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-   -   Test changes in Amun (Reunion) (https://forum.championsofregnum.com//showthread.php?t=20502)

Wyatt 03-11-2008 12:21 PM

Test changes in Amun (Reunion)
 
Hello everyone, I am translating this post for arlick and hopefully this will help.

As some of you are have seeing on the changes currently in the experimental world Amun on the official site, some changes will be brought into the official servers soon.

The changes as said on the changelog are as followed:

Quote:

Current changes (Test server)
Version: 0.9.x (Date: 2008/3/10)

Description:

Client:
- Fixed: On the loading screen, resources amount was incorrect.

Gameplay:
- Updated: Several improvements to the magical item generator.
- Updated: Camouflage now allows tracking spells casting when active.
- Fixed: Attribute duplication when trading with other players.
- Fixed: If a player is knocked down while casting a spell, he/she will still have to wait until the cooldown wears off.

Server:
- Fixed: Idleness disconnection.
- Updated: Movement message delivery to the client has been optimized. Broadband usage has been reduced.


You can view the changes personally in the following link.

Changelog

The idea is the following:

On March 13th 2008 those who want can go and test the recent changes on Amun to make sure everything is going as said on the changelog, etc.

The time for this will be 8 pm GMT +1(Spain time), this is around the time the servers have alot of users and hopefully alot of users will come to Amun to test this changes.

Thank you all in advance.

Regards

Angelwinged_Devil 03-11-2008 12:22 PM

interesting, can't wait till tomorrow XD.

oh and

Quote:

Originally Posted by jpicon
- Updated: Camouflage now allows tracking spells casting when active.

I thought about this suggestion, nice for hunters, but imo should have waited until the evasion tree had been nerfed >_<

Miraculix 03-11-2008 06:36 PM

Quote:

Originally Posted by Angelwinged_Devil
interesting, can't wait till tomorrow XD.

...day *after* tomorrow :p

Angelwinged_Devil 03-11-2008 06:38 PM

Quote:

Originally Posted by Miraculix
...day *after* tomorrow :p

crap :p, reminds me of the movie, but that's offtopic

misaccc 03-11-2008 07:26 PM

Evasion tree nerfed?....
AwD is that a wish or did NGD state they will nerf it?

Angelwinged_Devil 03-12-2008 01:35 AM

Quote:

Originally Posted by misaccc
Evasion tree nerfed?....
AwD is that a wish or did NGD state they will nerf it?

it's a wish...

misaccc 03-12-2008 06:05 AM

Quote:

Originally Posted by Angelwinged_Devil
it's a wish...

well...whats with you and archers...hope it never happens...

mann2411 03-12-2008 08:25 AM

well you see thats very simple awd is being hipocritical in the fact that he hates archers because the only reason we win is because of "luck" as in evasion tho he does not realize that he uses this very "luck" every time he casts a spell

fluffy_muffin 03-12-2008 09:24 AM

There is no officail thread about current Amun's changelog so i sugest move tracking to Stalker. Or tracking in boths spells. IMO it is more important to know hat is going on when you and your group is under stalker than when you have camu. Beacuse i hate whem my friends die cause beeten last tracking and stalker enemy doubled forces. Imo tracking under camu is less important than tracking under stalker. Maybe it ill help tracking while hunting, maybe it will be good way to hunt on hunters but. Why we can't track under stalker?

trulyem 03-12-2008 09:46 AM

Quote:

Originally Posted by jpicon
Server:
- Fixed: Idleness disconnection.
- Updated: Movement message delivery to the client has been optimized. Broadband usage has been reduced.

Yay!, Thumbs up. I've been waiting for that Idle disconnection thing, because I thought it was one way to reduce lag by taking out "idled players"... hehe :)

Quote:

Originally Posted by jpicon
Fixed: Attribute duplication when trading with other players.

Sounds cool...i wonder how that stuff works.


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