Champions of Regnum

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-   -   new engine and a hope.. (https://forum.championsofregnum.com//showthread.php?t=51516)

MalaTempora 11-16-2009 02:07 PM

new engine and a hope..
 
sorry if i open a new thread to just yell my only and unique hope "to see soon"
the "solidity" of the players..
I hope to see this game put off the "ethereal" feeling that so many mmorpg have, this will give a lot (IMVHO) of bonuses to this game:
- the zergs will suffer becoming nearly impossible to attack a little group with all the total number.. (with solidity none can stand where i stand.. so i can really
be a block to be destroyed before heading mage or archers)
- there will be no more ppl passing over you ... maybe also mob solidity?
-tactics in fights will be much more deep
-zerg (yea again) will suffer also on movin... think on holdin the bridge with
a little strong and able number versus a lot of ppl zergin on.. :-D fantastic?

just my thoughts..

Mala Tempora (Hunter Ignis)
Massenzio Treesimo (Knight Ignis)

UmarilsStillHere 11-16-2009 05:02 PM

As much as solidity would help the game it has be spoken about before and the most we could deal with might be a knight spell to create a sort of "wall" stopping people from passing him untill he dies.

To have everyone 'solid' is to much load on the server.

Pizdzius 11-16-2009 06:44 PM

That's true, collision detection would really slow down the game and increase lag ;S

Froste 11-16-2009 06:49 PM

Not to mention we wouldn't be able to enter forts due to all the dead corpses (if anyone remembers) :p

DemonMonger 11-16-2009 07:14 PM

perhaps if we could pass through dead bodies but not living ;)

UmarilsStillHere 11-16-2009 07:21 PM

Quote:

Originally Posted by DemonMonger (Post 856427)
perhaps if we could pass through dead bodies but not living ;)

Because having to make solid entire zergs and run constant hit tests off moving targets wont increase server load?

It would be great if it could be done, but for now the servers just arnt good enough.

MalaTempora 11-16-2009 07:39 PM

Quote:

Originally Posted by Umaril (Post 856436)
Because having to make solid entire zergs and run constant hit tests off moving targets wont increase server load?

It would be great if it could be done, but for now the servers just arnt good enough.

thanks all for the answer..

Yes this could raise the workload on the servers, BUT this can be done, truely, and this
can really give a lot of BONUS to all the game..

a bit of lag more but a lot of fun (also, there will be less bug with people vanishing from
your face... cause if they are "BLOCKED" by friends on his back..they cant go away :D
and die like a real spartan do :D

just my 2 cents, but having Living Solid (and etheral dead body also :D) can raise the
fun so much..

_Enio_ 11-16-2009 08:54 PM

http://regnumonline.com.ar/forum/sho...ighlight=solid
http://regnumonline.com.ar/forum/sho...ighlight=solid
http://regnumonline.com.ar/forum/sho...ighlight=solid

MalaTempora 11-17-2009 05:25 AM

lol i see the point...

so a little idea to help knight (and maybe barbs too) to become the
"first line" :
give them a spell (or better a automatic-feature) that "if stay in position stand still" for some seconds enemy that passed you throught will be autoknocked..

so this force them to fight the first line without passing over like you're a ghost..


but my hope is that solid char will be implemented in the future!

@enio: I read the threads you mark on, in one a guy tell that in the old UO times (i was
a hardcore player of UO) the solidity was implemented and work well..
TRUE : solidity in UO work using the "stamina" statistic --> you can walk over a guy if you
are FULL stamina but doing this will remove half your stamina so this will let you move over
one guy (losing half stamina) but not passing over 2 (unless you use potions to recharge
stamina) this give FUN, a some sort of REALISTIC block (you can dodge the first in a a crowded
zone..but not passing over a "moltitude") and have a very good feeling when fighting versus
other players in narrow zone.. giving the feeling of a war field and the need to kill the "wall guys" to reach the 2nd line ones.. (healers and mage in uo)
People hidden (stealther in UO like thieves or similar ) can do the same.. just walk over the
first (remaining hidden but suffering a check if remember clear the thing.. and my main char
have 100 stealth skill and 100 hide skill :-D) but lose stamina and need to wait to pass over
again..

this was exploited (or better USED against you :-D ) by Looters (players expert on blockin
your way out from heavy mobs, that will kill you so they can rob your dead bodies.. yes
in UO when you die all your possessions remain on body... :D) and by some others, but
this feature was a real add on "realism" (ok it's a game :D) so i can easily remember when
we fight clan vs clan (guild wars in UO was added and was fun) in narrow zone..

fort door will become fun battle, and i read in some thread that this can lead to a mess in
exiting from a "taken fort" when all the enmy are dead... yea true.. but it is realistic no?

Pizdzius 11-17-2009 11:39 AM

Quote:

Originally Posted by MalaTempora (Post 856838)
but my hope is that solid char will be implemented in the future!

apart from the rest of your interesting post which I am not quite healthy enough to give you some not stupid answer, this part made me wonder a bit.

There are games like Single Player ones (let's say, Fallout3) and MMO ones (like Darkfall) where this solid player thing is essential, mostly because combat is real-time - you attack and block with your own decisions and the result of battle depends on your skill. In games like that collision detection is quite important for every hit.

In games that use mostly autoattack and just buttoned skills like Regnum, World of Warcraft and other similar ones, this isn't needed. It would be a "luxury", since it's not essential in the game's design. And that luxury could really drain down performance, and increase the lag - believe me, not "a bit".
It's a not a huge corporation which can supply us with great quality servers like Darkfall does.

Also that "luxury" can be exploited like it was in Age of Conan I think (remember kicking players from bridges?) or Oblivion (yes the best way to kill all the Imperial guards is to push them off the edge...)


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