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-   -   [Question to NGD] Any recent statement on Warmaster powers? (https://forum.championsofregnum.com//showthread.php?t=86447)

_Enio_ 02-09-2012 03:07 PM

[Question to NGD] Any recent statement on Warmaster powers?
 
Dear NGD,

it has and is being discussed in various threads aswell as ingame and on other communication channels and there seems a general consensus amongst players on Horus, RA and Raven concerning Warmaster power's negative impact on gameplay experience, especially Horn of the Wind and Offensive Beacon.

Question to NGD: Are there any ideas, plans or any related statement explaining your view on that matter you could share (or did you already and i missed it)?

Thanks in advance!


Edit: Oups wrong section, sorry!
Edit2:
Thanks for moving =)

BlackSource 02-09-2012 03:31 PM

Quote:

Originally Posted by _Enio_ (Post 1523967)
Dear NGD,

it has and is being discussed in various threads aswell as ingame and on other communication channels and there seems a general consensus amongst players on Horus, RA and Raven concerning Warmaster power's negative impact on gameplay experience, especially Horn of the Wind and Offensive Beacon.

Question to NGD: Are there any ideas, plans or any related statement explaining your view on that matter you could share (or did you already and i missed it)?

Thanks in advance!


Edit: Oups wrong section, sorry!

That is the reason why I don't play more.

Alturniz 02-09-2012 03:55 PM

Nunca entendi del todo bien porque es tan odiado cuerno de viento, alguno me dice?
Lo del estandarte ofensio se q es porque deja con las manos atadas al brujo, pero cuerno porque? ,la unica que se me ocurre es que puede ser usado para escapar

Shadydowns 02-09-2012 03:58 PM

Quote:

Originally Posted by _Enio_ (Post 1523967)
Dear NGD,

it has and is being discussed in various threads aswell as ingame and on other communication channels and there seems a general consensus amongst players on Horus, RA and Raven concerning Warmaster power's negative impact on gameplay experience, especially Horn of the Wind and Offensive Beacon.

Question to NGD: Are there any ideas, plans or any related statement explaining your view on that matter you could share (or did you already and i missed it)?

Thanks in advance!


Edit: Oups wrong section, sorry!


so I do not want to be Warmaster xD

Rever_ 02-09-2012 07:22 PM

Quote:

Originally Posted by rebellion7 (Post 1523997)
Nunca entendi del todo bien porque es tan odiado cuerno de viento, alguno me dice?
Lo del estandarte ofensio se q es porque deja con las manos atadas al brujo, pero cuerno porque? ,la unica que se me ocurre es que puede ser usado para escapar

Esa es una de las principales razones. La otra es que pone en ventaja a los guerreros en las guerras y en ZG en general. Se que los dos bandos pueden tener Cuerno y eso se compensa (aunque luego razonaré porque eso es falso) pero hay un problema: Los bárbaros solo necesitan llegar a su enemigo para matarlo. Esto hace que un bárbaro con cuerno tenga muchas más posibilidades de llegar al enemigo (tarda menos en llegar a él) mientras que el grupo que no puede retroceder (en fuertes, p.ej.) tiene menos tiempo para frenar a dicho bb.

Otro error es pensar que a un brujo le afecta lo mismo cuerno que a un bb. Para poder atacar a un bárbaro, un brujo tiene que detenerse y castear las skills. Sin cuerno, el tiempo en el que un brujo castea una skill de 1 segundo (devoción incluida) un bárbaro se le acerca X metros. Sin embargo, con cuerno el bb recorre X + 25% de X (porque cuerno da +25% de velocidad de movimiento. Si por ejemplo en castear relampago (1 segundo teniendo devoción) un bárbaro sin cuerno recorre 6 metros, con cuerno ese mismo bárbaro recorrerá 7.5 metros, haciendo que los personajes más estáticos del juego (Brujos) estén en desventaja con los más dinámicos de movimiento (guerreros).

Espero haber aclarado mi punto de vista ^^

Seher 02-09-2012 07:51 PM

Yeah, a simple "we fucked up and we know it" would be enough for me, without I have to fear that there are other updates like that one about to come... -.-

Tigerious 02-09-2012 07:58 PM

Sorry?
This is english channel...

PT_DaAr_PT 02-09-2012 08:04 PM

Quote:

Originally Posted by Tigerious (Post 1524210)
Sorry?
This is english channel...

Qué?

_

bois 02-09-2012 09:00 PM

Quote:

Originally Posted by _Enio_ (Post 1523967)
Dear NGD,

it has and is being discussed in various threads aswell as ingame and on other communication channels and there seems a general consensus amongst players on Horus, RA and Raven concerning Warmaster power's negative impact on gameplay experience, especially Horn of the Wind and Offensive Beacon.

Question to NGD: Are there any ideas, plans or any related statement explaining your view on that matter you could share (or did you already and i missed it)?

Thanks in advance!

+1. I am also quite interested to know if any internal analysis was done towards gauging the quality of game play since the Update (almost 1 year since WM was born). In addition to the question Enio posed, I am also interested to know if there is any new position regarding the extra power points (20) that we get.

BlackSource 02-09-2012 11:07 PM

Quote:

Originally Posted by Tigerious (Post 1524210)
Sorry?
This is english channel...

Enio has published this TH at the Spanish Forum

Quote:

Originally Posted by Enio
Edit: Oups wrong section, sorry!
Edit2:
Thanks for moving =)



:P

VeterKh 02-09-2012 11:19 PM

MSG from Ignis: we are hate WM upd....

isgandarli 02-09-2012 11:32 PM

Yet another thread about useless WM expansion that will be ignored by NGD...

Unfortunately... :(

Awrath 02-09-2012 11:41 PM

Quote:

Originally Posted by bois (Post 1524265)
+1. I am also quite interested to know if any internal analysis was done towards gauging the quality of game play since the Update (almost 1 year since WM was born). In addition to the question Enio posed, I am also interested to know if there is any new position regarding the extra power points (20) that we get.

Agree with Enio and Artec. Would be nice to have an official view of the WM expansion and what else is in the pipeline to improve the current situation where majority of CC's prove useless and further class imbalance has been introduced thanks to the aforementioned extra power points as well as WM beacons favouring the offensive classes.

eztocrip 02-14-2012 03:45 AM

i kinda like Wm powers...:play_ball:

BlackSource 02-14-2012 04:04 AM

What you think is the solution?

We all know that the WM skills ruin gameplay. Perhaps limit the areas in which it can be used? i.e. close to the strong wall. IDK

Does every skill WM make for each of the subclass?

Huntrare 02-14-2012 11:41 AM

You know what's funny?
People hate Warmaster powers and want to get rid of them, BUT they still use them in wars. :play_ball:

Mattdoesrock 02-14-2012 11:49 AM

Quote:

Originally Posted by Valkien (Post 1527410)
You know what's funny?
People hate Warmaster powers and want to get rid of them, BUT they still use them in wars. :play_ball:

They're a necessity though if your opposition is using them. They suck, but it's all or nothing - else you're gimping yourself.

isgandarli 02-14-2012 11:52 AM

Quote:

Originally Posted by Valkien (Post 1527410)
You know what's funny?
People hate Warmaster powers and want to get rid of them, BUT they still use them in wars. :play_ball:

We are forced to used them... Because there are a lot of people who hates/fears to 'die'. So they use teleports in fort, beacons, horn to get away or catch enemy. If everyone will take a rule not to use WM powers even if they are available for us, I will be one of the first players who will remove that tree from setup.

time-to-die 02-14-2012 12:10 PM

Well if horn was the first spell of the tree i dont think allot peopel will use skill the wm tree then for beacons. Well i wont skill it then :P

Kitsuni 02-14-2012 11:54 PM

Quote:

Originally Posted by time-to-die (Post 1527419)
Well if horn was the first spell of the tree i dont think allot peopel will use skill the wm tree then for beacons. Well i wont skill it then :P

Not a good idea. Each class can afford higher levels on the WM tree differently, some can easily reach level 19 without gimping themselves, but not others.

This would just increase imbalance if a war-oriented spell is in the last slot, rather than a near-useless one.

Psynocide 02-15-2012 12:42 AM

I'm not going to waste previously expended effort on this subject.
However, Horn of the Wind does not need yet another nerf.
The Offensive Beacon needs tweaking not removing.

Also take into account that we do not want to render the war master status redundant.

Huntrare 02-15-2012 02:21 PM

In my opinion, not favouring any classes, the passive should be more on the top. That will kinda seprate a bit from a warmaster and a lvl 60, just my opinion ^^

mokkajin 02-15-2012 02:37 PM

Hi all

I have 3 lvl 60pj's in moment and noone use Wm Spells because i know I'm good enough without!!!With horn and Beacons all idoits can Win a Fight that's really unnormal!!!
We never can get Good and Long Fort ore Open Field Fights while using this beacons ore Horn!

It will be better to Delete the Crap of Wm and maybe bring better aned more usefull Spells for all Classes

My 2 cent's

philip111 02-15-2012 02:54 PM

if wm powers/skills were to be kicked out i would be kind of annoyed. cause it took me forever to become wm, its really hard for an alsius player to become a wm, partly cause we have to rely on ignis to invade syrtis for noble, and rely on syrtis to invade ignis for noble. secondly, we rarely ever have a good grp to farm for dailys, and as a knight its kind of hard for me to kill people with out a grp.

yes, i completely understand why you guys want wms to be removed, but honestly, i would be really annoyed if ngd removed it.

Kartor

Imago-Thunderfist 02-15-2012 08:56 PM

removed? no. tweaked? yes.

I'm quite convinced by all the threads and posts i've read and my own experience that WM offensive beacon needs to be changed. But how? should the effect be changed? or CD? or... whatever. today i thought that it might be interesting to add the possibility for players of the enemy realm to click on the beacons to make them disappear. nog a huge thing, but this would make it possible to stop beacons from being used in the middle of a fight, result: no more endless duration beacons for everyone and maybe even some tactics in the use of beacons... anyway, just a thought.

philip111 02-16-2012 04:27 AM

Quote:

today i thought that it might be interesting to add the possibility for players of the enemy realm to click on the beacons to make them disappear. nog a huge thing, but this would make it possible to stop beacons from being used in the middle of a fight, result: no more endless duration beacons for everyone and maybe even some tactics in the use of beacons... anyway, just a thought.
that would make things quite enteresting, and fun. NGD pls add this!!

EMIN 02-24-2012 09:16 AM

Quote:

Originally Posted by time-to-die (Post 1527419)
Well if horn was the first spell of the tree i dont think allot peopel will use skill the wm tree then for beacons. Well i wont skill it then :P

+100000000000 :clapclap:

Seher 02-24-2012 11:59 AM

Quote:

Originally Posted by isaacrulzrs2 (Post 1527883)
The Offensive Beacon needs tweaking not removing.

If your 'tweaking' involves removing and completely altering the functionality, I agree. :cuac:

Quote:

Originally Posted by time-to-die (Post 1527419)
Well if horn was the first spell of the tree i dont think allot peopel will use skill the wm tree then for beacons. Well i wont skill it then :P

Which shows once again how overpowered that spell is.

lunedor 02-24-2012 12:37 PM

Quote:

Originally Posted by eztocrip (Post 1527312)
i kinda like Wm powers...:play_ball:

+1 :play_ball:

for example, I have absolutely no regrets of roar spammers at castle doors and solo barbs killing a guy and escaping freely because they are the fastest class.

The fact that WM skills are widely hated bye people posting films of themself is finally a proof that it was a good implementation xD

Archonaut 02-24-2012 06:11 PM

Quote:

Originally Posted by lunedor (Post 1535246)
The fact that WM skills are widely hated bye people posting films of themself is finally a proof that it was a good implementation xD

Hahah seriously? This is your argument? I could name 10 people, just in alsius alone who would love to see the War Beacons get removed. With me that's 11. Casting beacons is just killing tactics more than it already has been killed so far, ambushing(not the spell) a group while they have beacon powers? Impossible, nice timed sultar by a lock? Impossible, Nice timed Master of Doom by a lock? Impossible.. Regnum was way more fun before WM, I think it's prime was exactly when hunters were not so Underpowered and Knights got a buff... Yep, had the best times then.

standistortion 02-24-2012 10:00 PM

Quote:

Originally Posted by Archonaut (Post 1535526)
Hahah seriously? This is your argument? I could name 10 people, just in alsius alone who would love to see the War Beacons get removed. With me that's 11. Casting beacons is just killing tactics more than it already has been killed so far, ambushing(not the spell) a group while they have beacon powers? Impossible, nice timed sultar by a lock? Impossible, Nice timed Master of Doom by a lock? Impossible.. Regnum was way more fun before WM, I think it's prime was exactly when hunters were not so Underpowered and Knights got a buff... Yep, had the best times then.

Another here, that's 12 (we have 12 goats??). Banners are really hurting RO, there is nothing to stop charging enemies so they rush the back lines and if it continues this way battles will be between 2 bannered, pyloned and aura'd packs of players. That is already starting to happen against Ignis as they are almost always bannered, it will get worse as the number of warmasters in other realms increases.

Seher 02-24-2012 10:55 PM

Why do you even bother with counting those who don't want Warmasters? I don't know a single player who does want it, lol.

_Nel_ 02-25-2012 12:22 AM

There is lune, he's not joking at all.
He does really love beacons, even if he is the lone and unique player on Horus who find that is one of the greatest and most brillant idea by NGD, magnificently thought and designed.

As a reminder:
http://pix.toile-libre.org/upload/or...1330129014.png
http://www.regnumonline.com.ar/forum...ad.php?t=86075

Psynocide 02-25-2012 12:30 AM

*waves hand in the air*

It was a good idea, implemented badly; removal is the lazy solution, it can work.


Quote:

Originally Posted by isaacrulzrs2 (Post 1437709)
How many MMO players does it take to change a lightbulb?

50.
One to change the lightbulb and 49 to complain it was better beforehand.

Typical shit.

_Enio_ 02-25-2012 04:42 AM

Quote:

Originally Posted by isaacrulzrs2 (Post 1535805)
It was a good idea, implemented badly; removal is the lazy solution

Holy shit, what is your problem. You always state its 'lazy' to disable the problematic addition, you dont specify your ideas which could fit as a replacement.

Removal is so far the best solution presented.

Klutu 02-25-2012 05:17 AM

For me the Warmaster Powers need definite nerfing and redefining

Beacons:

Offensive Beacon, should involve a minor movement boost (10%-15%) the 30% Crowd Control Resist (This beacon is suppose to make rushing easier )

Defensive Beacon, Remove the 2000hp boost completely it was a terrible idea, Add a 15% Resist Physical & Magical Damage & add something else minor to make it useful


Horn of the Wind: Remove it add a Minor heal spell for allies (7 range, 300hp 15-25 second cd)

keep the Teleports just don't allow them to be used inside forts, Make them work like Duel Banners and such

Psynocide 02-25-2012 05:34 AM

Quote:

Originally Posted by _Enio_ (Post 1535955)
Holy shit, what is your problem. You always state its 'lazy' to disable the problematic addition, you dont specify your ideas which could fit as a replacement.

Removal is so far the best solution presented.

Because I'd be repeating myself, rather tedious - so I'll state it here and now just for you.

Horn of the wind does not need fiddling with, it's already taken a nerf, any more would only demean the war master status value.
The Offensive Beacon is of course the issue.
You yourself suggested a reasonable solution for a fix and my own suggestion put shortly, is to halve the resist rate.

Quote:

Originally Posted by Klutu (Post 1535962)
Defensive Beacon, Remove the 2000hp boost completely it was a terrible idea, Add a 15% Resist Physical & Magical Damage & add something else minor to make it useful

This is an interesting idea as well.

Ideas such as this are far more productive than simply removing a piece of content.

_Enio_ 02-25-2012 05:35 AM

Quote:

Originally Posted by Klutu (Post 1535962)
For me the Warmaster Powers need definite nerfing and redefining

Beacons:

Offensive Beacon, should involve a minor movement boost (10%-15%) the 30% Crowd Control Resist (This beacon is suppose to make rushing easier )

Im not sure why you want to keep so much roulette in gameplay. I favour an effect halving cc durations which would considerably increase pressure of a rush without relying on pure randomness. Way more feasible imho.

Klutu 02-25-2012 05:48 AM

Quote:

Originally Posted by _Enio_ (Post 1535965)
Im not sure why you want to keep so much roulette in gameplay. I favour an effect halving cc durations which would considerably increase pressure of a rush without relying on pure randomness. Way more feasible imho.

I would actually like that very much, I agree the hole randomness factor does get old. But i'd rather see this warmaster powers revised over removed

Psynocide 02-25-2012 05:55 AM

Some people would like to see the removal of the chance factor in its entirety, but that wouldn't work.


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