teleport cooldowns were increased.

The ignis camping teleporter will most likely be warmaster preventing you from exiting realm.
The people on general will not be.

1. You said(or atleast implied) new WM skills are shit, therefore the WM argument would be invalid.
2. We do not HAVE to deal with them longer, we can just go offensive and leave them
3. Not all players are smart enough to kill the teleporter, plus as I said before, who will be willing to have a pretty big chance of dieing there, waiting for the noble?
4. Alsius has a gem, had it for 3 days now after we stole it.
5. The goatside has cookies, your argument in general is invalid.

tjanex 07-01-2011 09:22 AM

Quote:

Originally Posted by v0rt3x (Post 1364516)
Where are the details, NGD???
PLZ do your work better!!!
There is no official announcment in English!!!

*Devastated:

•A Realm is considered "Devastated" when it doesn´t hold any gems, neither in the pillars nor in the portal, and has no gems in transit.
•A Devastated realm cannot be invaded.
•The gems indicator in the map will be replaced with a "Devastated" sign.
•"Devastated" realm´s players neither grant Regnum Points nor count towards the "Path of the Warmaster" quest while inside their Realms border or its warzone

there are no details huh?

v0rt3x 07-01-2011 10:04 AM

Quote:

Originally Posted by tjanex (Post 1364564)
*Devastated:

•A Realm is considered "Devastated" when it doesn´t hold any gems, neither in the pillars nor in the portal, and has no gems in transit.
•A Devastated realm cannot be invaded.
•The gems indicator in the map will be replaced with a "Devastated" sign.
•"Devastated" realm´s players neither grant Regnum Points nor count towards the "Path of the Warmaster" quest while inside their Realms border or its warzone

there are no details huh?

Are you from NGD huh? I think no.
This announcement from Zombrex is from the Game version 1.7.6 beta testing changelog and not from the Version: 1.7.6 (Date: 2011/6/30)!

And: A Devastated realm can be invaded. :facepalm3:

Phinneas 07-01-2011 12:30 PM

Quote:

Originally Posted by _Yuvi_ (Post 1361686)
"Devastated" state:

* A realm will turn "Devastated" if it possesses no realm gems whether they're in the portal, holder or being carried.
* A "Devastated" realm can be invaded.
* On the map, a gemless realm will show the word "Devastated" on their gem status.
* Players of a "Devastated" realm will not provide any RPs or count for the Warmaster quests when they're inside their realm and on their part of the war zone.


You're welcome.

Link to/state your original source(s) for this information please.

bois 07-01-2011 01:10 PM

Quote:

Originally Posted by Zombrex (Post 1362280)
.....

That would have been the last official statement on that matter in the English forums.

_Yuvi_ 07-01-2011 05:07 PM

Quote:

Originally Posted by Phinneas (Post 1364682)
Link to/state your original source(s) for this information please.

I wrote it.

DemonMonger 07-01-2011 09:20 PM

Quote:

Originally Posted by Gabburtjuh (Post 1364534)
1. You said(or atleast implied) new WM skills are shit, therefore the WM argument would be invalid.
2. We do not HAVE to deal with them longer, we can just go offensive and leave them
3. Not all players are smart enough to kill the teleporter, plus as I said before, who will be willing to have a pretty big chance of dieing there, waiting for the noble?
4. Alsius has a gem, had it for 3 days now after we stole it.
5. The goatside has cookies, your argument in general is invalid.

Gabburtjuh,

My statement about people staying inside the realm waiting for the gate to be safe in order for the warmasters to spawn does not mean that I expect people to camp at the general, as that would be unwise. Rather, as I stated, they must camp "inside the realm" period.

Yes the new warmaster skills are not as versitile as they once were in all situations. I hope I do not need to keep explaining this to you. If you have anymore questions read my previous posts until you can understand.

Alsius has a gem yes, but big deal. Most of your competition has decided to play less.

bois 07-02-2011 01:50 AM

I am rather enjoying this update. Sure it takes a little adjustment in my play but still , an improved experience for me.

I am not impervious to CC but I can still resist, likewise for my opponents. War develops more slowly, the game has that build up type momentum again. the chance for skirmishes. I like this prospect.

Open field wars, bridge fights and (previously) open door fort battles were some the most epic I ever experienced here.
Horses are back in fashion and the potential and tactics for bridges are once again there. I can use the horn for my allies as I want to and game-play generally is back up in my view.
Playing as a knight, the pre-warmaster was one of the best balance updates for us. It brought us back into the thick of things. War Masters dulled it a bit.

With 70% resistance our CC (which is not OP except MS in certain cases) becomes effective, our buffs more relevant. For me this update is a recovery from the Warmaster version 1. A general thumbs up for the effort and hopefully it will not be the end of the adjustments in the short term

All they need to do now is have a review of the saves. Analyse and see if it has brought better game play.

Hunters (solo) may not be as enthusiastic but I don't think the problem is WarMasters spells though. The problem is that hunters need more relevance in the game and some still are aching from the loss of what hunters had. WM spells gave a bit of that back. Now it is gone again.

Regards

Llayne 07-02-2011 02:54 AM

This '70%' resistance is bs. They changed the base rate and didn't tell anyone. I know I am not the only barb experiencing a new UM that fails much more than it did before the update. I am not really complaining per se, but it would be nice if they let us in on these things. If it is going to be as fail as I have been seeing it would be nice to bump it to 15 seconds. That is what sotw and Ao1 are, yes?

edit: kind of off topic by meh

animalartist 07-04-2011 01:24 PM

Quote:

Originally Posted by bois (Post 1365146)
I am rather enjoying this update.

x 2

No more chasing after a tele happy warmaster to keep up with zerg :)

Open field fighting again and seeing people assembling at bridges - fantastic!
I could be wrong but i seem to see more 3 way fort fights in non devestated zones? (instead of attacking empty forts)

*although totally given up on nobles now xD

pauluzz 07-04-2011 02:29 PM

I like the update, the warmaster 'nerf' was a good thing. lots of fun fights now.
i would love to see some new WM spell tho, who makes it worth to actualy become a warmaster again.. 70% resist? i dont realy mind, i've even seen beacon + UM fail :P

i think the devestated state of a realm is not totaly ok yet.. its more or less the invulnerability again, but now you can take the forts. it solved the market camping tho. but i think ''realm cannot be invaded'' is enough for a devestated realm.
last few days in high times, the game dies down totaly.(from a syrtis point of vieuw) Ignis camps shaan, Alsius camps samal and syrtis at meni. everywhere you go you die because of overcamped forts or you dont get RP because Alsius is devestated.. so everyone kinda afk's. that should be fixed somehow..

and maybe there should be some change in altar system again.. but overall, i think its a good update

HunterRed 07-06-2011 11:41 AM

Yea...some things with that Devastated state aren`t fair...It`s like u are punishing other realms `couse 1 is Devastated - no rp, no exp, no Path of the wm...imo, this rules should only be applied to the relam that`s Devastated, not for all 3 relams!


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