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[AMUN] Versión 1.15.1 - Changelog
Hi!
The newest version of the game can now be found in Amun. Its corresponding changelog is here. Thank you! |
Nice, removed the movement speed from barbs and hunters and gave 5% to knights.
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Much better than before. Every class got unique stat on at least one part: knight ms leggs, hunter as gloves, barb 10% as leggs, marks 10 dex leggs, lock 10 const tunic, conj 10% cs gloves.
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Seems like decent changes. I think this will make fights very interesting:swordfight:.
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Any confirmation on the +10% class attribute increase when we equip full champion armor??
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should increase wmc for tickets... what is 30 wmc lol one kill ?
Could you please remove this caracter "D zehaha" from Amun |
Nice changes, tho I don't like the AB bonus on conju and lock hat....
Why can't mage get the same valued bonus as barbs ( AS ), knight ( const ), archers ( dex ) which is more mana! Be it 20 Int or 200 mana, doesn't matter. Conjus have enough skills already to defend themselves, locks die anyways if they leave range with or without that plus 1x added armour bonus. On the other hand, mana is ALWAYS welcomed :p. PS: zeha meant Haven, not Amun. Ty Adrián :D |
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Looks good to me. A nice alternative for those who can't afford the real op gear. (even though i dislike movement speed on gear no matter which class).
Did I understand the ticket system right? If I finish tier 1 for example on thursday, saturday, sunday and monday I will get 10 tickets. If it was only 3 days I wouldn't get any? If it was tier 1 thursday, saturday, sunday and tier 2 monday it would still be 10 tickets? If so maybe there should be one tier which allows you to get 3(?) tickets which you earn from 1 day playtime, for those who really don't have much time. "- Added: If the player is inside their own base, they cannot attack until they leave." I think there has to be added a bit more to prevent some peoples extreme passive play. But it goes into the right direction. |
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