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Road to invasions #2: Fighting against "camping"
"Camping" is one of the most negligible activities that take place in the game.
We have planned several enhancements regarding fort capturing and war between realms that involve the Altar of Resurrection, which will avoid the "camping". This changes are a part of what will be the invasion system but it's necessary to give a first step now to minimize this scourge that threatens against the fun of those that suffer it. As a first step, if we die in the War Zone we will have the possibility to respawn in a safe place, inside the great wall near to the door. We hope that this change helps you deal with this problem. Regards, NGD Studios (please don't use this thread for questions about changes, those can be done in a new thread in "Beginner's Help") |
:thumb_up:
It was already a pain to go on the secondary saves every 10min to lend a hand, I was really afraid of that with the future disappearance of the Realm chan. Thanks for these good news ^^' ! Will it be a special altar or any save in Safe Zone ? |
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Well i had written a lengthy post but it appears to have been deleted. I will sum up that post with, "This change cannot come quickly enough."
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/me Hugs NGD....
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But won't the save campers simply become gate campers?
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:hat:
Niiiice!!! Well done! |
this is great. no more whining about camping and this could help incase of an invasion, another thing that this can be a tele!
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Just one question: If invasions gets implemented, won't this result in a lot of people either commiting suicide (ouch, Necro), get killed by mobs (ouch, Necro) or find some enemy to kill them - thus taking a very fast trip to the gate. Is this something that has been concidered?
@Malik2: Probably not. If you don't want to go out of the gate, you don't have to. Besides, there are other ways back in to the WZ (although a bit of running). Right now, you have no other alternative than to spawn at the same save, and get killed again. |
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