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[Question to NGD] Any recent statement on Warmaster powers?
Dear NGD,
it has and is being discussed in various threads aswell as ingame and on other communication channels and there seems a general consensus amongst players on Horus, RA and Raven concerning Warmaster power's negative impact on gameplay experience, especially Horn of the Wind and Offensive Beacon. Question to NGD: Are there any ideas, plans or any related statement explaining your view on that matter you could share (or did you already and i missed it)? Thanks in advance! Edit: Oups wrong section, sorry! Edit2: Thanks for moving =) |
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Nunca entendi del todo bien porque es tan odiado cuerno de viento, alguno me dice?
Lo del estandarte ofensio se q es porque deja con las manos atadas al brujo, pero cuerno porque? ,la unica que se me ocurre es que puede ser usado para escapar |
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so I do not want to be Warmaster xD |
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Otro error es pensar que a un brujo le afecta lo mismo cuerno que a un bb. Para poder atacar a un bárbaro, un brujo tiene que detenerse y castear las skills. Sin cuerno, el tiempo en el que un brujo castea una skill de 1 segundo (devoción incluida) un bárbaro se le acerca X metros. Sin embargo, con cuerno el bb recorre X + 25% de X (porque cuerno da +25% de velocidad de movimiento. Si por ejemplo en castear relampago (1 segundo teniendo devoción) un bárbaro sin cuerno recorre 6 metros, con cuerno ese mismo bárbaro recorrerá 7.5 metros, haciendo que los personajes más estáticos del juego (Brujos) estén en desventaja con los más dinámicos de movimiento (guerreros). Espero haber aclarado mi punto de vista ^^ |
Yeah, a simple "we fucked up and we know it" would be enough for me, without I have to fear that there are other updates like that one about to come... -.-
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Sorry?
This is english channel... |
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:P |
MSG from Ignis: we are hate WM upd....
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Yet another thread about useless WM expansion that will be ignored by NGD...
Unfortunately... :( |
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i kinda like Wm powers...:play_ball:
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What you think is the solution?
We all know that the WM skills ruin gameplay. Perhaps limit the areas in which it can be used? i.e. close to the strong wall. IDK Does every skill WM make for each of the subclass? |
You know what's funny?
People hate Warmaster powers and want to get rid of them, BUT they still use them in wars. :play_ball: |
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Well if horn was the first spell of the tree i dont think allot peopel will use skill the wm tree then for beacons. Well i wont skill it then :P
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This would just increase imbalance if a war-oriented spell is in the last slot, rather than a near-useless one. |
I'm not going to waste previously expended effort on this subject.
However, Horn of the Wind does not need yet another nerf. The Offensive Beacon needs tweaking not removing. Also take into account that we do not want to render the war master status redundant. |
In my opinion, not favouring any classes, the passive should be more on the top. That will kinda seprate a bit from a warmaster and a lvl 60, just my opinion ^^
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Hi all
I have 3 lvl 60pj's in moment and noone use Wm Spells because i know I'm good enough without!!!With horn and Beacons all idoits can Win a Fight that's really unnormal!!! We never can get Good and Long Fort ore Open Field Fights while using this beacons ore Horn! It will be better to Delete the Crap of Wm and maybe bring better aned more usefull Spells for all Classes My 2 cent's |
if wm powers/skills were to be kicked out i would be kind of annoyed. cause it took me forever to become wm, its really hard for an alsius player to become a wm, partly cause we have to rely on ignis to invade syrtis for noble, and rely on syrtis to invade ignis for noble. secondly, we rarely ever have a good grp to farm for dailys, and as a knight its kind of hard for me to kill people with out a grp.
yes, i completely understand why you guys want wms to be removed, but honestly, i would be really annoyed if ngd removed it. Kartor |
removed? no. tweaked? yes.
I'm quite convinced by all the threads and posts i've read and my own experience that WM offensive beacon needs to be changed. But how? should the effect be changed? or CD? or... whatever. today i thought that it might be interesting to add the possibility for players of the enemy realm to click on the beacons to make them disappear. nog a huge thing, but this would make it possible to stop beacons from being used in the middle of a fight, result: no more endless duration beacons for everyone and maybe even some tactics in the use of beacons... anyway, just a thought. |
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for example, I have absolutely no regrets of roar spammers at castle doors and solo barbs killing a guy and escaping freely because they are the fastest class. The fact that WM skills are widely hated bye people posting films of themself is finally a proof that it was a good implementation xD |
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Why do you even bother with counting those who don't want Warmasters? I don't know a single player who does want it, lol.
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There is lune, he's not joking at all.
He does really love beacons, even if he is the lone and unique player on Horus who find that is one of the greatest and most brillant idea by NGD, magnificently thought and designed. As a reminder: http://pix.toile-libre.org/upload/or...1330129014.png http://www.regnumonline.com.ar/forum...ad.php?t=86075 |
*waves hand in the air*
It was a good idea, implemented badly; removal is the lazy solution, it can work. Quote:
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Removal is so far the best solution presented. |
For me the Warmaster Powers need definite nerfing and redefining
Beacons: Offensive Beacon, should involve a minor movement boost (10%-15%) the 30% Crowd Control Resist (This beacon is suppose to make rushing easier ) Defensive Beacon, Remove the 2000hp boost completely it was a terrible idea, Add a 15% Resist Physical & Magical Damage & add something else minor to make it useful Horn of the Wind: Remove it add a Minor heal spell for allies (7 range, 300hp 15-25 second cd) keep the Teleports just don't allow them to be used inside forts, Make them work like Duel Banners and such |
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Horn of the wind does not need fiddling with, it's already taken a nerf, any more would only demean the war master status value. The Offensive Beacon is of course the issue. You yourself suggested a reasonable solution for a fix and my own suggestion put shortly, is to halve the resist rate. Quote:
Ideas such as this are far more productive than simply removing a piece of content. |
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Some people would like to see the removal of the chance factor in its entirety, but that wouldn't work.
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