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-   -   Universal Soldier <-> Feurst (warlock) (https://forum.championsofregnum.com//showthread.php?t=41124)

Don_Harlattos 04-27-2009 11:57 PM

Universal Soldier <-> Feurst (warlock)
 
I welcome the community,
I have the question in relation to maguses which have huge blows. In my comprehending it is a magus is from casting spells, rather than is pouring out of the walking stick after 700 and critical attacks after 900 and more..

http://img402.imageshack.us/img402/3...9042800135.jpg

It is hard to understand it so that the magus hits twice not to say three times more than the shooter, but he from the walking stick are only hitting.

Soleil 04-28-2009 12:34 AM

maybe someone casted at Fuerst bless weapon and fox wits, and maybe he's got an excellent equipment.^^

lala110593 04-28-2009 01:34 AM

haha i love these "he kill me so hes cheating" posts, i find them hilarious, just like in ignis chat how people complain about outlaw cheating because he has super defense and attack lol, its pretty funny, people just cant accept their loss...., you know he could have had many buffs on him, onsl, owth, bless weps, really good stafff (which i know he does). Either way wow 700, that is a lot, maybe check the elemental defense on your armor? i get hit for 400 at the most unbuffed.


-glulose

Mikan 04-28-2009 05:11 AM

Ok, Din_Harletto...

Cast on yourself:
Fire magnification +50 Fire damage
Ice magnification +50 Ice damage
Lightning magnification +50 Lightning damage
Combat magic +15% Damage
Dragon's blood +15 Intelligence (+~30 Damage)

Cast on you by another mage:
Fox wits +15 Intelligence (+~30 Damage)
Bless weapon +25% Damage

Cast on you by a Barbarian:
Onslaught +150 Blunt damage (for one hit only)
Off with their heads +15% Damage

Cast on enemy by a Marksman:
Death sentence +50% Ranged damage

Good LV50 Slow, range 25 staff with mixed damage
+Intelligence gear (up to +7 on each armor piece, giving +21 Inteligence or +~42 damage)
Rings (up to +50 Slash damage in Syrtis for example)
Amulet

Theoretical base attack: 300
Theoretical maximum damage output (Syrtis): 1,074 Normal hit

Regards.

-SoL- 04-28-2009 05:29 AM

nah i think this is more of a post further Proving the Importance of a SM nerf i have no problem with people using armour to get the speed that they want but Being Able to Buff there Attacks so high using the Spellbook so high is just insane!
i get Pumbled by a sm mage in a matter of Seconds without much chance of Escaping.

yet you will hear so many locks/Warjurs saying that they are the best but it's not the matter of skill but a Overpowered Spell Book.

Mikan 04-28-2009 05:40 AM

Quote:

Originally Posted by Ramsli11 (Post 690165)
nah i think this is more of a post further Proving the Importance of a SM nerf i have no problem with people using armour to get the speed that they want but Being Able to Buff there Attacks so high using the Spellbook so high is just insane!
i get Pumbled by a sm mage in a matter of Seconds without much chance of Escaping.

yet you will hear so many locks/Warjurs saying that they are the best but it's not the matter of skill but a Overpowered Spell Book.

Hi Ramsli11,

I would say that Barbarians have no magic resistance at all, so your class feels the effects of Staff mastery the worst. So while Staff mastery does need to be "nerfed", a Barbarian's perspective isn't the best one.

There are ways to defeat this dicipline, especially as a warrior, because the spells all have high cooldown times and are easily dispatched with a well-placed Mind squasher. After that, the mage will not be able to rebuff himself for several minutes, and will be rendered completely helpless with his pea-shooter walking stick.

Regards.

Aries202 04-28-2009 01:08 PM

I show no respect for SM warlocks, there no good but to cast a dam terror and meteor in war. Normal hits dont really do anything in wars, just because of the auras that are around. Now a conjur with zarkit + sm skill set is ownage. SM warlocks are far the easiest to kill....Well for another warlock its an easy kill ^^ On a serious note, marksman are not supposed to be leading the line, if a warlock can get to you, then somethings wrong.

AntibioTsu 04-28-2009 03:52 PM

This only shows what SM is capable of. This discipline has too much power, and it wasnt supposed to be like this. Making ~700 damage per normal hit is insane, and with Arcane Accel, you can deal hits like this at a very fast rate.

Not only warriors and archers complain about SM, mages also do so. Everyone knows we have a poor armour, blah blah blah, so it's very easy for us to get killed in a few hits. It's completly ridiculous to have locks/conjus dealing higher damage than Marks, who should be the ones having the highest damage output at ranged 1v1 combat.

Everyone is tired of getting killed by this kind damage. It's not only one player using it, at least on Horus. We have an entire realm filled with SM whores (wont say which one) ready to buff up and start killing.

I've already used a SM setup, wont lie about that, but then I realised how cheap it was, how overpowered it was, and it really shows lack of skill. So should a tree based on a complete lack of tactic win over trees which have skills, which make you think about which one is the best to use at which situation? (which spam)

I'm only sorry for the upcomming mage grinders, because I acknoledge how helpful SM is to grind ... too bad some use it at war :viking:

If SM was supposed to be the best Mage tree, then what are the other trees doing there?

Vote for nerf, now!

Angelwinged_Devil 04-28-2009 04:32 PM

nerfing sm would slow down warlock levelling so bad for warlocks, maybe it'll be nerfed when ngd proposed an alternative to levelling :)

Ulmanyar 04-28-2009 05:08 PM

Quote:

Originally Posted by Angelwinged_Devil (Post 690425)
nerfing sm would slow down warlock levelling so bad for warlocks, maybe it'll be nerfed when ngd proposed an alternative to levelling :)

Warlocks have no problem grinding without SM. There could be a problem for conjus, thou..


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