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For those of you without lag...
Right, I imagine the title of this thread alone may cause some drama, but let me be clear. This is a poll to find out if there's common ground in players that don't suffer unplayable degrees of lag or slow down. Before anyone says *everyone* suffers it, I don't to any troubling extent, and I find it highly unlikely I'm alone in that respect. I'm willing to accept their may be a minority of players that don't have problems, that's fine. I'm creating this thread to assist the developers in knowing whether there's common ground in those who play Regnum without undue slow down or stability issues.
So *ONLY* vote, only comment, if you are reasonably happy with things, an FPS drop in huge fort wars would be deemed acceptable, I get that to, but if generally you find Regnum amicably playable. Again this *isn't* a thread to start arguments or question the existence of lag, or boast which OS is superior, or any of that, it's just to find out if there's common ground between those who don't have so many problems. UK player using Kubuntu (Gutsy) and a Nvidia GeForce 6200 here incidentally. |
Hi Trix,
I find this poll very useful, and I thank you for it. :) Please vote carefully as this is a very good feedback for us. Thread stuck. Regards. PS: Argentinian Player, Debian Etch, Nvidia GeForce 6150. |
RADEON X600 256MB HyperMemory
I have some lag from time to time, gameplay is decent to great :) |
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Not a problem! I hope it helps. Someone just pointed out to me my signature apparently falls outside new guidelines, I've been away from the forums for a bit so I must have missed that post. Is there a maximum number of lines now? I made it use the smaller font size, I don't know if that's sufficient, I'm happy to change it if required. |
Nah, smaller font doesnt count. I used smaller font and even less lines than you and still was out of rules. Ah well.
I have immense lag when big groups of people pass by me. I don't think I will vote :p I had talked with surak in the past, and sent him some screenshots. I came to the conclusion that my lag (big crowd ping spike/freeze) was caused by resources being downloaded, since the dload rate (one of TCP/UDP, dont remember which) showed 0. Surak told me this happens when the connection is hogged by downloads. I had "update all resources at once" checked since day 1 in this game. Surak said that it might be broken, which I'm pretty sure it is, since I still get resource downloads. Perhaps people that have played the same installation of regnum for a long time and definitely have all the resources downloaded have less lag than everyone else. At any rate, download all resources imo should be checked, could people state if they have that option ticked or not? I wanna see if it's just me. |
I'm on the US east coast, and i have immense lag. Therefore i did not vote.
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So, yah... Please now, this has been accepted as a useful thread. There's plenty of other threads to complain about lag on. If the devs don't have to trawl through complaints on this thread it will save their time in terms of gathering useful information and comments. Maybe there should even be a sticky for constructive lag complaint related posts, but this one is for the happy players. Realising it's very early days in terms of voting, five out of six happy players using modern Nvidia cards sparks a note of interest. |
Ok depending on the OS i use i either have lag or not
If i use linux i have hardly any lag but i crash 3-5 times in a session If however i use windows xp i have random lag spikes at inappropriate times (ie fort wars) but no crashes I use windows as id rather lag then crash i tend to keep away from fort wars if its too laggy |
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I know it's not graphics lag because of the 40-60 FPS even in wars. Unfortunately I cannot vote, as I have always had poor performance and lag on machines that I have tested. In cases where the performance was good (usually Windows), I still get those unexplained lag locks, which is quite confusing. I think it is something to do with DirectX, because if I remember correctly using the OpenGL renderer dropped the frame rate to abysmal levels but also made the hidden lag spikes go away. Maybe it is even NVIDIA-specific. For reference to NGD, I'm on a 3 Mbps cable connection with 512 kbps upload rate. Ping is consistently 100-200ms. Tested machines AMD Athlon XP 1.53GHz 512MB RAM NVIDIA GeForce 6200 Linux Problems encountered: Poor performance, overbearing memory usage - frequent stalls due to paging AMD Athlon XP 1.53GHz 384MB RAM S3 ProSavageDDR (Unsupported)) Linux Problems encountered: Poor performance, overbearing memory usage - frequent stalls due to paging AMD Sempron 1.67GHz 512MB RAM NVIDIA GeForce 4 MX Linux & Windows Problems encountered: Linux: Poor performance, overbearing memory usage - frequent stalls due to paging Windows: Moderate performance, frequent lag locks AMD Sempron 1.67GHz 768MB RAM NVIDIA GeForce 6200 Linux & Windows Problems encountered: Linux: Poor performance, slight memory usage issues - most problems come from very low FPS Windows: Moderate performance, frequent lag locks AMD Athlon 800MHz 640MB RAM NVIDIA GeForce 4 MX Windows Problems encountered: Slight memory usage issues, frequent lag locks Intel Core 2 Duo (1.9GHz x 2) 2GB RAM Intel onboard graphics(unknown chipset) (Unsupported?) Windows Problems encountered: Excellent performance, but very frequent lag locks Very high latency on the controls, controlling my character to fine degrees is almost impossible Again I have made this post out of legitimate concern for the performance of Regnum, not to flame NGD. Regards. |
Acer laptop
ATI X1300 Mobility Radeon + fglrx 8.5 2GB RAM Ubuntu 8.04 2Mbit ADSL, stable ping 20ms with particle effects the game goes well until there are 3 or more players in the view range, then it goes worse with FPS when 30+ players around (fort wars) the game is absolutely unplayable (<1 FPS) I'm sure one of the effects causing this is Regeneration, not sure about others without particle effects, with force safe mode, the game is well playable even in fort wars FPS in abandoned area: 30-100 depending on number of polygons FPS in war area: 15-30 (which is still very good) and for the server lag - I can see server lags when 600+ users online, sometimes making levelling very difficult (a mob appears suddenly in front of me and hits me 4 times in a row instead of dying far enough) server ping is always between 80 and 120 ms (I think it's some 10-20ms worse last few days) |
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