Champions of Regnum

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-   -   Amun open! Version 1.14 (https://forum.championsofregnum.com//showthread.php?t=107101)

Adrian 03-11-2016 05:02 PM

Amun open! Version 1.14
 
Hello Community,

We're glad to open Amun for public testing of the latest version of the game. This is still work in progress. Ignis and Syrtis questlines are still being polished and tested internally. For now, you can only test Alsius questline.

Please, put your comments here. Also, please avoid feature requests. Comment only about the current changes.

You can check the changelog following this link.

Thank you!

godismyjudge 03-11-2016 06:02 PM

I did a quick look at it ... and the first thought ... all mobs for level 30 - 50 players were removed from a warzone? Some realms have really low concentration of mobs of those levels in inner zones and grinding in warzone was the best option. Adding new high level mobs is surely great, but replacing all lower level mobs by them, I don't know, especially when you expect level 30 players to be there.

schachteana 03-11-2016 06:07 PM

You know what the green !s remind me of?

https://i.imgflip.com/tisig.jpg
:superpusso:

But on a serious sidenote, I don't see the point in having green ANY yellow quest indicators. That's just confusing for everyone, specially new players. They should all look the same (and green looks better imo)

Concering the German translations: They are all wrong and in bad grammar. Please consider sending the list of new English words to me or some other player before the updates, so we can provide you with proper translation. I could now start running around throughout the whole WZ to find all new mob names and correct their names for you, but this would require unnecessary hours of running around...

"Testing" the new quest system is rather hard if we don't want to spend 10 hours levelling up to 30?
Sounds all good to me though, cept that the new huge spiders scare me xD

Adrian 03-11-2016 06:09 PM

Quote:

Originally Posted by godismyjudge (Post 1854119)
I did a quick look at it ... and the first thought ... all mobs for level 30 - 50 players were removed from a warzone? Some realms have really low concentration of mobs of those levels in inner zones and grinding in warzone was the best option. Adding new high level mobs is surely great, but replacing all lower level mobs by them, I don't know, especially when you expect level 30 players to be there.

We want low levels to feel compelled to level with players, not mobs. If there are mobs there, they will just be fresh meat for hunters/gankers. Better make them be with warring groups.

That there are still more adjustments to achieve this? Of course.

Quote:

Originally Posted by schachteana (Post 1854122)
Concering the German translations: They are all wrong and in bad grammar. Please consider sending the list of new English words to me or some other player before the updates, so we can provide you with proper translation. I could now start running around throughout the whole WZ to find all new mob names and correct their names for you, but this would require unnecessary hours of running around...

Still not translated. Only programmer placeholders there.

Zas_ 03-11-2016 06:36 PM

"Modified: Realm Relics kill the carrier after 20 seconds of leaving the warzone of the owner realm."

What does this mean ?

Adrian 03-11-2016 06:43 PM

Quote:

Originally Posted by Zas_ (Post 1854127)
"Modified: Realm Relics kill the carrier after 20 seconds of leaving the warzone of the owner realm."

What does this mean ?

I'll explain with an example.

If I, an alsirian, take Herbred's relic into my realm's warzone, as soon as I cross the bridge the game will warn me that in 20 seconds it will kill me. If I fail to go back to the warzone of the realm of that relic, I die and the relic gets repositioned in the other side of the bridge.

Ulmar 03-11-2016 10:15 PM

I currently do not have any characters on Amun, both on my Haven account and my ex-Nemon account. Is this intended as an incentive to test new quests, or just a bug (Assuming it's the second anwser since I've seen no one complaining about it yet, but I might have missed something) ?

Sentan 03-11-2016 10:19 PM

Quote:

- Modified: Better Mana and Health regeneration in the first 30 levels inside the realm.
imo this thing should work inside realm even at 40-50lvl... ppl will be dissapointed after 30lvl :P Mana regen is a huge problem on low lvls... belive me ;)

DogFish 03-11-2016 11:35 PM

Quote:

Originally Posted by Sentan (Post 1854151)
imo this thing should work inside realm even at 40-50lvl... ppl will be dissapointed after 30lvl :P Mana regen is a huge problem on low lvls... belive me ;)

I agree mana regeneration is a large issue, especially for mage under level 21 (no ambitious sacrifice). Another way to help low level mages would be to move ambitious sacrifice lower in the mana control tree. This has no effect on the higher levels since most people carry ambitious sacrifice on level 4/5 and take mana control all the way to 19.

One comment on the mob distribution. It appears that many low level (48, 53) golem were upgraded to 60+ or removed. Golem were key for fast warrior grinding as you could get 1-2 free hits without taking damage while they were in their wakeup animation. Is there any way we could keep some of the lower level golems?

Kimahri_Ronso 03-12-2016 06:49 AM

Where can you take that "Main quest"?

Is there a level limit for it?
Just because I can't find it with a lv 37 char

PS: Nice changes :thumb:


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